As I mentioned before I've been experiencing a persistent error that has kept me from being able to save my imported model in BrawlBox. I've gone through the entire process a second time and came up with the same error. I am planning to try at least once more, this time making a whole new model that is excessively simple, but it would be encouraging to see some concrete evidence that the process does work. Have you ever posted a video of the stage you show in this video running in Brawl?
I've been out for awhile working on other things but I'm back to this, now. It's looks like your thread for this on KC-MM is gone? I'm not privy to what's up with that, but I messaged a mod about it to find out. Until there's a better place I suppose I'll talk with you on the subject here.
@MegaPoster404 Yeah, my mistake. I somehow managed to confuse myself into thinking it had been removed when I got ambiguous results from searching.
I thought your Portal map looked like it had been made with Sketchup but I wasn't sure--thanks for verifying that for me.
Sometime, probably tomorrow, I'll try just getting a basic cube model successfully into Brawl and see if that experience sheds any light on the problems I've been having.
Hey man, been watching your tutorial and following it pretty closely. Exported my obj from 3DS, maps and all...but it doesn't include but one of the textures though the model has them all applied in 3DS Max. Any idea why this is?
I've been wondering about this since I saw the new imported stages. Thank you very much for making this tutorial as I've been very interested in learning this process but wasn't really sure where to start. I have one question, though: Why not skip 3dsmax (and maybe Blender) and export the model as an .OBJ in Sketchup or Blender? To do it in sketchup you need pro, but I see the option in your Blender client right in the video. Is there something special that 3dsmax is bringing to the table?
When you do obj's do you have to do vertex colors too?
Lilothestitch 1 month ago
As I mentioned before I've been experiencing a persistent error that has kept me from being able to save my imported model in BrawlBox. I've gone through the entire process a second time and came up with the same error. I am planning to try at least once more, this time making a whole new model that is excessively simple, but it would be encouraging to see some concrete evidence that the process does work. Have you ever posted a video of the stage you show in this video running in Brawl?
toddtj 4 months ago
@toddtj My Grasstown stage and my Portal stage were both made in sketchup. I have videos of both.
MegaPoster404 4 months ago
Comment removed
toddtj 4 months ago
I've been out for awhile working on other things but I'm back to this, now. It's looks like your thread for this on KC-MM is gone? I'm not privy to what's up with that, but I messaged a mod about it to find out. Until there's a better place I suppose I'll talk with you on the subject here.
toddtj 4 months ago
@toddtj No, it's still there, in the stages section.
MegaPoster404 4 months ago
@MegaPoster404 Yeah, my mistake. I somehow managed to confuse myself into thinking it had been removed when I got ambiguous results from searching.
I thought your Portal map looked like it had been made with Sketchup but I wasn't sure--thanks for verifying that for me.
Sometime, probably tomorrow, I'll try just getting a basic cube model successfully into Brawl and see if that experience sheds any light on the problems I've been having.
toddtj 4 months ago
Hey man, been watching your tutorial and following it pretty closely. Exported my obj from 3DS, maps and all...but it doesn't include but one of the textures though the model has them all applied in 3DS Max. Any idea why this is?
darkspinessonic35 4 months ago
@darkspinessonic35 No. No clue.
MegaPoster404 4 months ago
I'm going to do Delfino Plaza with the Grand Pianta Statue.
Lilothestitch 4 months ago
I've been wondering about this since I saw the new imported stages. Thank you very much for making this tutorial as I've been very interested in learning this process but wasn't really sure where to start. I have one question, though: Why not skip 3dsmax (and maybe Blender) and export the model as an .OBJ in Sketchup or Blender? To do it in sketchup you need pro, but I see the option in your Blender client right in the video. Is there something special that 3dsmax is bringing to the table?
toddtj 5 months ago
@toddtj The obj importer is build to read obj files exported from 3ds max - they're slightly different from other programs' obj files, I guess.
MegaPoster404 5 months ago