this is why black ops fails... it still uses the Q3 engine lol! i often shoot people and the ping lag plus bad hit boxes have made it look like i have just shot the other side of the map
@omniscientantipathy because the black ops engine still uses the original engine port from Quake 3 Arena! :D its actually pathetic isnt it... but tbh the single player is amazing i cant fault that.. so many things you can do and it looks very realistic just the multi player looks directly like its come from Quake 3... aint good man
your crosshair is right above the shoulder, so i guess it should miss. The rail beam does look like it hits, but according to crosshair it shouldnt ;)
Well, the hitbox doesnt cover the whole model....So shooting there will miss...Hitbox is the same for all model to make it fair, otherwise a big model would give a bigger hitbox making it easier to hit...
If hitboxes will be matched to the models, players with small model get advantage. So hitboxes the same for all models, It better decision for game balance. Tryout find you personal comfort model for enemy, it always possible with cg_forceenemymodels
And dont forget, this game has 10 yers old.. i think she possible older then second guy in TeamSpeak on video...
And just look up the most stupid thing in quake live ammo boxes they are useless they give you 1/4 of ammo and they respawn in 25 seconds while weapons give you 2/4 of ammo and they respawn in 3 seconds wtf?
In quake 3 arena weapons gave you 2/4 of ammo and after that only 1 ammo up so picking up ammo boxes was a must.
Weapons are more contested and usually harder to reach than ammo boxes. Also, the weapons don't respawn every 3 seconds. They do respawn every 5 seconds in FFA and CTF. Since lots of weapons are necessary there. But in TDM and Duel they respawn in 15, and in ProTDM they respawn in 25 or something.
Ah, doh. I had a brainfart. Yeah you're absolutely correct weapons generally respawn in 5 seconds in Duels. There are some special cases though like the Rail in Vertical Vengeance that respawn in 15 so you can deny it.
Your complaint is legitimate. The problem is, if id made hitboxes to correspond to the character models, everyone would pick the thinner/smaller skins in order to make themselves harder to hit. And Satan knows how many Bones, Slashs and Orbbs I already see in QL.
how come i can't play this game??? the training level goes extre,ely slow and the voices and sounds loop endlessly and i cannnot play!! any suggestions please???
Cry me a river! I'm not the best at Q3A or QL by any means, but I've managed to get first place in a number of rounds, so this problem isn't worth bitching about. I never, ever aim at the heads anyway, and I suspect most players are the same.
He's not crying, he's just pointing out that something is wrong. Since its beta it might get fixed/improved. And noone cares about your leet ql skills. sorry.
use the correct competitive model and it is. they wanted to make it a bit of fun for the nubs so they made models with different sizes but they will ofc have the same hit box size or else would people just use the biggest one.
I don't know what they make with the hitboxes but in q3 i had 25-30 % accuary and in here i have got 40-50%. i played 2 year q3 instagib and after i go there..
They fattened up the hitboxes horizontally so it's easier to hit (lag not withstanding), but they didn't increase the vertical hitbox so a lot of shots still go through people's heads, shoulders and on the largest of models, other places as well.
they didn't touch the hitboxes because it would potentially mess up jumps, etc. however, what they did change is models do try and scale to fit the hitbox.
apparently this doesn't work so hot, but syncerror has said they will be making improvements as they go.
Agreed, the fact it's still a beta also means that most of the bugs will be ironed out fairly efficiently.
Most games are still sorting quirks like hitboxes way after commercial post beta release anyway via updates. Considering the update system id are using for QL - this probably won't stay a problem for very long.
So far, I'm really liking the idea of community and player stats recording that they're pulling off in this game.
Are you retarded? Its the same shit as with cs 1.6 and CS:S Why veteran players love to play CS 1.6 instead of CS:S? Because its shit like quake live. -No need to pickup ammo because it gives you 5 and weapon gives you 10 everytime. -Faster rocket -Messed up hit boxes -LG is owerpowered and can hurt you even if it misses you. -power ups spawn quickly What you have is good game for noobs but not for veteran players. Its not Q3a its a different game with q3a look you have to get used to it.
That's the point. Quake 3 was inherently broken in its hitboxes and netcode from the start and it translated over to Live. What you see in these comments are Q3 fans who are butthurt about anyone who points it out.
or how about do what everyone does and shoot and the stomach. i dont know why you would want to go for headshots anyway since the game is so fast paced.
