tbh it's just one of those things, once you learn the timing it's pretty hard to forget it. Best advice I could give is switch on inputs in training mode and just make sure you're getting a clean S ^ HS on the inputs, then make sure you super jump cancel the HS and then double jump to make sure it installed. Just learn the correct rhythm for doing S 8/9 HS and it should be ok.
i always end up failing on the dust part of di sekkai... after p, k, s, hs, >> whats the timing? is it after you land or before im also using a gamecube controller so how do you select ex xharacters and golds and stuff?
I'm no pro, but I just started adding my own little "theory" to how the mechanics work, and it seem each input must coincide with the visual frame. In simple terms that means you have to count the attack frames, and hit each button in its appropriate order only AFTER the other has finished. So if you do p,k,s and the s frame hasn't finished and you press hs, it'll just cancel itself, if you hit it perfectly on time, or just slightly off (it seems that some frames don't really "count) it'll work.
lol now its a funny story, I looked at the command list, I now realize that timing is needed, except I can do without looking at the screen, but I can't do it while looking at the screen, sorry for any inconveniance
Yeah you just need to "feel out" the correct timing for DI:Sakkai. It's pretty slow once you've gotten used to it, just don't rush it. In Slash it was a lot more difficult to do. Still, it's not really a serious Order-Sol tool, just something cool to show off with once in a while :)
yeah you have a point, no point in trying to be a show-off, and its really hard to pull off against an active opponent, and if you get lucky, you'll manage to get the first few hits through a panic attack.
If you have full Tension and Lv3, you can hit confirm DI:Sakkai from simple gatlings e.g. like 5k, 5S(c), DI:S. You don't just throw out the super and hope it connects, it's better to confirm it from previous hits.
If your opponent has less than half health and you have the resources, go for it - it's practically an Instant Kill then.
TitaniumBeast uses DI:S in tourneys lol but yeah, it's not really worth the effort to hit confirm it or the resources, especially as it will only kill someone with half life left. Lv3 combos into DL can score you ever more damage than DI:S without th need for 100% Tension.
say, do you have any tips on how to fight against Chipp Zanuff EX with order-sol EX, because although he's strong he's somewhat slow which means I can't pull off the combos needed to win
I have a question, does dragon install sakkai require timing, because I've attempted quite a few times, but have, at most, failed at the third hit, could you explain how to do this please.
About Dragon Install: Instant Kill...I learned recently that as long as you don't input anything other than the inputs required in the command HOS ends up standing. Is it possible to "gatling" out of this and extend the combo?
Yes, it is actually possible to stop DI:Sakkai at certain points and combo into something else, e.g. 2D, Lv1 RI, 5K, 5S(c) JC j.P, j.S, dj.K, j.S, Lv1 SV. You could do this back in Slash too.
However, this is just a style/flash thing. If you're going to actually kill someone with DI:Sakkai you'd NEVER want to combo out of it lol
very helpfull guide thank you! I wouldn't say I'm learning OS but intrigued by him. and a vid like this easily explains how hes used, wish more people took the time to make tutorial vids like this.
Wow. I've never heard Jump Install explained so clearly. Most people I think get confused when they say High Jump instead of referring to it as "Super Jump"
Can you RC in GG mode? I know you can't Blue or Gold Burst, but Idunno if I can RC. Also...in GG mode, how do you charge your tension?
soey98 1 year ago
@lmakira.
I'm having probs with jump install using HOS. I'm using your example and press S, 8(up) and cancel the jump with HS but the install isn't working.
funny thing is when I try it with regular sol the install works.
I'm guessing the cancel timing for jump install varies between chars. Any advice on the timing for HOS?
poster12345678 1 year ago
@poster12345678
tbh it's just one of those things, once you learn the timing it's pretty hard to forget it. Best advice I could give is switch on inputs in training mode and just make sure you're getting a clean S ^ HS on the inputs, then make sure you super jump cancel the HS and then double jump to make sure it installed. Just learn the correct rhythm for doing S 8/9 HS and it should be ok.
lmakira 1 year ago
hehe, I wasn't even aware of charge keep before this vid (yep newbie).
this should make things alot easier
poster12345678 1 year ago
i always end up failing on the dust part of di sekkai... after p, k, s, hs, >> whats the timing? is it after you land or before im also using a gamecube controller so how do you select ex xharacters and golds and stuff?
shokeisuru 3 years ago
I'm no pro, but I just started adding my own little "theory" to how the mechanics work, and it seem each input must coincide with the visual frame. In simple terms that means you have to count the attack frames, and hit each button in its appropriate order only AFTER the other has finished. So if you do p,k,s and the s frame hasn't finished and you press hs, it'll just cancel itself, if you hit it perfectly on time, or just slightly off (it seems that some frames don't really "count) it'll work.
