Added: 2 years ago
From: nutelZ
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  • you can see in top right corner fa:45440768

  • Its getting exactly 45440768 Polygones.

  • PLUS he is using a screen capture software.

  • i have 2.5 yes 2.57rc2

  • think this is fake, but otherwise i don´t think so, because this video is also linked on the official blender website... so whats the problem that this doesnt run ???

  • @QuantamaGoaRecords 45 mill for 8 gig of ram might be fake but still blender has good sculpting features now :D

  • i reach up to 6,5 million, 2.5 gz, 2GB RAM!

  • Dunno whats my Problem, but when i make a Cube und put Multires on it, at 4 mio. polys it begins to lag, everything higher isnt handable for my mashine, and mine i way better than the one in the video...

    AMD Phenom x6 3GHz

    ATI HD 5770

    4 GB DDR3 RAM

    Can anyone say me how this is possible???

  • @QuantamaGoaRecords get 2.5?

  • @QuantamaGoaRecords beacuse you need a base mesh not to lowpoly, and start with that, if you have just 6 faces for blender is very difficult to go up till 45millions poly, but if you start from a 10000polys basemesh I think you can achive the same performace... anyway zbrush has almost the same "problem". Its difficult to manage so many information in just 6 faces. ;)

  • Wow.. I wonder how much running on xubuntu had to do with that..

  • @MostlyToad most of it

  • how the?

    45 MILLION?!

    I have a 1gb GTX 460, 3ghz quad core, and 16 gb of ram and even then...

    Is there some kind of technique I'm missing here?

    BTW I'm a noob at sculpting so that's prolly the big reason why I'm like WTF?!

  • impressive that your system didn't crash or have blender lock up, and it looks like you were just messing around with the sculpt, cause there is no real reason to have that many polys for such a model

  • Did you download these sculpting textures? because I could really use something like that...

  • Is that Blender? The interface is arranged very much like 3ds max's. I know Blender's interface is customizable but this looks way different from Blender

  • @Jink5 It's a new version

  • 45million polygons? Why? It wouldn't need that many especially if you use smart textures.

  • @syledevin The idea is to use the super high poly count in order to generate said smart textures. :)

  • @cupidlsu oh, yea I think I know about that... high poly count, generate high detailed shadows and such, lower poly count, looks high poly! If I am thinking about that correctly :) just didn't remember that, was only thinking about the 45 million number :P

  • Absurd. :O Lies.

    Blender couldn't do 1 million for me. : [

  • @SuperHappyCow Multiresolution isnt subsurf.

  • @worderr Couldn't do that many with multires or subsurf.

  • @SuperHappyCow They are using a rendering 'server' they can do it.

  • @worderr You don't need a server do do this.

  • @dsavix4 Sure, my pc goes around 20-23 mil polyogns, only i would try to render that. Right, i wont, ill just use a displacement or a normal map for that ^^.

  • @SuperHappyCow Likely this is a test build of Blender that allows it to have such a high poly count.

  • @cupidlsu Nope, this is standard Blender 2.5. Such high polycounts are can only be used with the Multires modifier however (And probably the subdivision modifier).

  • I got to 25million polys and i was laggin!! and that 11x subdivide on a cube :D

    Im running win7 64bit, 12gb ram, intel i7 960@3.2ghz and ATI 5870

    Can you post the blend file so i can test my performance"?

  • @tek5828

    divide the cube in edit mode first, then use multires

  • @aAastarnorth 8GB RAM these help alot :D the video card isn't that good .

  • What ARCHITECTURE type, please.

    32 bit?

    64 bit??

  • @renderrob x86. the architexture will be always x86, no matter if ur on a 32 bit or 64bit, and i dont think that this will have much to do with performance in this case.

  • how do you go about starting to model a building like that one? The technique i use for creating creatures/animals is very effective, but, it just isn't nearly as effective when it comes to buildings.

  • Holy crap the new brushes are awesome and the detail resolution is really nicely optimized :D

  • Well, this IS Blender 2.5 alpha 1...

  • what about UV mapping such a geometry ???

  • @elscode1 lol ur pretty much fucked :D

  • me only 8million

  • I saw this back when this was first posted, and couldn't believe what I saw! One question though: Does Ubuntu 9.10 actually regress in performance for Blender 2.5? I am using the latest in the trunk and I cannot have over 1.5 million before the lag becomes unbelievable....

    I am running an I7 clocked at 2.8ghz with 4 gigabytes of ddr3 and a nvidia geforce 9800gt with 1 gig of gddr3... Any idea of what I am doing wrong? or is it just that you have more ram than I do? Thanks!

  • The memory consumption for that many editable polys is mind boggling, not to mention the responsiveness.

  • still to lowpoly :D

  • Awesome, what do you use for screen capture under Xubuntu?

  • Comment removed

  • LOL how would you UV MAP that :D lol...

  • Not really that difficult, all it takes is resizing shapes if you make the texture the same shape as the model.

  • That, is amazing! I never thought about the idea of using the sculpt tool to do bricks, and the detail will all be there!

  • That is just freaking great. Maybe now I can get rid of Mudbox?

  • my microprocessor is a celeron "fuck" inside :C

  • 45 million polygons OO -fuck my comp huangs up at 7000 !

  • truly amazing.

    congratulations to whoever is responsible for this.

  • blender

  • 45 millions polys?! That's insane! Awesome work people!

  • wow that's realy cool, i love the detail ;-)

  • Very, very, very impressive... I love it. Been using other programs for my high poly normal bakes, looks as if I might not need to much longer... Keep it up guys!

  • This is a build from SVN most likely, or a really new GraphicAll build. It's a result of the sculpt branch merge and recent improvements. You can't do this with 2.5 Alpha 0 or 2.49b, obviously :)

    This is pretty impressive!

  • What version of Blender is this?

  • i think it's blender 2.5 alpha 0

  • You think wrong

  • That looks nice, but em sorry that doesnt look like 45 milion poligons (last part when you went in edit mode) except if you had subsurf on

  • @renno99 Just read the face-count in the upper right hand corner.

  • The last thing wasn't edit-mode, he simply activated the (non-subdivided) wire.

  • flipperty flop!

    looks excellent!

  • Wow... just... WOW!!! 45 million... When using Zbrush the most I ever needed for a sculpt was about 9 million. But that was the whole entire scene plus a few props. This is just awesome work and the sculpting doesn't look lagged.

  • Cool indeed! But what the computer monster do you have anyway!? :P

  • wow cool

  • I bet you are trying with a cube or at most a Suzanne. Read the documentation first and try on a real model.

  • how do you do thath!!!??? i downloaded the las version from graphicall for ubuntu x64 karmic and barely can handle 2M polis, y can reache 8 to 24 but is imposible to do anything because its too slow

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