I suppose it's a case of disliking inconsistency in a competitive game. For me coming from Quake 1 and 2 to 3 was horrible. Rails that should have hit, don't hit, and rails that shouldn't hit, hit because the hitbox lags 3 feet behind the player. They're really big flaws compared to the rest of the series and it's disappointing more wasn't done to fix it in Live.
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eh. If you wanted the head to have a hitbox then go play Unreal Tournament 1999. It's not a bug. It's the way it's meant to be played. No one sits in a corner with a railgun trying to snipe everyone in Quake. That's just idiotic.
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Seriously, cry more. Tell me where you will be able to stand there and shoot somebody in the head in a real match? fucking fag just trying to cause trouble and whining!
This comment has received too many negative votesshow
mad about what? you didnt frag me, you didnt own me, you didnt do anything, except ofcourse bitch about something that nobody gives a fuck about because it's been around since quake 3 was released, way to find something so fucking old and thinking its new.
Use visor skin Keel Grunt etc skins head was out of the hitbox.
Shazeen82 5 months ago
this is why black ops fails... it still uses the Q3 engine lol! i often shoot people and the ping lag plus bad hit boxes have made it look like i have just shot the other side of the map
kragle2008 6 months ago
@kragle2008 Why would you bring up that mushy abortion of a game?
omniscientantipathy 4 months ago
@omniscientantipathy because the black ops engine still uses the original engine port from Quake 3 Arena! :D its actually pathetic isnt it... but tbh the single player is amazing i cant fault that.. so many things you can do and it looks very realistic just the multi player looks directly like its come from Quake 3... aint good man
kragle2008 3 months ago
Keel and tankjr has the same hitbox problem. Thats why use visor in the old days
Shazeen82 11 months ago
well its because the changeable model i think
same problem@warsow
Fablivion 1 year ago
there was mics on ql?
LivingdeadMetal 1 year ago
Quake live is fucken trash compared to normal Quake 3 Arena
SC2fans 1 year ago
Quake live is fucken trash compared to normal Quake 3 Arena
SC2fans 1 year ago
thats crap
quakelive1000 1 year ago
there vent on quake live?
davidvallejo96 1 year ago
youtube comment system sucks just as hard as the hitbox issue.
KrishnaNL80 2 years ago
It just got fixed last update with the new cylinder hit-boxes. they added a head box now.
SickzorOne 2 years ago 18
@SickzorOne Cool stuff.
scumsberg 2 years ago
That's why GRUNT KICKS FUCKING ASS!!!
JohnnyK98k 2 years ago 26
noob
Dosdinga 2 years ago
your crosshair is right above the shoulder, so i guess it should miss. The rail beam does look like it hits, but according to crosshair it shouldnt ;)
Junker23009 2 years ago
Junker, if you look at the video you see the crosshair is on the forehead :)
waperboy 2 years ago 6
Well, the hitbox doesnt cover the whole model....So shooting there will miss...Hitbox is the same for all model to make it fair, otherwise a big model would give a bigger hitbox making it easier to hit...
Junker23009 2 years ago 4
wttttttttttttf. you have a shoulder in ur face??
jaysson111 2 years ago
Please, Bring it on :) Try reading my comment, it actualy tells you why these things happen in game ;) I only tell it like it is...
Junker23009 2 years ago
If hitboxes will be matched to the models, players with small model get advantage. So hitboxes the same for all models, It better decision for game balance. Tryout find you personal comfort model for enemy, it always possible with cg_forceenemymodels
And dont forget, this game has 10 yers old.. i think she possible older then second guy in TeamSpeak on video...
BpoTMHeHogu 2 years ago
This is Quake Live, not Quake 3...
Xay0rIsBack 2 years ago 5
Comment removed
3D8n52DmV37EI6oHeX 2 years ago
seta cg_forceenemymodels "keel/sport" and shazaam problem solved. I don't know a single player that is not using this cvar. srsly.
r0tt1ng 2 years ago
I really don't understand how you people can complain so much. This game is FREE! Its as simple as don't like it, don't play it.
BlaZiN1324 2 years ago
Shit is free would you play with it?
PhreakStep 2 years ago 5
omg lol.
I'm going to remember this one
KrishnaNL80 2 years ago
@KrishnaNL80
LOL
And just look up the most stupid thing in quake live ammo boxes they are useless they give you 1/4 of ammo and they respawn in 25 seconds while weapons give you 2/4 of ammo and they respawn in 3 seconds wtf?
In quake 3 arena weapons gave you 2/4 of ammo and after that only 1 ammo up so picking up ammo boxes was a must.
