@kollegahsterin AI is 100% scripted, and in this mission, it's scripted so everything attacks at the moment you wipe out one side. The way they act is exactly the same as in the PC game, always hunting for the most northern enemy.
@Alex06CoSonic Reading the video description usually helps. The fact the visible part of that description, without even expanding it reads "Yes, I'm aware this mission isn't normally playable in C&C64. But I found out" should've been a clue, too.
@JohnBigOz lol, If only. The "sleep" command for units exists ingame, and makes the enemies not do anything at all. These guys are vigilantly guarding the entrances, shooting at anything that comes into sight.
But I do agree, if I were GDI in this mission, I'd just rush in :p
@nyerguds you literally rode BY them and they didn't even flinch? well i haven't seen the wheole video but still. Oh yea, they do attack at the end it seems.
@JohnBigOzApparently you didn't read my whole comment, either. I said the game HAS a "sleep" command that does that to units. These units are NOT sleeping. They're guarding. But the tanks are not set on "area guard" but just on "guard", meaning you can't lure them away into your defenses. They only shoot at things that are in range.
The fact my Stealth Tank could pass them without any reaction is obviously because it's invisible.
@DonbeeFwz: Not quite... 'Special Ops' are the unique sets of missions added in the Playstation and Ninendo 64 versions. Each has its own unique set of extra missions. The PS version contains The Covert Ops too though, but it was hidden and needed to be unlocked with by typing the password COVERTOPS in the mission load screen.
With my research I uncovered that the N64 version contains ALL of them internally, though only its own 4 Special Ops are playable from the menus without hacking.
Wait, N64 got Tiberian Dawn with 3D graphics while PSone and PC got this old, 2D-ish graphics? :( I should've got myself N64 back in those days aswell. :(
@TheOrentDevil Actually, that's a very good question. And I don't know the answer to it. The problem is that the ports to consoles were usually not done by Westwood itself (a company called Looking Glass Studios did C&C64), so there are other parties involved in the whole deal. Also, usually the console company itself (in this case, Nintendo) is also involved somehow.
Mind you, for me it's probably not a problem since I own the N64 cartridge :P
@nyerguds Yeah...I played the 64 version a long time ago, I sold the N64 with all the games i had on it including this one, I play the pc one now but mostly for scenario creation in CnCmap.
to bad i did not keep the N64 cartrage, and i will do some research.
@d01hazel Like all GDI units at that moment, it is hell-bent on killing that one guy that was the most northern unit when they received the "All to Hunt" command :p
@InstantMix I'm going to assume you mean with better graphics.
Though your point is kinda invalidated by the fact WW wasn't even involved in the creation of this port. It was done by a company called Looking Glass Studios.
Yeah... graphics were kinda poor, but I liked the zoom function. And after linking the emulator controls to my mouse, it played pretty similar to the PC version :)
@nyerguds really? It did? You know, I always wondered about that. If I download the N64 game of this, am I able to use the mouse to control the cursor? If so, how do I do that?
For anyone else interested in this, go to the First Decade section of the official EA C&C forum, and look for a thread called "Looking for "Trenches" theme from RA1 OST in High Quality".
It's probably not on the first page anymore though.
No, it's exactly the same as the PC version... they only move in if you completely destroy one of the groups. So as I showed here, if you leave a few units of each group you can kill pretty much everything else, and only have the heavy tanks left to deal with when they finally rush in.
Doubt that. I've played it a million times, and they never did that. Not unless you attack their harvester or something.
I just checked the mission programming, and it's telling me exactly the same thing I already said. They're grouped together in 3 teams, each having the property that only when all members of it are destroyed, all enemy units are given the Hunt command.
It's the same kind of programming that makes airstrikes appear only after all SAM sites on a map are destroyed.
Yes, I'm aware this mission isn't normally playable in C&C64. But I found out that pretty much all Covert Ops (and even the Playstation Special Ops) missions are in the ROM anyway. This is played on the Project64 emulator, with an edited ROM
Well I'm just saying, if they didn't bother to give the mission a height map or fix the disappeared village, you can be pretty sure it's still exactly the same file as the PC version.
