Added: 3 weeks ago
From: EviltoasterofFP
Views: 13,069
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  • lol Professor X observing the ass beating in the background

  • i see the combo meter rising , but no actuall physical contact this guy is like the criss angel of foghting games . Just simply looking at his opponent is enough to cause damage

  • Not really sure exactly what I'm doing wrong...I can get up to the loop part no problem, but my air Impact Palms aren't working for me. One of two things always seems to happen:

    1. The first air Impact Palm stops the opponent's upward acceleration without stopping mine, so Flames ends up missing.

    2. Flames will hit, but the combo will drop immediately afterwards, causing my second air Impact Palm to miss.

    I know how to fix the second problem, but not without fixing the first. Any tips?

  • Lol, FUCK THIS GAME!

  • Ate- Ate some Swan- Flame of- Ate- Ate some Swan-

    Dats some funky beats you got there.

  • Dr. Strange: 30 moves, 700k

    Wolverine: 2 drill claws and a dive kick, 750k

    -________-

  • @reoriol True (Well almost true), but no swag

  • "why should i be good and play a bad game *sigh*"

    I just don't understand you toaster quit the game or not.

  • @cloud805er Playing with training dummies is infinitely more than that playing against other people.

  • This would make a good beat sample...

    Impac... Impac... Impact palm ping impact impact palm hiyah ...

  • Strangeneto, I like this

  • FUCKING DEATH!!

  • nice

    

  • Good lord, if you had 2 meter gaining assist, you couldve gotten another bar, and performed his OTG hyper at the end. Touch of death combo O:

  • The ancient one is most pleased........

  • hopefully dieminion's first real combo is this

  • my mind is full of fuck.jpeg

  • Welp, and to think I was getting somewhere with Strange. Guess that's a thank you and fuck you at the same time.

  • "They got it hard"

    V.V

    Not until I get a full combo from a random L mystic swords! :D It's affective most of the time...

  • @ronnietheboywonder L Mystic Sword is dumb. Everyone can just duck it and punish on block. Only use for anti air.

  • @EviltoasterofFP I find Mystic Sword L helps to keep rushdown players away.

    I'm really not sure what else to do in that situation. Push-block my friend's Zero and then follow-up with Mystic Sword L. Anything else either comes out too slow, has too low priority, or doesn't do enough to make it worth using.

    If anyone else has some pointers, PLEASE let me know.

  • Note to all: The glyph does NOT need to be set up there. It can be just about half screen behind you and flames will still hit properly. You can also TAC into this loop depending on hitstun.

  • @LoofahHelix It doesn't neeeed to be set up there, but it does make it a lot easier.

  • the combo sounds so good,you know the guy whos getting hit by it is saying fuck you

  • I'm lovin' it...

  • Impact Im WAHHH FLAMES Impact im WAHHH Flames Impact Impact Im WAHHH! I love infinite type combos

  • TEYAHHHHH

  • Quick question, what was the red orb for if you didnt need an OTG?

  • @JagerXIII To redirect the fireball to shoot downward so it would hit late, allowing for the palm to link after.

  • Time to practice

    

  • Oh I must learn this

  • Thank you based palm.

  • @lilsed3 lame

  • Were about to make him look broken, keep up the good work guys see you at EVO!!!

  • ZOMG bro, nice work!!

  • Sick.

  • Genius!

  • Well .. back to the lab.

  • Impact PALM!!!

  • thank you so much

    i would have never thought to use grace of hoggoth for meaty flames

  • Didn't Ryan Hunter try this? Pretty good though.

  • @salindy13 not this particular version. I had an idea of using a Grace to change the trajectory of the fireball, which delays the Flame hitting the opponent thereby reducing the tight spacing for this combo. pretty sure that means you can get more reps out of this too. basically the only glaring flaw I see here is the Impact Palm link after launcher... execution's gonna have to be on point to land those immediately after launching, AND from a weird-ass motion to boot.

  • @maziodyneMVC I see. Not that I even have that execution to start with. But I guess you did spark the idea, kinda.

  • This is the best thing i've ever seen

  • WORKING ON THIS RIGHT NOW! we're definitely on to something. you're doing the cr.Hs for a specific number of reps until you get the correct spacing, then it's all S, SJ up-back, Palm xx Flames from there on out, right?

  • @maziodyneMVC I do the cr. H's just for the extra damage/meter. It stops comboing at the 4th rep. It does bring you backwards however, which makes it easier, but it doesn't have to be done for the combo to work.

    However you do have to be some distance back for the palm to connect after the launcher. Jumping backward or straight up helps with this.

    The hardest part is getting the 'instant air palm' after a backward super jump, you have to do it fast and not get an air H.

  • @EviltoasterofFP I'm getting it but it's this weird upward HCF motion. definitely really odd and I'll have to get the motion into muscle memory, but otherwise I don't see why this combo isn't completely impractical. there's pretty much no need for an OTG Grace anymore once we get this down since a Vishanti ender should net Strange upwards of 900k solo at least. only problem is how to transition into this loop from midscreen.

  • Before anyone asks for the notation, it's [IMPACT IMPACT IMPACT IMPACT HAAA] x n

  • @EviltoasterofFP Hahahahahaha.

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