Added: 4 years ago
From: Notchware
Views: 89,452
Sort by time | Sort by thread (beta)

Link to this comment:

Share to:
see all

All Comments (229)

Sign In or Sign Up now to post a comment!
  • Lol, that metal bends like it's wet paper...

  • This is NOT the Unreal Engine. This is Ageia's proprietary rendering engine.

  • I would say it does not look completely realistic; at the very end where it would rest on the empty-metal can like thing, the metal acts rubbery, there should be a bending and/or breaking limit. that way when the force pushing down bends the metal, it only takes a certain percentage of that force and bends to the breaking limit, bouncing back if the force is lessened or breaking if the force is too strong.

  • Is this mine craft

  • @SundehHD LOL HELL NO XD

  • @THISISAGUN3 i was jk ;P

  • cool, that will be great for games that will feature destructive and interactive environments.

  • too rubbery , soz  -1

  • THIS IS PHYSX!!

  • Nice!!

  • rofl that fkin crazy

  • I didn't do it.

  • Unreal engine 3 with PhysX active

  • this isn't unreal 3

  • @tklmkan yeh tkl it is u can get a pluggin for UDK which is the U3 engine that uses physx

  • I don't know,is very good for are truth...might consume very memory...apart is 3d max lol

  • did u use soft cloth as metal?

  • So what Engine would you sugest for a bigginer who would like to make something 3D, maybe a simple fighter, maybe a tiny FPS.

  • Comment removed

  • The bridge scene on EP2 is just an animated model, they don't have this technology yet.

  • The unreal engine doesn't have this yet, these two tech demos rendered really slowly using Ageia PhysX, these both took hours to be rendered in the unreal engine, this is not game footage...

  • @TymaxBeta UDK has this and its the unreal engine... im using phsyx on my licenced UDK set right now lol it has destroyable enviro physx pluggin and this pluggin

  • Its not Unreal Engine 3.

  • i hope they use this on the second silent hill movie =D

  • ? Second movie? Use this engine? Explain?

  • @BuckFastZombie the second movie is coming out of 2010 when the otherworld starts to shift in the metals bend the walls rot and paint falls off the wall and etc

  • Alice is a terrible engine and most computers cannot run euphoria in full. Unreal engine is pretty much the standard engine in the game industry,

    They fact you say "Alice is the real engine" leads me to believe you know nothing about game development, yet you play games so you think you know everything, so you took an intro to game dev class and they used the beginner engine 'Alice' to how the bare concepts of scripting and model importing work.

    Am I in the ball park?

  • I agree. Unreal is an excellent engine, and is also very User-Friendly in my opinion (well, compared to Hammer Editor).

  • @insaneh4

    Hammer editor is extremely simple, you just need to play around with it for a while.

  • @Lemoncode

    Yes, I realized that after my post, and I have to say that while Unreal Engine 3 allows for more intricate effects, Hammer editor is more user-friendly. However, it is not as good, as Unreal Engine 3 has a lot more built in content, and is newer.

  • @insaneh4

    Well, yes, but Hammer is only for creating maps.

  • This vid show the engine is using physX

  • are you sure this isnt hangar for doom or something like that? (a physx demo disk that came with my dell XPS 720)

  • umm is this REALLY in unreal3?? like are there metal bending and fluids in ut3??

  • no its using the same graphics as UT3. moron...

  • Imagine running around in that map with a character :'D

    I want this engine

  • i want this engine i want to. i want to blow it all up

  • nice

  • so what exactly is this? and whats the point of it?

  • its a tech demo, shows off what an engine can do.

  • bending material in Unreal Engine III

  • do you realize how hard it is for a CPU to render and calculate liquids, fabrics, metal bending

    with the PhysX card it takes all this strain off the CPU and does it better

    AND THIS IS IN REAL TIME

  • nope. I have no idea what this stuff is.

  • okay lol lets just say this is a good thing in the game industry XD

  • agreed

  • The pysics cards are totally obsolete now. The current crop of GTX2 series ( I have a 275) do it with ease.

    The physics cards actually DID NOT do it better, I had one and got rid of it when they unified the architecture. Believe me, the new 200 series cards eat this kinda stuff and spit it out.

  • yeah though they aren't putting any off this power into action (except mirrors edge and crysis) Ive only heard of a few games that actually support the physX and even then its only a small amount of physX such as barrels rolling around

    hopefully crytek and epic games come out with more because epic kind of lied about the physX levels

    you had to download new levels that incorporated phys x the rest were all static levels

  • Comment removed

  • @TechXMarine

    "(except mirrors edge and crysis)"

    Crysis does not use PhysX.

  • DMM physics engine is still the best in the world

  • dmm works with havok engine

  • No it Doesnt lol it does have to work with havok and euphoria in 1 game though (the force unleashed) but it doesnt have anything to do with havok

  • I love this engine more than i love the CryEngine2. This is because the unreal engine actually works.

  • This isn't real time though, is it?

  • Well, there was an expansion pack some time last year for nvidea cards. It was after they bought Ageia, It utilized the physics in the game specially for their cards and came with a few new levels for it so it could demonstrate them effectively. So i think this is real time.

  • I love this engine:)

  • Imagine the chances of this happening...

  • this video is old as fuck

    and there still isnt any games that use this

    WTF NOT EVEN CYSIS HAS THIS

    fuck physx videos IM GONA GO KILL MYSELF

  • Overhyped engine

  • ahaha look at the part when the ball hit the tower the tower is like a sponge its too bouncy too soft

  • not really, high skeletal'ish metal structures will actually bend like that, it's designed that way. but the explosions in the beginning really suck though.