I could check that too, but extracting missions from the ROM is an annoyingly complicated process.
nice idea at the end oh in that version do they hit you with air strikes because they do in the PC version oh and i posted a vid respons to help our vids get more veiws
Yes, the mission is 100% the same except for the civilians that don't show up. I just distract the airstrike by placing a minigunner at the top right of my base. Around 2:39 , just before I launch the nuke, you can see some scorch marks in that corner.
Around 4:32 you can see me sending a minigunner up to that spot to replace the previous decoy that got burned.
lol, it's a lame trick. In fact, with some effort it's perfectly possible to kill everything at the right side except for the humvee at the top, so you got a clear path for your harvester to harvest at the south without triggering the big rush.
there's a thread with the downloads in the First Decade section of the official EA C&C forums. e sure to install the unofficial 1.06a patch for C&C95 too.
The N64 version has the bug that charged obelisks don't automatically pick a new target to fire at if the one they charged for is destroyed though -_-
Eh. Theoretially, the only problem are the tanks. As long as you don't destroy absolutely everything at one single side they don't attack, so you just have to lure the rocket launchers, infantry and humvees in advance like I did here.
In fact, this mission is perfectly possible without that sandbag trick, if you just kill the most southern units at the east side so your harvester can pass unharmed.
That's just the coding of this specific mission... and while it would be very easy to do, I haven't actually looked at the mission file; I just know this from experience. The full-tech base setup makes this a great test map for my modding activities.
The game has these sides: Goodguy (GDI), Badguy (Nod), Neutral (civilians), Special, and the multiplayer players, Multi1 to Multi6 (C&C can have up to 6-player LAN).
"Special" was originally added for the hidden dinosaur missions (the dinos in these missions are owned by the Special side), but are commonly used in the Covert Ops missions as non-neutral civilians.
Oh, and these minigunners are just the result of selling my obelisks, some power plants and the repair bay I think. It was the quikest way to get an army ready :P
Big LoL @ GDI behaviour. Did the forget to port the AI to the N64 version?
Thx for uploading btw!
kollegahsterin 1 month ago
@kollegahsterin AI is 100% scripted, and in this mission, it's scripted so everything attacks at the moment you wipe out one side. The way they act is exactly the same as in the PC game, always hunting for the most northern enemy.
nyerguds 1 month ago
Can I get the link to this Rom?
pastalcon001 1 month ago
@pastalcon001 First of all, Youtube comments don't allow links, secondly, um, google?
nyerguds 1 month ago
Wait...How is this possible?! I thought this mission wasn't on the N64 version of the game...
Alex06CoSonic 4 months ago
@Alex06CoSonic Reading the video description usually helps. The fact the visible part of that description, without even expanding it reads "Yes, I'm aware this mission isn't normally playable in C&C64. But I found out" should've been a clue, too.
nyerguds 4 months ago
@Byakuga100 what I used to get my harvesting going in this vid isn't really what I'd call 'strategy' :p
nyerguds 6 months ago
Is it me or is GDI really sleepy?
JohnBigOz 8 months ago
@JohnBigOz lol, If only. The "sleep" command for units exists ingame, and makes the enemies not do anything at all. These guys are vigilantly guarding the entrances, shooting at anything that comes into sight.
But I do agree, if I were GDI in this mission, I'd just rush in :p
nyerguds 8 months ago
@nyerguds you literally rode BY them and they didn't even flinch? well i haven't seen the wheole video but still. Oh yea, they do attack at the end it seems.
JohnBigOz 8 months ago
@JohnBigOzApparently you didn't read my whole comment, either. I said the game HAS a "sleep" command that does that to units. These units are NOT sleeping. They're guarding. But the tanks are not set on "area guard" but just on "guard", meaning you can't lure them away into your defenses. They only shoot at things that are in range.
The fact my Stealth Tank could pass them without any reaction is obviously because it's invisible.
nyerguds 8 months ago
@nyerguds oh, it's a Stank, oh i thought it was just a normal tank..... ahh that explains it.
