@yoshichanGAF Of course it will be, all the things they revealed at Blizzcon are intended for multiplayer. That doesn't mean they can't edit or remove it after testing.
This won't make it in. This was something they were toying with before people like Leenok showed them the power of burrowed bangs. Not needed, won't make it into multiplayer anyway.
Look at that fcking movement speed its ridicolous! That shit what kentliu writed about 2 base is also shit zerg wants to have good economy and it means more than 2 bases they gonna nerf shit out of these
people saying you nust need to get 1 raven with your army are missing the point. How many times have we seen baneling landmines that marines are just lucky enough to pass by far enough away, now the zerg just moves them under the marines if he even gets close. Not to mention the harrass potential this gives. Even if they are burrowed and you have a turret its not going to show up on your minimap when they roll into your expo
Hey terran, you still wanna be able to wall? simple solution...build a detector with your wall! turret behind the rax? why didn't I think of that? oh wait...
Op? QQ? Just get ONE raven: problem solved. With all the dt rushers these days, spreading their dts and running away from scans, you should really stop wasting energy on that temporal detection (which could be used on MULES), and get the friggin' mobile detector. Protoss and zergs don't complain when terrans send a couple of banshees behind our mineral lines, we just get an obs/seer aa, get rid of the cloaked units and move on. And it's hive tech... what else could you possible ask?
everyone freaking out over how op this is has to realize that this is HIVE tech. The only window where this is really "overpowered" in a straight up fight by the slightest is if the zerg rushes to hive which will really punish the zerg later on. By the time a regular zerg gets to hive tech, the opponent should have plenty of detection. imo, the DT or banshee are much more powerful than burrowed banelings.
@NaokiKatakura Idk man... banelings can wipe out enire armies of marines in the blink of an eye whereas other units such as banshees and dt's take way more time than this (they got no splash damage).
yeah they'll be OP if your opponent is going mass marines without detection in the late game. If you scout this, it'll be no problem dealing with burrowed banelings, just get a raven, a handful of missile turrets, and go heavy mech. There are counters to every unit in the game, and it's stupid to go around saying x is overpowered to y because it counters it.
I wonder if they will have an autodetonate function on the banelings to blow up when something comes near. If not it'll be close to the same as having banelings burrowed right now, you'll have to be watching them to be able to blow them up where the army is, it's just a little more likely to work because you can follow them a little if you are going to miss the detonation.
@trekwars101 it seems bigger then it is. How often do you get an infestor in terran base now? Or even underneath his army? Bet you are not even trying cause you ll lose it to a tank shot in a moment. Borrowed movement is not as op as everyone thinks.
To everyone bitching about bling speed. If you hadn't noticed, the blings had the speed upgrade. Upon burrowing I'm almost certain that said upgrade will become ineffective as they won't be rolling under the dirt.
This will be strong against all races you fuckin zergs. Even yourself. Run 25 of these undetected and kill an expansion with workers. This will even piss off ZvZ. So OP especially at that burrowed speed.
You dont see often terran going for Raven in TvZ because zerg doesnt have that many burowed units, this forces terrans get a raven on their deathball. Simple as that.
@ForgottenMemoryLost lol, im not bronze I know what that means, anyways even then thats fucking OP, cuz that means no matter what your gonna have to have at least one raven per army, your gonna have to have a bajillion turrets and its just gonna suck, but im positive theyll either take it out or change it, well see though
@nickm34456 as terran you'll only need 1 raven with your army and 1 turret at each main entrance and a tank. Turret will detect and tank will kill the tunneling banelings.
Also you can see burrowed units when they move the same way you can see cloaked its subtle but you can still see them.
This needs to be hive tech if their going to do that, like zergling attack speed, thats just too ridiculous, I mean, forget the, use it to bomb the enemy army, any good player will have detection, but even just ONE of these things will force protoss to make cannons, or zerg to have a detector / spine crawler and terran to have SOMETHING near their mineral line, you get 2 burrowed banelings in there without them noticing, and you just won the damn game. lol econ damage ftw...