And weapons were respawned after 10 seconds.
PhreakStep 2 years ago
@PhreakStep
Weapons are more contested and usually harder to reach than ammo boxes. Also, the weapons don't respawn every 3 seconds. They do respawn every 5 seconds in FFA and CTF. Since lots of weapons are necessary there. But in TDM and Duel they respawn in 15, and in ProTDM they respawn in 25 or something.
KristusTF 2 years ago
@KristusTF
If that would be the case then QL shoould have same settings as Q3A but they don't weapons in duels respawn in 3-5 seconds not 15.
And I was talking mainly on duels.
PhreakStep 2 years ago
Ah, doh. I had a brainfart. Yeah you're absolutely correct weapons generally respawn in 5 seconds in Duels. There are some special cases though like the Rail in Vertical Vengeance that respawn in 15 so you can deny it.
KristusTF 2 years ago
I think that they should make the hit boxes the same size as the larger models.
Jallenbah 2 years ago
keel/bright is currently the way to go when considering the hitboxes, sounds and visibility.
ShoRyuMip 2 years ago 4
Your complaint is legitimate. The problem is, if id made hitboxes to correspond to the character models, everyone would pick the thinner/smaller skins in order to make themselves harder to hit. And Satan knows how many Bones, Slashs and Orbbs I already see in QL.
Lioyd1rving 2 years ago 7
im using cg_forceenemymodels tankjr/bright and everything is fine.
spiderrr1 2 years ago
I knew there was something terribly wrong with this game compared to Quake 3 Arena.
dhfdfhdfh 2 years ago
that problem was in q3a
SatchJimmy 2 years ago
This bug is STILL unfixed ;( Lazzy ID Software...
madmax10101 2 years ago
its not a bug. the hitboxes remain the same regardless of which model you are using. try keel/bright for a close consistency
JayDay111 2 years ago 3
This isn't a bug
Ludderz07 2 years ago
sounds E.T.Q.W. (enemy territory quake wars)
elitegravityhammer 2 years ago
This has been flagged as spam show
how come i can't play this game??? the training level goes extre,ely slow and the voices and sounds loop endlessly and i cannnot play!! any suggestions please???
andree1991 2 years ago
Get a new browser or delete your history. I suggest getting Firefox though.
FoxShot01 2 years ago
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Can't you go anywhere on the internet without some firefox fanboy getting his dirty mits in?
Opera all the way ;]
lukecopps 2 years ago
Quake live doesn't even run on Opera.
FoxShot01 2 years ago 8
Cry me a river! I'm not the best at Q3A or QL by any means, but I've managed to get first place in a number of rounds, so this problem isn't worth bitching about. I never, ever aim at the heads anyway, and I suspect most players are the same.
CodyRicheson 2 years ago
He's not crying, he's just pointing out that something is wrong. Since its beta it might get fixed/improved. And noone cares about your leet ql skills. sorry.
stealz 2 years ago 6
You guys realize Quake live is still beta right ?
ZenOfEmotion 2 years ago
you aim for the belly of the model... why would you ever aim for the head lol.
heeerro 2 years ago
the whole model should be shootable don't be silly.
colloredbrothers 2 years ago
use the correct competitive model and it is. they wanted to make it a bit of fun for the nubs so they made models with different sizes but they will ofc have the same hit box size or else would people just use the biggest one.
heeerro 2 years ago
true thats why i use keel but this guy isn't very diffrent from keels model yet the hitboxes are way off.
colloredbrothers 2 years ago
agreed. however even with keel it seems a little flawed. let alone tankjr
stealz 2 years ago
I dont think anyone would supposedly aim for the head. however I think you're right, you should be able to shoot what you see from the model.
stealz 2 years ago
I don't know what they make with the hitboxes but in q3 i had 25-30 % accuary and in here i have got 40-50%. i played 2 year q3 instagib and after i go there..
xcrlsx 2 years ago
They fattened up the hitboxes horizontally so it's easier to hit (lag not withstanding), but they didn't increase the vertical hitbox so a lot of shots still go through people's heads, shoulders and on the largest of models, other places as well.
scumsberg 2 years ago
the hitbox is also your box for collision.
they didn't touch the hitboxes because it would potentially mess up jumps, etc. however, what they did change is models do try and scale to fit the hitbox.
apparently this doesn't work so hot, but syncerror has said they will be making improvements as they go.
slovach 2 years ago
cg_forceenemymodel "keel/bright"
or visor/bright
try it with that, and see if 'headshots' hit.
arr0tta 2 years ago
buggy and annoying as it may be... overall the good players win and the not so good dont
ZenOfEmotion 2 years ago 2
Agreed, the fact it's still a beta also means that most of the bugs will be ironed out fairly efficiently.