JohnBigOz 8 months ago
@JohnBigOz yeah, stealth effect doesn't seem to work. It's probably the emulator's fault though.
nyerguds 8 months ago
The console C&C's were awesome but I prefer the PC's mouse and keyboard for better micromanagement XD
go0fy11137 9 months ago
I thought Special Ops and Covert Ops are the same. Special Ops is N64-only and Covert Ops is (supposed to be) PC only, is that right?
DonbeeFwz 10 months ago
@DonbeeFwz: Not quite... 'Special Ops' are the unique sets of missions added in the Playstation and Ninendo 64 versions. Each has its own unique set of extra missions. The PS version contains The Covert Ops too though, but it was hidden and needed to be unlocked with by typing the password COVERTOPS in the mission load screen.
With my research I uncovered that the N64 version contains ALL of them internally, though only its own 4 Special Ops are playable from the menus without hacking.
nyerguds 10 months ago
@nyerguds: Ah, thanks for that.
DonbeeFwz 10 months ago
Wait, N64 got Tiberian Dawn with 3D graphics while PSone and PC got this old, 2D-ish graphics? :( I should've got myself N64 back in those days aswell. :(
KingKjellboy 10 months ago
@KingKjellboy Psh, honestly; the 2D graphics look better anyway. Just compare the N64 refinery or construction yard with the PC version.
nyerguds 10 months ago
lol at the screaming
Arty1pwnz 11 months ago
I have a question, Since EA released CnC TD as freeware, is it legal to download the rom to play the 64 version? or is it still illegal?
ps: I know you may laugh at me for asking this question because no one cares but i do.
TheOrentDevil 11 months ago
@TheOrentDevil Actually, that's a very good question. And I don't know the answer to it. The problem is that the ports to consoles were usually not done by Westwood itself (a company called Looking Glass Studios did C&C64), so there are other parties involved in the whole deal. Also, usually the console company itself (in this case, Nintendo) is also involved somehow.
Mind you, for me it's probably not a problem since I own the N64 cartridge :P
nyerguds 11 months ago
@nyerguds Yeah...I played the 64 version a long time ago, I sold the N64 with all the games i had on it including this one, I play the pc one now but mostly for scenario creation in CnCmap.
to bad i did not keep the N64 cartrage, and i will do some research.
TheOrentDevil 11 months ago
5:53 The harvester decides he wants in on the action!
d01hazel 11 months ago
@d01hazel Like all GDI units at that moment, it is hell-bent on killing that one guy that was the most northern unit when they received the "All to Hunt" command :p
nyerguds 11 months ago
die grafik ist grausam
dann lieber auf ps1
R4Akai 1 year ago
I'm going to assume this is what Red Alert 2 Would've looked like if EA didn't rush them
InstantMix 1 year ago
@InstantMix I'm going to assume you mean with better graphics.
Though your point is kinda invalidated by the fact WW wasn't even involved in the creation of this port. It was done by a company called Looking Glass Studios.
nyerguds 1 year ago
@nyerguds Interesting , didn't know this. But yeah , better graphics of course , but still similar.
InstantMix 1 year ago
@nyerguds this mision doesn't exist in the n64 version
MrJakys1234566 1 year ago
@MrJakys1234566 Read the video information. It DOES exist, it's just not in the mission lists. I edited the ROM to get to it.
nyerguds 1 year ago
C&C64 wasn't as great as the PC versions but it was still alright.
OldSkoolgamerz 2 years ago
Yeah... graphics were kinda poor, but I liked the zoom function. And after linking the emulator controls to my mouse, it played pretty similar to the PC version :)
nyerguds 2 years ago
@nyerguds really? It did? You know, I always wondered about that. If I download the N64 game of this, am I able to use the mouse to control the cursor? If so, how do I do that?
Johny2662 2 years ago
Project64's N-Rage Plugin 2.0 supports mouse movements. I got a complete control scheme file on my site.
Go to nyerguds.arsaneus-design dotcom. You'll get a bare directory listing. The first item there is the folder "N64Project".
