Added: 2 years ago
From: qzecwx
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  • See? That's why MegaMan used Water Wave on NapalMan, because it doesn't destroy him, it fucking pulverizes every molecule of him.

  • What I see here is "I suck at MM5, so I made all the weapons uber!!!11!!"

    Now if you were to modify their basic behaviours to utilize different tactics, so that they could be employed more strategically than just 'destroy anything in front of me', THAT would be impressive. Like, making the stars fly off individually as a low to mid power scatter-shot with limited homing, or the propeller omnidirectional, and able to change directions repeatedly at the cost of energy by pressing Fire+Direction.

  • That's not entirely wrong. I mean, this was hardly a serious attempt.

    But I don't think tacking on gimmicks is the way to go. The fact that most of these weapons get spanked by the Mega Buster in terms of damage output rate is a real problem that needs addressing. They're already pretty well varied in how they move; only Wave *needs* a change in that regard.

  • Megaman 9 had the best weapons. All of them were useful in some way, but at the same time none of them were stupidly overpowered.

  • GRAVITY HOLD. That's all you need.

  • Megaman 10 now takes the spot for the worst weapons in the series but is still a great game

  • Wow, when did Star Crash get so awesome?

  • I always though MM3's RM weapons were way worse (and not just because of the whole "OMG TOP SPIN IS WURST WEPON EVAR" thing

  • Eh, for me the weapons weren't bad.

    And besides, MM5 is the third easiest game in the original series... buffing up the weapons would just make it be a walk on the park, EASY MODO.

    I hate to admit it, but it seems that someone under a "naruto" banner has done a really good job at modificating some of the weapons.

    Narutosdemonform has a video in which G.Hold was made EVEN BETTER, power stone doesn't suck anymore and the last wily fight becomes very challenging. Y' might want to check it out.

  • What is Mega FLE X, and do I need to be able to code to use it?

  • You made the weapons a lot better =D

    Hope it can be downloaded

  • If I ever make a MM5 hack, (which I plan to) the first thing i'm doing is altering the weapons so they're useful, especially Water Wave and Power Stone.

  • Then You're gonna work hard,bacause the problem with Power stone is in itself.Instead of having rocks fly over the screen and dodge everything possible,you should have 4 rocks to fire off in up,down,left,right,or something.

    Water wave should climb walls and be fired in mid air.

  • For what it's worth, I believe the Charge Kick could actually have some use if it had a brief invincibility period after you stop sliding, like the Break Dash from Mega Man V.

  • Now can you make MM6 weapons not suck?

  • MM6 weapons don't suck, they're just horrendously uniform. I'd need skill with assembly to fix that.

  • @qzecwx or lower energy cost?

  • Comment removed

  • So what changes would you make to the Power Stone? I mean its a nightmare to use most of the time. You even admitted it yourself.

  • Mega FLE X doesn't quite have the tools needed to make Power Stone not suck.

    I mean, you could technically enable it to kill every enemy and boss in the whole game with one hit, but that's really not what I'm after.

  • I'm going to take a stab and guess that giving Power Stone a significant ammo increase isn't something you're after either.

  • A jump from 28 shots to 56 or even 84 would do nothing unless you could have more than one set of stones on-screen at a time, or do something equally significant.

  • @qzecwx How about the stones SEEK enemys!

  • @qzecwx

    Get a hex editor and play around with a few numbers. A ROM map really helps. Data Crystal has ROM maps for MM1-5, although 1 and 3's are a bit limited.

  • @Zelinkokitsune youtube user GeminiLaser made great use of the Power Stone.

  • The Gravity Hold would be 10x better if it actually flipped Gravity.

  • lol you really like using the special weapons megaman gets, dont you?

    i only use them when i feel it needs to be used, or just to have fun, other than that, i stick with the good ol' megabuster

  • Forgive me for being so obtuse, but what exactly are the limitations Mega FLE X? I assume that's a hacking engine designed for editing MM or RM games, but what kind of limitations does it bring?

    Of course, I know people always ask questions like this of ROMhack reviewers when they can just as easily find the information themselves, but I am also asking for your opinions and advice and not just "were i can find romhack thx". So, if you find this question utterly stupid, sorry. ^^;

  • In a nutshell, it can:

    -modify damage done by weapon x to enemy y (excludes most MM4 bosses and multi-phase bosses like Gamma part 2 and MM5 Wily UFO)

    -modify HP value of enemies but not bosses

    -alter damage taken when MM collides with an enemy, but not its projectiles

    -rewrite stage layouts, enemy placements, stage graphics/palettes (MM6 scroll data seems unchangeable. Disappearing blocks can't be added, removed, or changed at all in any game)

  • Ahh, okay cool. That was very helpful, thank you.

    So it seems like Mega FLE X is a good place to start learning the basics of making Megaman ROMhacks? Good to know.

  • Rockman 5 G only modified two weapons, which were Crystal Eye and Gyro Attack. While the latter was already useful, I'd say it was "boosted" some because you have full control of its direction, while Crystal Eye become three projectiles that have homing capabilities.

    Charge Kick would be fine if it could pass through more objects without taking damage, like buzz saws.

    Star Crash should be a slow moving shield but doesn't dissapate unless it doesn't kill the enemy when thrown.

    Just my 2 cents

  • Charge slide is almost on the same caliber as top spin as far as crappiness goes.

  • Do you realize who you're talking to? Top Spin is great.

  • @legoman727 But only if you know which enemies it works on. It's not that Top Spin is a bad weapon, it's just horribly impractical to use.

  • I'd say look back at qzecwx's earlier videos. He disagrees and proves it.

  • So just how much damage did you up the Water Wave up to?

  • From counting the blips remaining on Napalm Man's lifebar, I'd day 112.

  • Well We have to count in how much damage the Water Wave does normally to Napalm man to Figure this out.

  • That "oopsie" face at the end made me lol.

  • 2:15

    Those things CAN die? My mind is blown.

  • They have 0 hit points, which makes them normally invincible. I gave them 16 hp and susceptibility to a couple weapons, but since they respawn instantly, this isn't a very useful change.

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