Most games are still sorting quirks like hitboxes way after commercial post beta release anyway via updates. Considering the update system id are using for QL - this probably won't stay a problem for very long.
So far, I'm really liking the idea of community and player stats recording that they're pulling off in this game.
OIIIlllIIIO 2 years ago
PhreakStep 2 years ago
go fuck yourself and dont ever talk to me again.
ZenOfEmotion 2 years ago
Ok?
How old are you 10?
PhreakStep 2 years ago
Everything in that list sounded right, except the LG part, they weakened it for QL. Besides have you ever used the quake 1 lightning gun ;)
theothercommentguy 2 years ago
I am not talking only about damage but kickback is insane if you are against the wall or going in air the weapon will have same effect as stun.
PhreakStep 2 years ago
In that case yeah I agree with you, it is ridiculous.
theothercommentguy 2 years ago
It's still in Beta and many of the admin on the forums have admitted that this is an issue that they're resolving.
drplbiftin 2 years ago
Every Quake game I've played has had issues with hitboxes. Worst was Enemy Territory.
Quizzle1983 2 years ago
who in the hell goes for headshots in quake? haha
IDRxDoMiNo 2 years ago
No, really? You mean there's no headshots in QUAKE?
Only Quake 3 players would defend hitboxes -this- bad. Maybe y'all should try another Quake game.
scumsberg 2 years ago
quake live and quake 3 are practically the same game....i think YOU should try a diff quake game.
IDRxDoMiNo 2 years ago
That's the point. Quake 3 was inherently broken in its hitboxes and netcode from the start and it translated over to Live. What you see in these comments are Q3 fans who are butthurt about anyone who points it out.
Play more Q1/2/4 people.
scumsberg 2 years ago
or how about do what everyone does and shoot and the stomach. i dont know why you would want to go for headshots anyway since the game is so fast paced.
IDRxDoMiNo 2 years ago
I suppose it's a case of disliking inconsistency in a competitive game. For me coming from Quake 1 and 2 to 3 was horrible. Rails that should have hit, don't hit, and rails that shouldn't hit, hit because the hitbox lags 3 feet behind the player. They're really big flaws compared to the rest of the series and it's disappointing more wasn't done to fix it in Live.
scumsberg 2 years ago
QL is still in the beta. there's going to be a good bit of flaws.
IDRxDoMiNo 2 years ago
This has been flagged as spam show
"Rails that should have hit, don't hit, and rails that shouldn't hit, hit because the hitbox lags 3 feet behind the player."
That's funny, nobody else seems to have this problem except nubs. gtfo go play CS
artifex137 2 years ago
Hmm yes, obviously I enabled "noob mode" while recording this video.
U mad?
scumsberg 2 years ago
This comment has received too many negative votes show
eh. If you wanted the head to have a hitbox then go play Unreal Tournament 1999. It's not a bug. It's the way it's meant to be played. No one sits in a corner with a railgun trying to snipe everyone in Quake. That's just idiotic.
TripLeSh0t 2 years ago
this bug is commonly known. You should go CS if you havent realized that you get the best results when aiming behind a moving target.
stealz 2 years ago
you don't aim for the head lol.
heeerro 2 years ago
This comment has received too many negative votes show
"K is it goin through the middle of your screen?"
ROFL fucking nubs
this isn't a bug, its not going to be fixed
it's a twitch shooter not CS
fucking inbred noob LOL
artifex137 2 years ago
Lawl. This is a major bug, and there's quite a few threads about it on the forums. It should be fixed relatively soon.
Deportion 3 years ago
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Seriously, cry more. Tell me where you will be able to stand there and shoot somebody in the head in a real match? fucking fag just trying to cause trouble and whining!
jkringe 3 years ago
u mad?
scumsberg 3 years ago
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mad about what? you didnt frag me, you didnt own me, you didnt do anything, except ofcourse bitch about something that nobody gives a fuck about because it's been around since quake 3 was released, way to find something so fucking old and thinking its new.
jkringe 3 years ago
u real mad?
scumsberg 3 years ago
This comment has received too many negative votes show
ur a bitch
jkringe 3 years ago
Sounds like a tear.
scumsberg 3 years ago