Lol, I'm a Zerg player, and I really think this is waaaaay too OP. Imagine a bunch of marines just parked in the middle of the map, ready to attack... no Ravens, as usual (terrans usually rely on scan for detection). Just move your banes in there... GG. Not even need to fungal them, with this kind of stuff xD
Either they remove this ability, make them move really slow or... a lot of terrans are going to QQ like hell
@MrRicardoChango That style of pushing is really a mid game push. Late game TvZ often involves turrets with the push. Plus, investing in a raven is not too much to ask for by the time zerg gets hive tech.
I can see this being good for allowing builds like 2 base straight into hive tech to use burrowed banelings to control map, then into expansions and other tech. Considering that the infestation pit can be used for both viper and hive tech, while can potentially allow zerg to defend till hive
@MrRicardoChango Even if you are a zerg player you have to realize where your logic is false. All a terran has to do is get one starport with a tech lab easy. Not only that, but they can put turrets up anywhere and scan added plus, the radar that scv's can put up so either way even if the units are burrowed it's not like it will be easy for the zerg player to get anywhere. Also, marines are just about the most OP thing there is in the game. Terran needs to be nerfed more I think.
Obliviously the meta of the game will be different in HotS and the Terran army wont move out until they have a few Ravens. Also with the new units to Terran they maybe more inclined to go mech rather then bio which makes banelling not the best option to go.
@MrRicardoChango They can QQ all they want. Terran will bitch because they have to have detection. "ZOMG I LOST CUZ I DONT KNOW HOW TO BUILD A TURRET." seriously.
@MrRicardoChango terran has like 4 ways to detect, where other races have 2, and terran didn't ever even need to have a permanent detection. and i if you have 100 marines "parking" somewhere on the map, in the late game -where you can only get this baneling upgrade- you already should have been punished twice for being that bad with an easy race as terran! :/
sorry but i can't here the "oh my god the poor terran" comments anymore. anyway, gl hf maybe we'll meet in sc2 ;)
This won't be in multiplayer. If you think it'll be implemented, then you are a moron.
yoshichanGAF 1 week ago 2
@yoshichanGAF It's already been confirmed.
You're a fucking moron.
Clatterpinch 6 days ago
@Clatterpinch No, it's not.
You're a fucking moron.
yoshichanGAF 6 days ago
@yoshichanGAF Of course it will be, all the things they revealed at Blizzcon are intended for multiplayer. That doesn't mean they can't edit or remove it after testing.
clavarnway 5 days ago
That Movement Speed Looks.... "Fake"
uchiha716 1 week ago
It's good against those turtle terran players...
SilenceStabber 4 weeks ago
This won't make it in. This was something they were toying with before people like Leenok showed them the power of burrowed bangs. Not needed, won't make it into multiplayer anyway.
djwood84 1 month ago
im pretty sure this is going to be toned down for a reason
ilyktosk8 1 month ago
Holy speed !
48tank 2 months ago
Look at that fcking movement speed its ridicolous! That shit what kentliu writed about 2 base is also shit zerg wants to have good economy and it means more than 2 bases they gonna nerf shit out of these
Protossbox 2 months ago
people saying you nust need to get 1 raven with your army are missing the point. How many times have we seen baneling landmines that marines are just lucky enough to pass by far enough away, now the zerg just moves them under the marines if he even gets close. Not to mention the harrass potential this gives. Even if they are burrowed and you have a turret its not going to show up on your minimap when they roll into your expo
wontonloogie 2 months ago
@wontonloogie Legitimately one missile turret and one siege tank. :/
LostRequiem777 2 months ago
Did you hearthe music on the background?So similar do Diablo 3.
NEMESIS1999 2 months ago
Hey terran, you still wanna be able to wall? simple solution...build a detector with your wall! turret behind the rax? why didn't I think of that? oh wait...
911shortee 2 months ago
Op? QQ? Just get ONE raven: problem solved. With all the dt rushers these days, spreading their dts and running away from scans, you should really stop wasting energy on that temporal detection (which could be used on MULES), and get the friggin' mobile detector. Protoss and zergs don't complain when terrans send a couple of banshees behind our mineral lines, we just get an obs/seer aa, get rid of the cloaked units and move on. And it's hive tech... what else could you possible ask?