In there are 2 'cnc64mouse' files; the readme and the zipfile with the actual controls scheme.
nyerguds 2 years ago
sandbag strategy. lol. so far i haven't got any luck in this way. I can only win with "speedrun method"
classicleon 2 years ago
Just today, I won it with the "demo truck method". It involves giving the bike's rocket weapon the nuclear explosion as firing animation.
Fun fact... just playing that nuke explosion animation somewhere actually makes stuff explode :D
nyerguds 2 years ago
when you had your army of minigunners firing it sounded like some snare drum battle song thingy from song war song.
lmaomarine 2 years ago
and who says genrals the first 3d cac game
philpay95 2 years ago
I actually like the look of the N64 version of this game. Everything is clean and attractively presented.
Keyboard and mouse means PC still owns overcourse
Ironzealot7531 2 years ago
well, as I already said to the guy below about a month ago, I got the best of both worlds by linking my emulator controls to the mouse and keyboard :P
Though tbh, I think some of the models (like the refinery) are really too simple.
nyerguds 2 years ago
LOL @ 5:20
Ouch.
omglollmao123 2 years ago
Eh. I expected that. It happens after you destroy all vehicles on one of the 3 sides.
nyerguds 2 years ago
Man the 64 version was hard to play, I kept fumbling around with the fkn joystick.
Then again mine was completely loose after years of Mario Karting. lols
omglollmao123 2 years ago
hehe. This is played on emulator, with all controls linked to my mouse :D
nyerguds 2 years ago
Can I get this game from somewhere :o
Jarzka1990 2 years ago
Find the ROM somewhere? It's not too hard. You can play them with the Project64 emulator
nyerguds 2 years ago
how the fuck do I do the edit for the rom, help here
lethalbullet1 2 years ago
with a hex editor? :P
nyerguds 2 years ago
i find the music from the nintendo version better when the Pc version can you record the and load then up please
cool video
Westwoodboy1993 2 years ago
wayyy ahead of you. It's been uploaded ages ago :)
nyerguds 2 years ago
cool ^^
Westwoodboy1993 2 years ago
For anyone else interested in this, go to the First Decade section of the official EA C&C forum, and look for a thread called "Looking for "Trenches" theme from RA1 OST in High Quality".
It's probably not on the first page anymore though.
nyerguds 2 years ago
close to the original on the pc i know when you hit one of the gdi groups and all 3 will move in
majorkonig10 2 years ago
No, it's exactly the same as the PC version... they only move in if you completely destroy one of the groups. So as I showed here, if you leave a few units of each group you can kill pretty much everything else, and only have the heavy tanks left to deal with when they finally rush in.
nyerguds 2 years ago
just did the level again i hit 1 tank and they all moved
majorkonig10 2 years ago
Doubt that. I've played it a million times, and they never did that. Not unless you attack their harvester or something.
I just checked the mission programming, and it's telling me exactly the same thing I already said. They're grouped together in 3 teams, each having the property that only when all members of it are destroyed, all enemy units are given the Hunt command.
It's the same kind of programming that makes airstrikes appear only after all SAM sites on a map are destroyed.
nyerguds 2 years ago
Yes, I'm aware this mission isn't normally playable in C&C64. But I found out that pretty much all Covert Ops (and even the Playstation Special Ops) missions are in the ROM anyway. This is played on the Project64 emulator, with an edited ROM
BINGO
majorkonig10 2 years ago
I checked the programming of the ORIGINAL PC VERSION.
nyerguds 2 years ago
well fucked if i know how it happened but yeah i am not that stupid to hit the harvester
majorkonig10 2 years ago
Well I'm just saying, if they didn't bother to give the mission a height map or fix the disappeared village, you can be pretty sure it's still exactly the same file as the PC version.
I could check that too, but extracting missions from the ROM is an annoyingly complicated process.
nyerguds 2 years ago
nice idea at the end oh in that version do they hit you with air strikes because they do in the PC version oh and i posted a vid respons to help our vids get more veiws
hacker9453 2 years ago
Yes, the mission is 100% the same except for the civilians that don't show up. I just distract the airstrike by placing a minigunner at the top right of my base. Around 2:39 , just before I launch the nuke, you can see some scorch marks in that corner.
