Added: 2 years ago
From: ersanio
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  • wouldnt the SA1 have been more conveniant for super mario world 2 since it more simular to the standard cpu but at 10mhz, like mario rpg had it. dont know if the super fx is better overall, even for 2D.

  • @tf2cheats I have updated the video description to something much more useful. Maybe it'll answer your question :D

    About the SA-1: It does have some sort of a bitmap-DMA thing which Id on't know how it works, however it doesn't have the pixel-plotting feature like the SuperFX has. One can probably code the pixel-plotting feature from scratch, but it'll execute much slower compared to the SuperFX itself. Without pixel-plotting, -generating- dynamic graphics will be pretty difficult.

  • @ersanio thanks for the answer, i guess the FX is alot more specialised for true effects, while SA chip is more about the same known SNES capabilities but more and faster.

    If i ever have the time i would love to learn proper assembly and code for those old Z80 cpus and all those special SNES chips :)

  • Super Nuclear Meltdown World?

  • Comment removed

  • Neat! Akin to a hello world of the Super FX. :-)

    You wouldn't want to consider giving the source code for this test?

  • SEIZURE

  • Why the damn chip use exanimation lol

  • I'm sure Yoshi's Island primarily ran off the FX chip rather than the SNES processor, just like the 3D games.  Beyond the special 3D effects, the game handles a lot more action on screen without slowdown than the typical SNES game. It certainly wasn't just used to rotate and stretch things.

  • What? I don't see any polygons, stretching or rotating? How can this be Super FX?

  • @SonicTheJackrabbit SuperFX doesn't do stretching/rotating/whatever else all the time. It's basically a programmable chip; you write some functions, then call it, just like the ricoh 5a22 chip does. SuperFX is mainly made to do graphical effects, because if it was tried in a ricoh it'd cause massive slowdown constantly.

    I just programmed the chip to increase the background color every frame.

  • That would be awesome for a "OH NOES! THE BOMB ASPLODE!!!!!" type of level.

  • hmm I ever had that when my hack messed up a bit =P It was kinda fun

  • Wow... Looks like Mario had 1 too many mushrooms... O.O

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  • can u do super metroid with super fx?

  • imagine smw using the smw2 engine trough the sfx2 chip,for enhanced graphics.

  • ya u no what the hell da haxin' rom is? No, you obviously don't. I hacked the ROM image so it can also execute SuperFX commands. Think twice before you decide to be a smartass.

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  • im a clam

  • Comment removed

  • Yeah, he never explains what the superfx is supposed to be doing. This video is confusing.

  • Yeah No shit!!!!!.

  • I have chortles. ha.

    You see, there is a search engine called "Google". Go benefit from it. People like

    cyborgtroy sicken me.

    People who have never heard of ROMs before, go look into some stuff before replying to this video. This video is more for the advanced people who have common sense!

  • Oh, so you're emulating SMW and the point of the video is that you're emulating the SuperFX chip?

    I see, I thought it was a test of the chip itself, not of an emulator.

    This video could use more description, I don't think I'll find that on Google.

    Google: "Description of ersanio's video"

    Nope, nothing.

    You must have a horrible life if you're sickened by people who aren't psychic...

  • Your best bet will be if you google "SuperFX" instead of "Description of ersanio's video". The funny thing is, that the search you made yields results.

    And it IS a test of the chip itself. It's only visualised. Why should I test an emulator without gaining benefits from it?

    Keep the ad hominem to yourself. How would you prove it, anyway? Not everyone who hates non-psychic people have a horrible life. Think before you say something.

  • Fuck I have no idea what you're doing.

    I'm confused as shit.

  • You should explain that in the description, otherwise the video doesn't make sense.

  • I don't get it. I fthe Super FX is related with the GFX format, why the BG Pallete changes of colors constantly?

  • Because the chip is a GSU. Colors are also counted as Graphics. This chip is actually like the 65c816. I am sure you can even change Mario's powerup status or play a sound effect with this thing. Though this is mainly used for graphical effects.

  • sexy rave tiem

  • Hmm.. would you mind explaining Super FX to me? Does it have something to do with the background?

  • SuperFX is just a Graphical Support Unit (GSU) for the SNES. It 'enhances' the graphics of SNES. You see stuff like sprite rotation. It doesn't rotate the sprite itself- Just the graphics. Same goes for stretching, and so on. You can also draw polygons and more insane stuff.

  • Oh- Okay, thanks for explaining.

  • Wasn´t there a SuperFX used in Yoshi´s Island? I think it allowed the dynamic sprites that rotate and so on.

  • That is correct, SMW2:YI was one of the few games to use the SuperFx. Yes, it used SuperFx for this purpose.

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