MostazalsLord 2 months ago
everyone freaking out over how op this is has to realize that this is HIVE tech. The only window where this is really "overpowered" in a straight up fight by the slightest is if the zerg rushes to hive which will really punish the zerg later on. By the time a regular zerg gets to hive tech, the opponent should have plenty of detection. imo, the DT or banshee are much more powerful than burrowed banelings.
NaokiKatakura 2 months ago
@NaokiKatakura Idk man... banelings can wipe out enire armies of marines in the blink of an eye whereas other units such as banshees and dt's take way more time than this (they got no splash damage).
MostazalsLord 2 months ago
yeah they'll be OP if your opponent is going mass marines without detection in the late game. If you scout this, it'll be no problem dealing with burrowed banelings, just get a raven, a handful of missile turrets, and go heavy mech. There are counters to every unit in the game, and it's stupid to go around saying x is overpowered to y because it counters it.
NaokiKatakura 2 months ago
@NaokiKatakura Agreed.
MostazalsLord 2 months ago
its a tier 3 upgrade, should be fine most people should have detection by tier 3 this is no different then banshees or dark templars
DurNizzle 2 months ago
I dunno, this might be op or it might not.
Since its hive tech, it won't be for stopping early game pushes.
It might actually force a raven, which is never seen in TvZ
archlorddestin 2 months ago
I wonder if they will have an autodetonate function on the banelings to blow up when something comes near. If not it'll be close to the same as having banelings burrowed right now, you'll have to be watching them to be able to blow them up where the army is, it's just a little more likely to work because you can follow them a little if you are going to miss the detonation.
yummyorangefinch 2 months ago
That totally fucks up every build in the game and makes you put more tanks and dectors.... so overpowered even though i am a zerg player
trekwars101 2 months ago 3
@trekwars101 dude, an expansion is suppose to fuck up every build. And this is a hive tech upgrade, so it doesn't affect anything till late game
kentliu 2 months ago 4
@trekwars101 it seems bigger then it is. How often do you get an infestor in terran base now? Or even underneath his army? Bet you are not even trying cause you ll lose it to a tank shot in a moment. Borrowed movement is not as op as everyone thinks.
Yottskry 2 months ago
@trekwars101 sure U R a zerg player, mr chobo terran
UnholyOneToo 1 month ago
that is bs, they wont make banelings being to move while burrowed, if so this game will lose its credibility so fast.
bobyjane1234 2 months ago
@bobyjane1234 Or build a Raven?
EtharealBTB 2 months ago
What.. the.. fuck..
GamingPnP 2 months ago
To everyone bitching about bling speed. If you hadn't noticed, the blings had the speed upgrade. Upon burrowing I'm almost certain that said upgrade will become ineffective as they won't be rolling under the dirt.
raiynen 2 months ago
Yay a way to punish marines only. I know for a fact they won't be that fast tho.
336forlife 2 months ago
I play zerg, and DO NOT WANT.
RPBiohazard 2 months ago
@RPBiohazard if you did play zerg you would want so nice try terran
McsTarget 2 months ago
@McsTarget Im also a zerg and this is OP as hell
keremcantarhan 2 months ago
This will be strong against all races you fuckin zergs. Even yourself. Run 25 of these undetected and kill an expansion with workers. This will even piss off ZvZ. So OP especially at that burrowed speed.
steezemsbaby 2 months ago
Because it needs Hive tech there should be no problem. I dont think its op, not more OP than banshees or dts.
astmapiippu 2 months ago
You dont see often terran going for Raven in TvZ because zerg doesnt have that many burowed units, this forces terrans get a raven on their deathball. Simple as that.
Joku2kSkenenkovin 2 months ago
This has been flagged as spam show
HOLY FUCK LOOK AT HOW FAST THEY MOVE
ilyktosk8 2 months ago
this better cost 5000 minerals and 400000000 gas, or else its op...like badly
nickm34456 2 months ago
@nickm34456 Alternatively build 1 raven.
