@Reptillian12 hey thanks for the interest! ^^. You can DL the map for a closer view. Right now we are knee deep in V2.0, And thanks to the responses we will be making that video in two parts. One for the board and showing it off, and the other for the mechanics; as well as an over-simplified tut.
@ninjawarrior2019 I could compact A lot more of it, true. The new design should use much less wiring overall. But I dont see how the RS Nors could be more compact, and still be tileable. I'll look into some more designs when I get to that part of 2.0. Thanks for the view and comment ^^
I you are still working on this, you might want to try and invest some more space and implement some of TavRider's Instant wire into the long distance wires between operations to lower the delay a bit.
@silentclowd I am working on V2.0, though we limited the range of space to keep everything in the loaded area around the players without mods. I have looked into instant wire, though I think I would only be able to use it in a few places. Perhaps in a future version I will be able to use it to speed things up. Thanks for the suggestion though ^^
@LimitedWard It would have been possible to do that though the way we set up the "ROM" it was already in a quadrant form. to do it that way when you press the A button all the A square would be engaged and then when you press the 2 button all the 2 square would be engaged. It would mean every square would have 2 gates that would both need to be engaged for the piece to be placed. It would need a bit more room behind the board than we had. V2.0 will have something similar to this.
@fledrel1337 Exactly what I was thinking. The only thing you would need is AND gates hooked up so that it doesn't update an entire row/column, just on space on the board.
this must be insane, mechanically... i made a working 2 player chess board in LBP2 (search LBP Chess by NinjaMicWZ on youtube), and it runs more or less on boolean logic and electronic gating, but i have never played minecraft. this video has me really interested in seeing what it's all about, but it seems daunting to make it with physical objects as you have: intense.
@jccaw tyvm, it does create a lot of lag. once we started getting the last of the wiring up anytime one of us would leave that area and come back the game would crash do to lack of memory lol. we pretty much use all the loaded chunk space available for it and its wires on top of wires so its a lot on computer resources. u can download it from the link in the description and check it out urself, i recommend as a single player map but could be loaded for multiplayer too. just laggier
@doom032 enough time with the pieces and they get easier to see, also i'm more accustomed to slow chess games. the delay between moves gives u time to think. though i would agree that speed chess is outa the question lol
This is rather incredible! I was wondering if you could do an XOR/AND row/matrix switch setup so the players would select "A" and then "3", and if it might simplify construction?
@pixelfl0w that might would have made the wiring less of a problem, I would have to start building it to see. I might have to keep that in mind for the next project though, thanks ^^
check out my new display concept perfect 4 ur game !!
13ast1aan 5 days ago
@13ast1aan Interesting idea, I'll have to look into it some more.
fledrel1337 5 days ago
I'd like a real time tutorial. K thnx bye!
Reptillian12 1 month ago
@Reptillian12 hey thanks for the interest! ^^. You can DL the map for a closer view. Right now we are knee deep in V2.0, And thanks to the responses we will be making that video in two parts. One for the board and showing it off, and the other for the mechanics; as well as an over-simplified tut.
fledrel1337 1 month ago
I feel that you need to remake parts of it- some parts could be more compact... Especially the RS Nors =P
ninjawarrior2019 1 month ago
@ninjawarrior2019 I could compact A lot more of it, true. The new design should use much less wiring overall. But I dont see how the RS Nors could be more compact, and still be tileable. I'll look into some more designs when I get to that part of 2.0. Thanks for the view and comment ^^
fledrel1337 1 month ago
Comment removed
fledrel1337 2 months ago
I you are still working on this, you might want to try and invest some more space and implement some of TavRider's Instant wire into the long distance wires between operations to lower the delay a bit.
silentclowd 2 months ago
This has been flagged as spam show
@silentclowd I am working on V2.0, though we limited the range of space to keep everything in the loaded area around the players without mods. I have looked into instant wire, though I think I would only be able to use it in a few places. Perhaps in a future version I will be able to use it to speed things up. Thanks for the suggestion though ^^
fledrel1337 2 months ago
The quadrant selection seems a little over the top. Couldn't you have used one set of buttons for the x-axis and one set for the y?
LimitedWard 2 months ago
@LimitedWard It would have been possible to do that though the way we set up the "ROM" it was already in a quadrant form. to do it that way when you press the A button all the A square would be engaged and then when you press the 2 button all the 2 square would be engaged. It would mean every square would have 2 gates that would both need to be engaged for the piece to be placed. It would need a bit more room behind the board than we had. V2.0 will have something similar to this.
fledrel1337 2 months ago
@fledrel1337 Exactly what I was thinking. The only thing you would need is AND gates hooked up so that it doesn't update an entire row/column, just on space on the board.