Around 4:32 you can see me sending a minigunner up to that spot to replace the previous decoy that got burned.
nyerguds 2 years ago
I love that sand bag idea
hacker9453 2 years ago
lol, it's a lame trick. In fact, with some effort it's perfectly possible to kill everything at the right side except for the humvee at the top, so you got a clear path for your harvester to harvest at the south without triggering the big rush.
nyerguds 2 years ago
these graphics are better than the ps1
sirwinsalot 2 years ago
wel, they're real 3D... though I dunno, the pre-rendered PS and PC graphics are still nicer in my opinion.
nyerguds 2 years ago
why is it called obelisk gaurd tower?
joebadams4 2 years ago
You must mean "Obelisk GUARD tower". And it's called the same in the PC version.
Though I wondered about the same thing. That's why I changed it in my C&C95 v1.06 patch :)
nyerguds 2 years ago
Its in the shape of an Obelisk
IconOfSin24148 2 years ago
no dude, it's the "guard tower" part we were wondering about. The manual calls it "Obelisk of Light", which sounds a lot cooler.
nyerguds 2 years ago
LMAO @ 2:56
Rummy44 3 years ago
Yeah, I should've zoomed in there so you'd see the explosion more from the side...
nyerguds 3 years ago
haha. i want to play this level again now. but i lost the game save... and the game...
possessedhands 3 years ago
Eh what? game save? This is a Covert Ops mission, so you don't need a savegame, and C&C itself is freeware, so you can just download it.
nyerguds 3 years ago
i was saying thati don't have the game anymore on this computer, but wow! i didnt know it's freeware now. thanks, now i'm gonna look into it.
possessedhands 3 years ago
there's a thread with the downloads in the First Decade section of the official EA C&C forums. e sure to install the unofficial 1.06a patch for C&C95 too.
nyerguds 3 years ago
lol at 5:20 . the gdi minigunner on the top for double beamed lol
possessedhands 3 years ago
The N64 version has the bug that charged obelisks don't automatically pick a new target to fire at if the one they charged for is destroyed though -_-
nyerguds 3 years ago
Comment removed
possessedhands 3 years ago
Oh man. i remember this mission, i struggled so much, because they kept closing in on me after i fired the nuke lol.
possessedhands 3 years ago
Eh. Theoretially, the only problem are the tanks. As long as you don't destroy absolutely everything at one single side they don't attack, so you just have to lure the rocket launchers, infantry and humvees in advance like I did here.
In fact, this mission is perfectly possible without that sandbag trick, if you just kill the most southern units at the east side so your harvester can pass unharmed.
nyerguds 3 years ago
Ah, never knew much about C&C's actual coding...
Cool info.
Big0Jack 3 years ago
That's just the coding of this specific mission... and while it would be very easy to do, I haven't actually looked at the mission file; I just know this from experience. The full-tech base setup makes this a great test map for my modding activities.
nyerguds 3 years ago
Ah...interesting...
Big0Jack 3 years ago
Special side?
Big0Jack 3 years ago
The game has these sides: Goodguy (GDI), Badguy (Nod), Neutral (civilians), Special, and the multiplayer players, Multi1 to Multi6 (C&C can have up to 6-player LAN).
"Special" was originally added for the hidden dinosaur missions (the dinos in these missions are owned by the Special side), but are commonly used in the Covert Ops missions as non-neutral civilians.
nyerguds 3 years ago
the graphic on this is better than redalert2
19949599 3 years ago
destroying the base with minigunners ;-)
but the map seem to be completly flat ?
erzkonservativ 3 years ago
Well see, these missions were added on the ROM, but never reworked like the originals, so they don't have height maps.
nyerguds 3 years ago
Oh, and these minigunners are just the result of selling my obelisks, some power plants and the repair bay I think. It was the quikest way to get an army ready :P
nyerguds 3 years ago
cooool
19949599 3 years ago