Added: 5 years ago
From: shadowarrior
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  • thats the reason pro players play cs 1.6

  • My god, that's horrible, the music, everything.

  • lol, set ex_interp 0

  • So would someone lagging make this even worse or does it stay the same?

  • True, the source engine is fucked up.. Sometimes people shoot 5 feet before/behind you and still get a kill. Even after tweaking with advanced rates, hitbox still varies from server to server, but it's never perfect. It is really bothersome, since it really takes the motivation to play this game for longer term. CS 1.6 had much more precise hitbox, and I hope they will fix it in CS Global Offensive. If not, they fuck Valve for their irresponsibility

  • Gay song + Gay game = gay player

  • So that's why I can never kill anyone on CS:S

  • This just proves that this game engine is shit, you need to be like a kilometer away from your target to notice any bullet delay. I hope that current source does not have this kind of sht but i bet it will cause when you actualy shoot someone in the head u deal no damage but if u hit the air you get hs. Lets try that out.

  • WOAH OP YOU SURE SHOWED THAT FAQ

  • The problem is that you're in a lan server. Regular servers would not have this problem. Lan = shit, in that sense.

  • @Zackkbum Lan = shit LOL best response so far LMFAO

  • @Zackkbum Lan = shit LOL best response so far LMFAO

  • this is why source is garbage, this is exactly what developpers do for casual gamers, if you a bad shot it doesnt matter you'll hit anyway, if your a GOOD shot then you'll miss the target, genius !

  • @SaucisseMerguez No wonder I can't use the sg552 or Aug properly, those high cost guns in cs is ruined.

  • omg so thats why, i remember destroying in cs 1.6 and then i came onto cs source and none of my bullets ever register. even up to today the same things happens, i cant believe they never fixed this, i believe its because of the new engine they used to create cs souce, they simply cannot fix it. its a shame.

  • @RyuuSkyez Nu man, you just can't aim for sh*t.. Works perfectly fine for me

  • Yeah I remember going from Cal-o and Cal-i in cs1.6, then playing source and just being like O_o wtf m8?

    I had no idea this was going on behind the scenes. Did they ever fix that? can someone link anything posted by valve on the subject, or should i just go test it myself?

  • Lmao Its like the hitboxes are running away from him xD good ol CSS days lol.

  • How can I enable the hitboxes?

  • lol i suck at CSS ROFL!!!

  • It only seems to happen when the person is moving, so it's probably that thats where the person will be when the bullet hits them. I don't think a company as big as Valve would let such a huge mistake slip.

  • @lcjj7 well, not really. I had this happen to me all the time. I'd run behind the dam wall. And I am already behind the wall, I someone shoots me in the head. It gets really ridiculous sometimes. When a character run, its hitboxes should be on the damn character and not some place off to the side. I love CSS but this is just stupid.

  • @dkhalevskyy Maybe it could just be lag or something?

  • @lcjj7 no my internet is good and it is basically the same thing that you are showing. The hitboxes lag. So, you are moving to the right to hide behind the wall but your hitboxes are still showing for few second which is just enough to kill you.

  • Respond to this video... sorry i am not an English native speaker :)

  • @dkhalevskyy Ok don't worry about it :)

  • I mean this video is good and informative, but you acting like you're some kind of special genius isn't, and rather pretentious and annoying.

  • this is why i hate css

  • that's why i always suck at shooting running people!!! damnit!!!

  • is there any servers with no spawn protection?

  • these bitches seem to run into the bullets.

  • Deathmatch Server: 80.82.209.245:27095

    

  • Zapraszamy na Serwer NS klanu S.W.A.T.

    178.19.105.108:27089

    Gwarantujemy miłą atmosferę

    Pozdrawiam

  • I think this guy is the worst player ever and needs an excuse. Its like Its not me that suck, its the game that bla bla bla

  • @NyoCname OMG!! OFC it is the hitbox! when u cant aim at the person to get the kill!

  • valve sucks dick

  • didnt they fix this??? now its behind the models???.... fuck you valve..

  • it's called ex_interp bots :S

  • Please watch my new movie! :D

    My friend throw a grenade and get 3 kills!

  • how do you show hitboxes?

  • how do u get the player net thing up?

  • So THIS is why I suck so bad at CS:S.

  • I think they just fixed this in a recent update.

  • @CsalbertCs They fixed it in 2007, shit players STILL say this is the reason they suck

  • @afancyghosty source is still the version of cs for shit players

  • why cant the hitbox be the player model?

  • i always thought that all those headshots of mine were lag because my crosshair clearly wasnt on the guy... wow, this will help.

  • Comment removed

  • Comment removed

  • gayest song i ever heard. grats on the choice

  • @Periculo8910 your gay. Faggot dont hate on music jus because your a stupid prick.