Deosu 2 years ago
as a generaly rule u want to press each button right after the last button hits...so after the hs waint until he hits them then press D
darkoni12398 2 years ago
lol now its a funny story, I looked at the command list, I now realize that timing is needed, except I can do without looking at the screen, but I can't do it while looking at the screen, sorry for any inconveniance
GadjiltronKiller 3 years ago
Yeah you just need to "feel out" the correct timing for DI:Sakkai. It's pretty slow once you've gotten used to it, just don't rush it. In Slash it was a lot more difficult to do. Still, it's not really a serious Order-Sol tool, just something cool to show off with once in a while :)
lmakira 3 years ago
yeah you have a point, no point in trying to be a show-off, and its really hard to pull off against an active opponent, and if you get lucky, you'll manage to get the first few hits through a panic attack.
KANGDRAGON 3 years ago
If you have full Tension and Lv3, you can hit confirm DI:Sakkai from simple gatlings e.g. like 5k, 5S(c), DI:S. You don't just throw out the super and hope it connects, it's better to confirm it from previous hits.
If your opponent has less than half health and you have the resources, go for it - it's practically an Instant Kill then.
lmakira 3 years ago
@lmakira
I agree. you can combo off it from a simple S or HS and because of charge keep you can still use your lv1 specials without depleting the meter.
but why is it that DIS is still hardly ever used in high level matches? I hardly ever notice it being as used a super.
Is it because the tension bar and the other meter are usually better used for other things such as frcs and other lv2+ specials?
poster12345678 1 year ago
@poster12345678
TitaniumBeast uses DI:S in tourneys lol but yeah, it's not really worth the effort to hit confirm it or the resources, especially as it will only kill someone with half life left. Lv3 combos into DL can score you ever more damage than DI:S without th need for 100% Tension.
lmakira 1 year ago
say, do you have any tips on how to fight against Chipp Zanuff EX with order-sol EX, because although he's strong he's somewhat slow which means I can't pull off the combos needed to win
GadjiltronKiller 3 years ago
I have a question, does dragon install sakkai require timing, because I've attempted quite a few times, but have, at most, failed at the third hit, could you explain how to do this please.
GadjiltronKiller 3 years ago
This has been flagged as spam show
Really good vids
Maumacto 3 years ago
About Dragon Install: Instant Kill...I learned recently that as long as you don't input anything other than the inputs required in the command HOS ends up standing. Is it possible to "gatling" out of this and extend the combo?
Mimeblade 3 years ago
Yes, it is actually possible to stop DI:Sakkai at certain points and combo into something else, e.g. 2D, Lv1 RI, 5K, 5S(c) JC j.P, j.S, dj.K, j.S, Lv1 SV. You could do this back in Slash too.
However, this is just a style/flash thing. If you're going to actually kill someone with DI:Sakkai you'd NEVER want to combo out of it lol
lmakira 3 years ago
i usually play as venom but i made the change to order sol when this game came out. this vid helps allot so thanks for the upload.
WingedDesperado 3 years ago
If you can make a slayer vid
Nguman 3 years ago
very helpfull guide thank you! I wouldn't say I'm learning OS but intrigued by him. and a vid like this easily explains how hes used, wish more people took the time to make tutorial vids like this.
KPSDE 3 years ago
thanks alot
anji0san 3 years ago
best order sol guide
love the video i owe u my life
orderkyus89 3 years ago
I did NOT know about that Charge Keep. Thanks for the info.
Tokorai 4 years ago
extremely helpful stuff
thanks imakira & wut
kugarash 4 years ago
really nice your explanation of the jump install !
i'll try it later !
Johnyster 4 years ago
si i have been doing i right. you're teh first person to aktually show JKng aktually beign done. thx
Marcelis 4 years ago
Wow. I've never heard Jump Install explained so clearly. Most people I think get confused when they say High Jump instead of referring to it as "Super Jump"
Mimeblade 4 years ago