think this is fake, but otherwise i don´t think so, because this video is also linked on the official blender website... so whats the problem that this doesnt run ???
Dunno whats my Problem, but when i make a Cube und put Multires on it, at 4 mio. polys it begins to lag, everything higher isnt handable for my mashine, and mine i way better than the one in the video...
@QuantamaGoaRecords beacuse you need a base mesh not to lowpoly, and start with that, if you have just 6 faces for blender is very difficult to go up till 45millions poly, but if you start from a 10000polys basemesh I think you can achive the same performace... anyway zbrush has almost the same "problem". Its difficult to manage so many information in just 6 faces. ;)
impressive that your system didn't crash or have blender lock up, and it looks like you were just messing around with the sculpt, cause there is no real reason to have that many polys for such a model
Is that Blender? The interface is arranged very much like 3ds max's. I know Blender's interface is customizable but this looks way different from Blender
@cupidlsu oh, yea I think I know about that... high poly count, generate high detailed shadows and such, lower poly count, looks high poly! If I am thinking about that correctly :) just didn't remember that, was only thinking about the 45 million number :P
@dsavix4 Sure, my pc goes around 20-23 mil polyogns, only i would try to render that. Right, i wont, ill just use a displacement or a normal map for that ^^.
@cupidlsu Nope, this is standard Blender 2.5. Such high polycounts are can only be used with the Multires modifier however (And probably the subdivision modifier).
@renderrob x86. the architexture will be always x86, no matter if ur on a 32 bit or 64bit, and i dont think that this will have much to do with performance in this case.
how do you go about starting to model a building like that one? The technique i use for creating creatures/animals is very effective, but, it just isn't nearly as effective when it comes to buildings.
Any one looking to get info on the latest blender 3d projects from the BBP-Studios Studio can just head over to our channel, view, rate, and subscribe...
I saw this back when this was first posted, and couldn't believe what I saw! One question though: Does Ubuntu 9.10 actually regress in performance for Blender 2.5? I am using the latest in the trunk and I cannot have over 1.5 million before the lag becomes unbelievable....
I am running an I7 clocked at 2.8ghz with 4 gigabytes of ddr3 and a nvidia geforce 9800gt with 1 gig of gddr3... Any idea of what I am doing wrong? or is it just that you have more ram than I do? Thanks!
Very, very, very impressive... I love it. Been using other programs for my high poly normal bakes, looks as if I might not need to much longer... Keep it up guys!
This is a build from SVN most likely, or a really new GraphicAll build. It's a result of the sculpt branch merge and recent improvements. You can't do this with 2.5 Alpha 0 or 2.49b, obviously :)
Wow... just... WOW!!! 45 million... When using Zbrush the most I ever needed for a sculpt was about 9 million. But that was the whole entire scene plus a few props. This is just awesome work and the sculpting doesn't look lagged.
how do you do thath!!!??? i downloaded the las version from graphicall for ubuntu x64 karmic and barely can handle 2M polis, y can reache 8 to 24 but is imposible to do anything because its too slow
you can see in top right corner fa:45440768
Chooboh 2 months ago
Its getting exactly 45440768 Polygones.
Chooboh 2 months ago
PLUS he is using a screen capture software.
DjTokenMusic 10 months ago 5
i have 2.5 yes 2.57rc2
QuantamaGoaRecords 10 months ago
think this is fake, but otherwise i don´t think so, because this video is also linked on the official blender website... so whats the problem that this doesnt run ???
QuantamaGoaRecords 11 months ago
@QuantamaGoaRecords 45 mill for 8 gig of ram might be fake but still blender has good sculpting features now :D
Cobac 11 months ago
i reach up to 6,5 million, 2.5 gz, 2GB RAM!
golemkonty 1 year ago
Dunno whats my Problem, but when i make a Cube und put Multires on it, at 4 mio. polys it begins to lag, everything higher isnt handable for my mashine, and mine i way better than the one in the video...
AMD Phenom x6 3GHz
ATI HD 5770
4 GB DDR3 RAM
Can anyone say me how this is possible???