  • Most hilarious hitboxes ever. People always think they're pro etc. But they never really hit the guy.

  • It would be nice if the bullets didn't instantly hit

  • Best sniper ever.

    loljoke

  • Gayest song Gayest Game ever all in one wtf ...

    Cs 1.6 is much better.

  • @Rzrjo

    theres no differences on Cs 1.6 or Css theyre teh same but Css has higher graphic

    and better hud and animations

  • @PaladinCapeRSMV No difference? The hit box is totally different on CS1.6 the recoil is different the grenade/smoke/flash physics are different the animations are different the graphics are different the... almost everything is different in a way that makes CS 1.6 more skill based and competitive.

  • @Rzrjo

    even....

  • i necer played css but this hitt box lucks funny

  • @orange3245 Are you sure? A new engine? I might get back into this one if that's true.

  • cal-i @ cscz

    Competetive CZ?

  • Go to ACTUALIZADO 2010 190.224.163.16:27036 190.224.163.16:27036 190.224.163.16:27036 190.224.163.16:27036 190.224.163.16:27036 190.224.163.16:27036 190.224.163.16:27036 190.224.163.16:27036 190.224.163.16:27036 190.224.163.16:27036 190.224.163.16:27036 190.224.163.16:27036 190.224.163.16:27036 190.224.163.16:27036
  • fixed now..

  • I blame Gabe Newell.

  • Why do you think the new css update came? Answer: TO FIX HITBOXES!

  • @zADIA5025

    exactly, i swear they fixed the hitboxes ages ago?

  • @mrernie Vid is made in 2006. Derp :P

  • css hitbox sucks

  • demo??? are you retarded???? dowload freee fulll!!!!!!

  • source swapped to a game which is made for fucking public suckers after the update. Probably the worst game 2010 !

  • @asdfghjkl759 i dont get it what are public servers and why are they different from before

  • Source hitboxes suck and are not realistic.

  • ITS NOT A FUCKING HITBOX U FUCKING IDIOT ITS HIT DETECTION

  • is it sv_cheats to turn on the models?

  • is this how mw2 works with snipers?!

  • can i get ban for hitbox

  • @LightStudioO no you can not because you only can active it while sv_cheats is enabled.

    But yeah everone knows about this problem and thats becuase you probably run it local. thats why its running on 33 or 66 tick thats where to problem is. when i play (on a stabel ) 100 tick server you dont got this problem. to bad since the new patch the maximal tickrate is 66 xd there goes the competitive gaming for css :(

  • THATS WHY I ALWAYS SUCKED IN THE 3 YEARS I HAD PLAYED CSS!!!!

    I'm Simply too good for this game B-)

    naah but I think they did this on purpose.. Not sure why though since I know Nothing about these things :)

  • how can you show the hitboxes? command?

  • Omg You are the biggest noob i ever seen !

    You can kill bots when they attack you with a knife ?!

    i don´t like your vid. ! THATS SHIT

  • So your ex CAL etc but you cannot use source recorder to make a good video?

  • Didn't you notice the hitboxes in real life?

  • lagg...

  • indavideo.hu/video/Source_hitb­ox_bemutato <-- the reality

  • I thought it was a difficult game to grasp, turns out the hitboxes are just pure shit.

  • Hey, do you know what they did in the new CSS update? removed the sv_showhitboxes from the commands. Good Job, Valve!

  • People this video was take around 2006, NOT with the current steam version.

    There have been updates during those 4 years and hitboxes work a LOT better now than before.

  • Dude, hitboxes are fine, never got trouble from it

  • You have a bad internet connection. You have a too high ping n00b. The hitboxes are okey.

  • cal-m is were the good players player jackess

  • cs:s sucks anyway...things you need to become pro in css: very good internet, private hacks. dont think you will be better if you have the best pc of world. 

  • atleast it doesnt have mw2 hitboxes... where i shoot the legs n get headshots

  • lol its just lagg noob :D

  • *Looks at date video was posted.* Nods...

  • Basically what I was getting at in the end of my last comment (I ran out of room), was that you know as much about video games and the way they are put together as the average kiddie playing a console.

  • To me it's not as noticeable as displayed on your video here, further more if they really did go that far to the side it would be impossible to shoot someone with a shotgun in the face as they pass you right? I've never had the experience of shooting to the side of someone and getting a kill, but I have to agree with you sometimes the hitbox clipping is off. Also you seem like an idiot who can just confirm things they have heard otherwise you would have said hitbox clipping not 'hitbox'.

  • did they fix these yet?

  • If they have fixed the hit boxes why isnt source in WCG?

  • @Nawt wcg sux.