LimitedWard 2 months ago
Five words: HOLY CRAP THIS IS EPIC.
MinecraftJackson123 2 months ago
semi-hard handling, bit slow in calculation ... (any ways to cheat on this chessboard btw?)
but my perfectionism is pretty much the reason i never build things as awesome as this
(chesscomputer next pls ;])
Tha3l 2 months ago
Pfft my mansion was better.. Till t got blown up..
Nice tho i thumbs up'd!!
Warclaw77 2 months ago
this must be insane, mechanically... i made a working 2 player chess board in LBP2 (search LBP Chess by NinjaMicWZ on youtube), and it runs more or less on boolean logic and electronic gating, but i have never played minecraft. this video has me really interested in seeing what it's all about, but it seems daunting to make it with physical objects as you have: intense.
SotNist 4 months ago
Yo dawg I herd you like games so I put a game in your game so you can play while you play.
maxweber06 4 months ago
:( I still think my idea is cool( huge inacctive chessboard)
anyway how in hell would you move a knight if it's still trapped? you have to move alot of pieces around I guess
Gfaqwoody71 4 months ago
Nicccccce game you have there...
Pukupelle 4 months ago
You could use the delay time to plan the next moves :)
Pukupelle 4 months ago
God, is that you? ;p
DeTranslator 4 months ago
really cool thing.
but the sound quality is really bad.
TheBerg366 5 months ago
This, my friend
is incredible.
TheMrME1 5 months ago
someone steals 1 redstone
much fun with fixing :D
Klonkiller888 6 months ago 2
This is incredible!
My dirt house doesnt look cool anymore...
xxCha0z 6 months ago 18
@xxCha0z lol
n37dr490n 6 months ago
Amazing, absolutely amazing. You have inspired me to undertake the same task but in a different way. I hope many others are as inspired as I am!
yoda12999 6 months ago
@yoda12999 thats awesome! ^^ Glad I could inspire you. Can't wait to see what ya come up with ^^
fledrel1337 6 months ago
redstone god much? O.O
SpyChicken720 6 months ago
All i can say, is my stone house which is 3x3... does not compare, bravo!
PhoenixOmegify 6 months ago
I made a dirt house yesterday.
MrTimmy2411 6 months ago
W T F
sdiver111 6 months ago
Assembly languages don't have shit on this
LouisLeGros 6 months ago
@LouisLeGros thanks? I think... lol
fledrel1337 6 months ago
@jccaw tyvm, it does create a lot of lag. once we started getting the last of the wiring up anytime one of us would leave that area and come back the game would crash do to lack of memory lol. we pretty much use all the loaded chunk space available for it and its wires on top of wires so its a lot on computer resources. u can download it from the link in the description and check it out urself, i recommend as a single player map but could be loaded for multiplayer too. just laggier
n37dr490n 6 months ago
What texture pack are you using?
ChrisChilled 6 months ago
@ChrisChilled the texture pack used is High Dokucraft
fledrel1337 6 months ago
@fledrel1337 Ok, thanks :D
You have some awesome skills with redstone!
ChrisChilled 6 months ago
thanks for all the comments, glad u guys enjoyed it, world download has been added to the description ^^b
n37dr490n 6 months ago
its a very good job! like
NecroNord 6 months ago
The wiring really looks awesome. The long delay and the hard-to-see pieces make playing somewhat impractical, though.
doom032 6 months ago
@doom032 enough time with the pieces and they get easier to see, also i'm more accustomed to slow chess games. the delay between moves gives u time to think. though i would agree that speed chess is outa the question lol
n37dr490n 6 months ago
I came.
Scizor16 6 months ago 14
VERY nice
shadowtruex 6 months ago
DokuCraft wins. Nice chess set.
MinecraftExperience 6 months ago
YOU DESERVE MORE VIEWS NAOW!
XZEROpivots 6 months ago 4
@XZEROpivots lol thanks ^^ I agree, spread the word!
fledrel1337 6 months ago
This is rather incredible! I was wondering if you could do an XOR/AND row/matrix switch setup so the players would select "A" and then "3", and if it might simplify construction?
pixelfl0w 7 months ago
@pixelfl0w that might would have made the wiring less of a problem, I would have to start building it to see. I might have to keep that in mind for the next project though, thanks ^^
fledrel1337 6 months ago