QuantamaGoaRecords 1 year ago
@QuantamaGoaRecords get 2.5?
Dubsteperz 11 months ago
@QuantamaGoaRecords beacuse you need a base mesh not to lowpoly, and start with that, if you have just 6 faces for blender is very difficult to go up till 45millions poly, but if you start from a 10000polys basemesh I think you can achive the same performace... anyway zbrush has almost the same "problem". Its difficult to manage so many information in just 6 faces. ;)
Fu3r82 1 month ago
Wow.. I wonder how much running on xubuntu had to do with that..
MostlyToad 1 year ago
@MostlyToad most of it
ClockworkGidget 1 year ago
how the?
45 MILLION?!
I have a 1gb GTX 460, 3ghz quad core, and 16 gb of ram and even then...
Is there some kind of technique I'm missing here?
BTW I'm a noob at sculpting so that's prolly the big reason why I'm like WTF?!
ThatOGDon 1 year ago
impressive that your system didn't crash or have blender lock up, and it looks like you were just messing around with the sculpt, cause there is no real reason to have that many polys for such a model
r6srider 1 year ago
Did you download these sculpting textures? because I could really use something like that...
iluvme4never 1 year ago
Is that Blender? The interface is arranged very much like 3ds max's. I know Blender's interface is customizable but this looks way different from Blender
Jink5 1 year ago
@Jink5 It's a new version
Nicro327 1 year ago
45million polygons? Why? It wouldn't need that many especially if you use smart textures.
syledevin 1 year ago
@syledevin The idea is to use the super high poly count in order to generate said smart textures. :)
cupidlsu 1 year ago
@cupidlsu oh, yea I think I know about that... high poly count, generate high detailed shadows and such, lower poly count, looks high poly! If I am thinking about that correctly :) just didn't remember that, was only thinking about the 45 million number :P
syledevin 1 year ago
Absurd. :O Lies.
Blender couldn't do 1 million for me. : [
SuperHappyCow 1 year ago
@SuperHappyCow Multiresolution isnt subsurf.
worderr 1 year ago
@worderr Couldn't do that many with multires or subsurf.
SuperHappyCow 1 year ago
@SuperHappyCow They are using a rendering 'server' they can do it.
worderr 1 year ago
@worderr You don't need a server do do this.
dsavix4 1 year ago
@dsavix4 Sure, my pc goes around 20-23 mil polyogns, only i would try to render that. Right, i wont, ill just use a displacement or a normal map for that ^^.
worderr 1 year ago
@SuperHappyCow Likely this is a test build of Blender that allows it to have such a high poly count.
cupidlsu 1 year ago
@cupidlsu Nope, this is standard Blender 2.5. Such high polycounts are can only be used with the Multires modifier however (And probably the subdivision modifier).
dsavix4 1 year ago
I got to 25million polys and i was laggin!! and that 11x subdivide on a cube :D
Im running win7 64bit, 12gb ram, intel i7 960@3.2ghz and ATI 5870
Can you post the blend file so i can test my performance"?
tek5828 1 year ago
@tek5828
divide the cube in edit mode first, then use multires
rollokb2 1 year ago
@aAastarnorth 8GB RAM these help alot :D the video card isn't that good .
Cobac 1 year ago
What ARCHITECTURE type, please.
32 bit?
64 bit??
renderrob 1 year ago
@renderrob x86. the architexture will be always x86, no matter if ur on a 32 bit or 64bit, and i dont think that this will have much to do with performance in this case.
Hafnernuss 1 year ago
how do you go about starting to model a building like that one? The technique i use for creating creatures/animals is very effective, but, it just isn't nearly as effective when it comes to buildings.
hamhighlord 1 year ago
Holy crap the new brushes are awesome and the detail resolution is really nicely optimized :D
RavingKunaiX 1 year ago
Well, this IS Blender 2.5 alpha 1...
jacknjellify 1 year ago
what about UV mapping such a geometry ???
elscode1 1 year ago
@elscode1 lol ur pretty much fucked :D
tek5828 1 year ago
me only 8million
wo262 2 years ago
This has been flagged as spam show
This is amazing...