AArsenalMark 2 months ago
@nickm34456 its hive tech which means it takes like 15 mins to get lol
ForgottenMemoryLost 2 months ago
@ForgottenMemoryLost lol, im not bronze I know what that means, anyways even then thats fucking OP, cuz that means no matter what your gonna have to have at least one raven per army, your gonna have to have a bajillion turrets and its just gonna suck, but im positive theyll either take it out or change it, well see though
nickm34456 2 months ago
@nickm34456 as terran you'll only need 1 raven with your army and 1 turret at each main entrance and a tank. Turret will detect and tank will kill the tunneling banelings.
Also you can see burrowed units when they move the same way you can see cloaked its subtle but you can still see them.
ForgottenMemoryLost 2 months ago
@ForgottenMemoryLost not if you split your army as your moving out...only bronze-play do that
nickm34456 2 months ago
WOL: Zerg not OP.
Protoss not OP.
Terran not OP.
HOTS: Zerg is ludicrous!
Protoss is ridiculous!
Terran is crazy!
LOTV: Zerg, Protoss, Terran. I do not speak of that yet.
Armalizilto 2 months ago
Awesome! That way I'll plan where to place my Baneling mines without the opponent knowing where I have them.
SesakaGenX 2 months ago
have to agree with dude.. unless that upgrade is like the cracking. its way to strong. not just against terrans either.
dustynutz406 2 months ago
this is going to break the game.
if they move underground like how creep tumor does, it might make sense.
or they can only move very short distance.
yemack 3 months ago
@yemack just get detection....... and its unlocked at hive tech
i swear the rothchilds might be right about eugenics if people keep being this stupid
antasaur 3 months ago
this will give nightmares to t´s and p`s i think w/ hots its finally time to switch race bacause terran become way to difficult to play on high level
mannymarkful 3 months ago
This needs to be hive tech if their going to do that, like zergling attack speed, thats just too ridiculous, I mean, forget the, use it to bomb the enemy army, any good player will have detection, but even just ONE of these things will force protoss to make cannons, or zerg to have a detector / spine crawler and terran to have SOMETHING near their mineral line, you get 2 burrowed banelings in there without them noticing, and you just won the damn game. lol econ damage ftw...
Drako377 3 months ago
@Drako377 it is hive tech. And Hydralisk speed too.
D4V3Z02 3 months ago
@D4V3Z02 oh hey bringing back hydra speed, bout damn time, fuckers are slow as hell off creep x.x lol
Drako377 3 months ago
Woahwoahwoahwoah I didn't expect them to move that fast.. I have trouble with banelings as it is... -.-
rctwik 3 months ago
OP...
wimpykid131 3 months ago
I think they will change it to queen-like speed D:
PWNJoker 3 months ago
13 years ago was the age of op terran. But at last we have evolved burrow move for banelings so they will never be op ever again.
Fireszz 3 months ago 2
+1 Missile Turret
Win
cojosao616 3 months ago
Its hive tech plenty of time of a raven and turrets
Shinkizee 3 months ago
How fast was that movespeed? O.o
xzjatx 3 months ago
Lol, I'm a Zerg player, and I really think this is waaaaay too OP. Imagine a bunch of marines just parked in the middle of the map, ready to attack... no Ravens, as usual (terrans usually rely on scan for detection). Just move your banes in there... GG. Not even need to fungal them, with this kind of stuff xD
Either they remove this ability, make them move really slow or... a lot of terrans are going to QQ like hell
MrRicardoChango 3 months ago 16
@MrRicardoChango That style of pushing is really a mid game push. Late game TvZ often involves turrets with the push. Plus, investing in a raven is not too much to ask for by the time zerg gets hive tech.
I can see this being good for allowing builds like 2 base straight into hive tech to use burrowed banelings to control map, then into expansions and other tech. Considering that the infestation pit can be used for both viper and hive tech, while can potentially allow zerg to defend till hive
kentliu 3 months ago 16
@MrRicardoChango Now Terran finally need to get a Raven.