  • Lol maybe cuz it's taking lag in consideration. idiot

  • all games have hitboxes that are in front of the actual player. This can occur for several reasons.

    1) Lag/Latency/Ping...whatever the fuck u wanna call it. Ping accounts for it.

    2) It is amazingly hard to code a hitbox that follows a players minutes movements. It is, however, easier to code a hitbox that mimics in advance a players direction of movement.

  • The Source engine has instant hitting bullets you retard, the hitboxes are off position to simulate velocity.

    The fact that you took all this time to make a terrible video about how wrong you are, proves you don't know jack shit about the Source engine.

  • Did you turn off lag compensation?

    It's on by default.

    It'd be better if you wern't on lan, as the system's compensating for lag that's not there!

  • "Don't believe it?" More like, Don't care.

  • 2700 fps is bad faggot screen tearin much plox? doubt you get that anyways. AND BTW the hit boxes for me are perfectly in line and nothing wrong with them, maybe its just the way YOUR client rasturizes the maps fucktard.and get your grades right also in grade 10 you dont learn thermodynamics and shit unless your a genius also this isnt grade 2 math. so take your own advice and go back to school. ALSO you try to make a game as big as css is without any issues to work on kthxbai

  • @psyconaut134 he's not talking about 2700fps in the game you dumb cunt.

    And btw, this video is 4 years old, when the hitboxes were slightly fucked, but now they're fine.

  • so, thats why i suck as source.

  • Yeah, it's just a built in bullet lead in.

  • its called bullet lag other wise id be impossible to kill. plus in real life you also have to shoot a little bit in front of them

  • Q:Its caused by lag r0Fl

    A:No! I am on lan. Dickhead

    Lol at you being at a lan for this to feel how it should be you need to play the game and I'm 100% sure that the hitbox lags behind you not in front of you.

    Q:am I good at cs?

    A:cal-p @cs1.6 , cal-i @ cscz. So YES

    I like how you put that when this is source a completely different game.

  • Jimmy Eat World!

  • 25 fps lol hahahaa

  • @danroh89

    "I personally think that the purpose of their hitbox not being accurate is for that realistic bullet traveling time?"

    I'm sorry but i lolled.... are you serieus? bullet traveling time .. whahaha. man, tears in my eyes. imho i like shooters where i have to shoot at the models i can see... not think about bullet traveling time at 3 meters distance which should be 0.. or do your bullets travel at 20 mp/h?

  • @galopmacho bullet time and bullet drop needs to die with bf and bc shit

  • lol in 2006 is css new^^

  • fps 25 ?!

  • Try watching a sourcemovie and you'll realise that 5 single deagles in a row couldn't been done with a fucked hitbox. Aaaaanyhow, 1,6 got so bad graphics that you can't even shoot a headshot since you cant see the difference between the player and the background. :) fu

  • @hablahei1 lol thats cuz your bad

  • Who gives a shit. The game's fun, people play it, and always will.

  • Yeah, ok, but this can be fixed. Like I think it has been fixed. When was the last time you played CS?

  • If you guys support this game, check out my profile and click the link inside of it that will take you to Hottest Games On The Market where you can vote your your favorite game of all times (bottom of the page), become a video game tester or simply find out the latest news about every video game! Good luck!

  • this is old as fuck. it was fixed like a century ago

  • 30 tick server.

  • 30 tick server?

  • wow dude, how old are you? XDD read your FAQs and i agree w/ gamingfurry14.

    you need to grab a pad, take a midol, and chill the fuck out

  • how to get?

  • well you fps is really low so thats why your hitboxes are off my fps in game servers are lik 80-120 with no lag what so ever and my hit boxes are fine

  • music not in the F.A.Q plz tell?

  • @DJicey100 Jimmy Eats World - Sweetness

  • nice lag bro

  • umm wuts the command to see the hitboxes like that?

  • Well according to what you wrote on the side notes.

    It seems Valve didn't pass grade 2?

    Cause I'm pretty sure they would have done that with the hit boxes for a reason.

    Which probably was to "attempt" at

    realistic ballistic compensation.

  • too all the 10 year olds out there.. this error has been UPDATED

    HITBOXES ARE NOW FIXED

  • Comment removed

  • what is name of server and from what country is server...

  • nice vid. you preety much just lead your crosshairs when he strafes. When my target is running towards me and spraying, he hits me but they are scatter shots. Thats why I run backwards. whoop :)

  • not bad^^

  • could it be because the bullets actually go through the game :o. like when hes moving right. you need to lead your gun to the right of him so he walks in to it?

  • with lag comp turned on which it is by default online the hitboxes mesh with the player model.

    This is lan with lag comp off and thats why the hit boxes are not inline with the player models.

