Thanks. I had about 5 iterations of this in Zbrush before settling with this final form. The original sculpt mesh was just a cube with 2 extrusions for the legs... lol :) It's an interesting workflow to "concept" in 3d. A little slow, but fun.. I used NEX to retopologize both a friendly all "quad" sculpt mesh(for details) and an optimized(8000 triangle mesh that you see here) mesh for skinning. 3d-coat/Photoshop for textures..
Can you make a 3D creature for a movie that I'm making?
Your 3D animation is amazing.
If you are interested and for details: fanclubboy@hotmail.it (or here)
REGARDS
GroupMusicGroup 11 months ago
Spore
curlymatt1 1 year ago
"file business"? Could you explain? Thanks, btw. :)
rodneybrett 2 years ago
LoooooooooooooL this is great job man
mehdiand1job 2 years ago
5/5!!!! and more!!!
stivennoni77 3 years ago
LOL!
kitchensink01 3 years ago
Really cool, how long did that take then? I'm wanting to start learning ZBrush..been using Maya for a while now
DavijoBoy 3 years ago
It took about 4-5 months. I was working on it off and on. The modeling only took a week or two.
rodneybrett 3 years ago
interesting crazy lil creature. nice design, looks like something out of spore. really nice rigg too
PsychoDesigns 3 years ago
Thanks. I had about 5 iterations of this in Zbrush before settling with this final form. The original sculpt mesh was just a cube with 2 extrusions for the legs... lol :) It's an interesting workflow to "concept" in 3d. A little slow, but fun.. I used NEX to retopologize both a friendly all "quad" sculpt mesh(for details) and an optimized(8000 triangle mesh that you see here) mesh for skinning. 3d-coat/Photoshop for textures..
rodneybrett 3 years ago
looking snazzy rod
chaolbvbiens 3 years ago