Twistinge 3 months ago
@MrRicardoChango Even if you are a zerg player you have to realize where your logic is false. All a terran has to do is get one starport with a tech lab easy. Not only that, but they can put turrets up anywhere and scan added plus, the radar that scv's can put up so either way even if the units are burrowed it's not like it will be easy for the zerg player to get anywhere. Also, marines are just about the most OP thing there is in the game. Terran needs to be nerfed more I think.
Zeadro1 3 months ago
@MrRicardoChango lol terrans dont qq they find a way to beat it, z and p players whine the most and they're the ones getting the best buffs
flipsy87 3 months ago
@MrRicardoChango
Obliviously the meta of the game will be different in HotS and the Terran army wont move out until they have a few Ravens. Also with the new units to Terran they maybe more inclined to go mech rather then bio which makes banelling not the best option to go.
Spoogymcgee 3 months ago
@MrRicardoChango why do you think terran playstyles won't change when HotS comes out?
MSTKsg 3 months ago
@MrRicardoChango it isnt op because it is T3
D4V3Z02 3 months ago
@MrRicardoChango I would love to see Zerg OP for the release of HotS :)
Terran tears will be delicious as fuck :)
Wolferenful 2 months ago
@MrRicardoChango Oh look
"I am a gold legue zerg" guy again.
electronikita 2 months ago
@MrRicardoChango
BUT JUST THINK OF IT!
"No Ravens as usual"
TERRAN WILL ACTUALLY HAVE TO THINK NOW!
NO MORE DOWN-SYNDROME! IT'S THE MOST BRILLIANT WAY TO GET TERRAN TO ACTUALLY USE THEIR BRAIN!
I might actually start being.. PROUD of them :']
TylerHyperFace 2 months ago
@MrRicardoChango Let terran QQ they have been OP the entire life of SC2 so it's about time they let anouther race have a chance
McsTarget 2 months ago
@MrRicardoChango
Terran marine. OP... this fixes some of the Terran bias.
sundaysorrow 2 months ago
@MrRicardoChango They can QQ all they want. Terran will bitch because they have to have detection. "ZOMG I LOST CUZ I DONT KNOW HOW TO BUILD A TURRET." seriously.
LostRequiem777 2 months ago
@MrRicardoChango i think they are going to make it slow:/ but be honest..... this is stll awsome xD
48tank 2 months ago
@MrRicardoChango terran has like 4 ways to detect, where other races have 2, and terran didn't ever even need to have a permanent detection. and i if you have 100 marines "parking" somewhere on the map, in the late game -where you can only get this baneling upgrade- you already should have been punished twice for being that bad with an easy race as terran! :/
sorry but i can't here the "oh my god the poor terran" comments anymore. anyway, gl hf maybe we'll meet in sc2 ;)
BengoManiff 2 months ago
@MrRicardoChango stfu bronze terran
UnholyOneToo 1 month ago
What !?
wtao015 4 months ago
What??
njdcknsn 4 months ago
shit banelings move fast! I really think that needs to be nerfed a tad, and this is coming from a zerg player.
Terminatification 4 months ago 2
@Terminatification it really doesn't :P its not that hard to get detectors
JOBOB335 4 months ago
terran's worst nightmare was the baneling.
only this just made it hell
MrHohochow 4 months ago
Comment removed
pklong88 4 months ago
haha, finally , the end of turtle terrans is over.
danglingdouchebag 4 months ago 41
@danglingdouchebag
We HAVE to turtle, especially against Zerg...
Digifier 4 months ago
@Digifier
Lolwut. If we turtle we get steamrolled. Are you silver or something?
Kayyyleb 4 months ago
@danglingdouchebag the end of turtle terrans.....is over? so turtle terrans are back?
MarioBrosClassic 3 months ago
@danglingdouchebag Missle turrets :3
q8Pally 2 months ago
@danglingdouchebag The END of turtle terrans is OVER...?
Contaika 2 months ago
@danglingdouchebag if the end of turtle terrans is ending, does that mean a new era of turtle terrans beginning???
BeanXPFoX 2 months ago 4
@BeanXPFoX no, he'll turtle up to hide from that new era.
PharaChris 6 days ago
@danglingdouchebag one missile turret -> problem solved
NaokiKatakura 2 months ago
Haha amazing...
Gaga4Parma 4 months ago