Yes, this is done using a cubemap. This is an old video; I actually lost the code that made this, then recreated it. Yeah. It's been a while. I think it's dynamic here, although because there's nothing else, it might as well have been static. My new OpenGL library supports both.
How are you doing the reflection? In my experience of Game Shaders, most of them are done with a cube map, if you are using that method, are you using a static cube map, or is the cube map changing images each frame? Or are you using another method all together? Good vid!
Yes and no. When you look through a transparent object, you'll get refraction (what you see here). If you look at a curved mirror, you'll get distortions, but that's still reflection. Anytime light is bent (not bounces) that's refraction. In games, reflection and refraction can often take a lot of computational bandwidth. Thus, most lighting effects in games are shadows at most, if anything at all. Maybe I don't understand your question though.
Reminds me of the tech demo NVIDIA released for the GeForce 2.
Einhanderkiller 2 years ago
Yes, this is done using a cubemap. This is an old video; I actually lost the code that made this, then recreated it. Yeah. It's been a while. I think it's dynamic here, although because there's nothing else, it might as well have been static. My new OpenGL library supports both.
GeometrianGL 2 years ago
How are you doing the reflection? In my experience of Game Shaders, most of them are done with a cube map, if you are using that method, are you using a static cube map, or is the cube map changing images each frame? Or are you using another method all together? Good vid!
MDMstudio 2 years ago
Yes and no. When you look through a transparent object, you'll get refraction (what you see here). If you look at a curved mirror, you'll get distortions, but that's still reflection. Anytime light is bent (not bounces) that's refraction. In games, reflection and refraction can often take a lot of computational bandwidth. Thus, most lighting effects in games are shadows at most, if anything at all. Maybe I don't understand your question though.
GeometrianGL 2 years ago
May I ask. Most space distortion in video games are by refraction right?
halfmanhalfman 2 years ago