Something I noticed in your example, and when I repeat the exercise at my desktop: Essentially the priority option really isn't effective. In your last example, with thread 3 finishing last (in accordance with priority), I noticed as you scrolled up that thread 1 (highest priority) did not finish before thread 2 (at 2:34 in the video). When I ran the same test, the thread with the highest priority completed last. Any insight into why that is?
Is there any possibility that Windows' (7) dispatcher ignores QT threads' priority? I mean, i did everything like You did, and wow - thread with set Lowestpriority ends faster than threads with set Highesrpriority. Really strange for me..
I've got another question - is QThreads compatible with POSIX standard?
Thank you so much for these videos, it makes me want to change my programming language and motivates me to learn C++ / Qt.
But I have a question, do you think that Qt (Qt socket, and Qt threads) is the best choice to work on a game server that will handle more than 5.000 players simultaneously? Thank's.
@iRouRoui Thanks, and really it depends on the amount of traffic and how the game is designed....but from my use with Qt I think it is as capable if not MORE then other frameworks
Something I noticed in your example, and when I repeat the exercise at my desktop: Essentially the priority option really isn't effective. In your last example, with thread 3 finishing last (in accordance with priority), I noticed as you scrolled up that thread 1 (highest priority) did not finish before thread 2 (at 2:34 in the video). When I ran the same test, the thread with the highest priority completed last. Any insight into why that is?
blockheadjr 14 hours ago in playlist C++ Qt Programming
Thanks man!!
q8phantom 7 months ago
thx for this
b00n90 10 months ago
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Is there any possibility that Windows' (7) dispatcher ignores QT threads' priority? I mean, i did everything like You did, and wow - thread with set Lowestpriority ends faster than threads with set Highesrpriority. Really strange for me..
I've got another question - is QThreads compatible with POSIX standard?
Staho33 11 months ago
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Staho33 11 months ago
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Staho33 11 months ago
Thank you so much for these videos, it makes me want to change my programming language and motivates me to learn C++ / Qt.
But I have a question, do you think that Qt (Qt socket, and Qt threads) is the best choice to work on a game server that will handle more than 5.000 players simultaneously? Thank's.
iRouRoui 1 year ago
@iRouRoui Thanks, and really it depends on the amount of traffic and how the game is designed....but from my use with Qt I think it is as capable if not MORE then other frameworks
VoidRealms 1 year ago 2
soooo thank ful to you...thumbs up!
naturalpsychic123 1 year ago