Any one looking to get info on the latest blender 3d projects from the BBP-Studios Studio can just head over to our channel, view, rate, and subscribe...
Thanks guys, BBP-Studios
BBIPro 2 years ago
I saw this back when this was first posted, and couldn't believe what I saw! One question though: Does Ubuntu 9.10 actually regress in performance for Blender 2.5? I am using the latest in the trunk and I cannot have over 1.5 million before the lag becomes unbelievable....
I am running an I7 clocked at 2.8ghz with 4 gigabytes of ddr3 and a nvidia geforce 9800gt with 1 gig of gddr3... Any idea of what I am doing wrong? or is it just that you have more ram than I do? Thanks!
kota2223 2 years ago
The memory consumption for that many editable polys is mind boggling, not to mention the responsiveness.
HiAdrian 2 years ago
still to lowpoly :D
xninjasFTWx 2 years ago
Awesome, what do you use for screen capture under Xubuntu?
bluesdog88 2 years ago
Comment removed
Martkos 2 years ago
LOL how would you UV MAP that :D lol...
iroxsmelly 2 years ago
Not really that difficult, all it takes is resizing shapes if you make the texture the same shape as the model.
firestar124 2 years ago
That, is amazing! I never thought about the idea of using the sculpt tool to do bricks, and the detail will all be there!
mrjimmyos 2 years ago
That is just freaking great. Maybe now I can get rid of Mudbox?
SavageDogg38 2 years ago
my microprocessor is a celeron "fuck" inside :C
pabloarroyo06 2 years ago
45 million polygons OO -fuck my comp huangs up at 7000 !
SuperLORD2009 2 years ago
truly amazing.
congratulations to whoever is responsible for this.
guismoale 2 years ago
This has been flagged as spam show
i really need somebody to talk to , really bored today
annibbabbi 2 years ago
This has been flagged as spam show
hat jemand lust zu schreibn oder pic tausch mir ist soo langweilig
libimisiau 2 years ago
This comment has received too many negative votes show
Why would you list all your computer specs and yet its still a mystery what build is capable of doing this.
Oh good you have a quadcore and 8 gigs, don't bother saying what software you are showing off tho.
Chewbamma 2 years ago
blender
NE0MEW 2 years ago 2
45 millions polys?! That's insane! Awesome work people!
txtxtxtx 2 years ago
wow that's realy cool, i love the detail ;-)
john81078 2 years ago
Very, very, very impressive... I love it. Been using other programs for my high poly normal bakes, looks as if I might not need to much longer... Keep it up guys!
SavageDogg38 2 years ago
This is a build from SVN most likely, or a really new GraphicAll build. It's a result of the sculpt branch merge and recent improvements. You can't do this with 2.5 Alpha 0 or 2.49b, obviously :)
This is pretty impressive!
henryschreiner 2 years ago
What version of Blender is this?
Chewbamma 2 years ago
i think it's blender 2.5 alpha 0
john81078 2 years ago
You think wrong
Chewbamma 2 years ago
That looks nice, but em sorry that doesnt look like 45 milion poligons (last part when you went in edit mode) except if you had subsurf on
renno99 2 years ago
@renno99 Just read the face-count in the upper right hand corner.
SaphireSouldier 2 years ago
The last thing wasn't edit-mode, he simply activated the (non-subdivided) wire.
SidAuge 2 years ago
flipperty flop!
looks excellent!
cresshead 2 years ago
Wow... just... WOW!!! 45 million... When using Zbrush the most I ever needed for a sculpt was about 9 million. But that was the whole entire scene plus a few props. This is just awesome work and the sculpting doesn't look lagged.
Jaronamooo 2 years ago
Cool indeed! But what the computer monster do you have anyway!? :P
oxiigen 2 years ago
wow cool
unclechoo 2 years ago
I bet you are trying with a cube or at most a Suzanne. Read the documentation first and try on a real model.
ZanQdo 2 years ago
how do you do thath!!!??? i downloaded the las version from graphicall for ubuntu x64 karmic and barely can handle 2M polis, y can reache 8 to 24 but is imposible to do anything because its too slow
belich666 2 years ago