  • You tell kids to go back to grade 10 physics and grade 2 math while your spelling doesn't pass grade 1.

  • HAHAHAHAHAHAHHAHAHAHHAHAHA

  • I personally think that the purpose of their hitbox not being accurate is for that realistic bullet traveling time?

    instead of click = death, perhaps it is for the delay for bullet to actually travel.

    obviously if they script the actual bullet within the game, it'll become way too difficult to play.

    My two cents?

  • @danroh89 true, but its still a problem for the use of melee weapons, many times i was hit from what it seemed like 10 feet away by a wrench. pvk suffers from this alot

  • @Gebora

    Yea I do HATE Source's Knife though..

  • @danroh89 If the hitboxes had to account for realistic bullet traveling time, then these CSS bullets must be travelling at 5 meters per second which is not realistic at all. If these bullet travelling times are "realistic" , then in real life would you need to shoot that far ahead of a moving target that is 10 m away to hit them? I doubt it since real life bullets are much, much faster. Anyway this video shows a CSS version that's four years old and the hitboxes are nowehere near as bad now.

  • @HEADSHOTDEALER Yea, theres a game specifically designed for that, where it literately calculates the wind speed, the distance, bulletrange, target movement etc.. I forgot what the game is called but its a sniping game for all I know. Im not quite sure but it could be "Elite Sniper".

    CS is decades old hahahah, CS:S's improvement aint that far from 1.6, they had to keep it original (CS 1.0-1.6) and couldnt design too far off because that would just make the game totally different game like COD.

  • @HEADSHOTDEALER

    after the new patch theyre even worse, because now theyre behind the models.

  • @danroh89

    Can't believe anyone thumbed this up. Aside from the fact that you probably shouldn't be aiming a full 4 feet ahead of someone who is a yard away from you, plenty of games have bullet physics. I doubt you or anyone who thumbed this up has a clue as to how bullets or game engines work.

  • @IAmNotCreative1 Lol its just CS:S I was talking about. OBVIOUSLY you cant compare this game to real life phsyics of bullets.

    Not to mention the game IS pretty old. Comparing to 1.6 where its click=death, I guess tehy tried being more realistic by adding just abit tweek. I donno, like I said it was my two cents, what do YOU think it is than?

  • dont listen to julian .. source hit boxes are messed up .. cant remember which team 3d memeber it was but after moving from 1.6 over to source in a interview 1 team 3d member and 4 hours around him stated the game was great visually stunning but it played like shit terrible hitboxes , the hitboxes are so off thats why people think there is interp in the game but its not ex_interp its actually jus shitty hitboxes

  • I think they did it so you have to lead your target not for it to be fucked up. i mean its valve you are talking about

  • This makes all the sense in the world. I KNEW my aim wasn't the problem.

  • ok lets see the games you made

  • oh yeah sure your really aiming like a CAL player i c

  • How did you find a program that showed the hitboxes?

  • Read the end of the video.

  • Someone doesn't know the first thing about netcode.

    The hitboxes are local, the guy it server sided. CS:S tries to guess where they will be and what you're seeing is the client's guess.

    I don't expect all you retards on yourtube to understand this, because it's pretty complex stuff but in short no, the hitboxes are great and if you think they are bad you are a fucking moron. The people at valve are professionals and their netcode is great, you, a random idiot on youtube know nothing about it.

  • Valve has always made terrible hitboxes. Even way back in HLDM they were bad, I shouldn't have to aim in front of someone with a tau cannon to hit them.

  • And here's the first retard. I don't expect you to understand because well, you're a complete mouth breathing idiot. Valve is a game company that has been doing this for years. If you wanna aim ahead of ppl in CSS, feel free but you'll miss every shot.

  • I did say that the hitboxes in css were screwed up, I didn't say I had to aim ahead in css to hit people I said hldm. Though they are still fucked. Guess what, making games for a long time has nothing to do with their hitboxes being good or not.

    After all Uwe Boll has been making movies for long time, does that make him a good director?

  • its ok valve does this for a lot of time, but take this example ,id software , making online games for longer then valve with the 3 quakes changing the face of online shooters..u know wich was the main problem with quakelive that came out about a year or 2 ago?client prediction, exactly what this video shows. not that everyone will feel this as much, it depends on the connection quality, so that the client prediction works less with good connections so u may not feel it at all, but its not crap

  • i didnt post this here... fuckin shit youtube...

  • well this was a problem but its 2006 mate wasn't patched back then :)

  • super gay song

    what is the command the view the hitboxes

  • looking at the description you are an ignorant twat

  • good zombie server, please join!

    194.144.23.202:27016

  • Play 1.6 or Promod (when its out) nuff said.