  • have you ever wached big stuff made out of steel or iron bend its crazy how flexible it is

  • particle effects and explosion effects do not look that amazing... or realistic

  • Nice! I can do something like this with Blender, but it's not real time!

  • You know what would be amazing?

    A game that showcased these types of physics in an FPS sandbox environment that featured multiplayer similar to GTA IV.

    In that way, the physics engine could be put into full use, where people would collapse structures by bombing foundations to kill those inside, or use that sphere you featured by RLing it around and crushing as many people as possible.

    I'd buy that game. Heck, I'd make it if I had an inch of coding ability.

  • redfaction 3

  • this is not the unreal engine 3, it is the Physx API created ageia. Ageia was puchased by Nvidia so now it is is called NVidia Physx. however UE3 was the first mainstream game engine to use the Physx api. physx now runs on all 8 series gpus and up via Nvidia Cuda, as opposed to a dedicated 120 dollar dedicated physx card. but still nice video.

  • @l0lum4d

    it looks amazing, but it has not been used in any games yet...

  • @melistentodeathmetal

    Damn, a year ago I typed like an asshole....

    Anyway, yeah, it is disappointing that it hasn't been really utilized in modern games. Though I blame that partially on Nvidia's proprietary software development, meaning that anything they make will work exclusively on their GPUs. They do this to hopefully boost sales, but in reality, it turns developers away from the technology, since Nvidia's market share is not anywhere near 100%.

  • @l0lum4d its unreal engine 3 with the physX read the discription retard

  • @NoFatGamer That's exactly what I said one year ago, you fucknut.

  • It looks like gelatin.

  • that looks fucking amazing, and hey 'aidan160'..... you need to pull your head out of your ass, partner...

    Yeah, Source has "events" that mimic this... but guess what, those are PROGRAMMED out events... THIS ^ is a realtime extension of those types of tricks = the real deal, baby.

    Source is ALL scripted Physic related stuff... looks like Epic has figured out how to make a realtime/dynamic feature of the engine.

    This spells absolute doom for all other engines that can't keep up......

  • this is Physx, not UE3. It has yet to be fully implicated into games, but it seems that some upcoming ones (Cryostasis, for example) are going to be using it much more.

    But I agree, scripted events =/= real-time events.

  • ITs an interesting video, But, i think that, you won't really need an Unreal Engine 3 to do that. Like, an engine that would support bone animation would be good too.

  • Looks kinda rubbery...

    Still impressive, though. UE3 is really something.

  • im new to designing and stuff. but how will people get the unreal engine?is it retailed?

  • If you buy Unreal Tournament 3 or Gears of War for PC, they both come with the editor that uses the engine. you only need to buy a licence if you intend to produce games for sale with it.

  • pretty neat. i look forward to Prototype

  • why can't every game have that awesome physics instead of awesome graphics?

  • This has both if you havn't noticed

  • But when it has both, we need the newest computers to run it.

    So only the physics but no graphics would be good.

  • I agree with u

  • but the physics would look like crud, a whole bunch of pixels. you would also need a newer computer to run good phsyx such as in the video above.

  • that's kind of like half-life source.

  • love it

  • I just watched the unreal vs cryengine 2, wow, unreal looks so fake/crap.

  • like youre mum

  • like *your* mom.. haha.

  • why did u guys make this a bad comment its true

  • the point of this was to show how the physics engine handles metal

    none of these are events or anything all that was set up was the missile and the rest was just the physics engine

  • lol yeh what do you guys think? they're faking the demonstration so that people will buy more games with their engine? who the hell buys games based on the engine, and who bases their entire opinion of an engine on some abstract 'demonstrations' they watch on YouTube... lol you people are funny

  • IT IS A SIMULATION!!!!

  • omg so real ;DDDD

  • This looks animation driven ,not simulation, see how the crane has a set breaking poitn where it disconnects from the stand...

  • Ya if it was a simulation the whole crane would brake apart.

  • what?

    i think this is a simulation.

  • Sooo sad that NVidia is not publishing PhysX SDK for Unreal Tournament 3 anymore, like Ageia did. The last one as for me - broken, I could not get it working for 100% in editor (as for me).

  • ummm soz but wat does Ageia PhysX mean?

  • Ageia is who used to own the PhysX engine. Nvidia bought them.

  • Looks like the "metal" in this case is a kind of hardened rubber or something...

  • true very dissappointed in real life the botton would of dented.

  • thats sick

  • Looks like fun to me.I can't wait.

  • lol what looks like fun? rolling large balls into cranes?

  • I dun know about haters and lamers, but that looks awfully real to me, from the wiggling of the tower to the way the some panels crushes and the others bend... sweet times coming ahead

  • That's some serious physics!

  • i saw this when they were showing off the physics card...its sad companies don't integrate them into games so much

  • I don't think this is the Unreal 3 engine this is called Aegia or soemthing like that.

  • WHOA

  • Qsxxsq2, Ragdoll physics? not even close, ragdoll is mostly when you use physics to turn either a animal or a person (in game) to a soft body, and then the phyics take over, so no thats not ragdoll, that bending metal looks like DMM,(correct me if im wrong)

  • por :/

  • peeple its not useing the game is useing the ENGINE

  • again, nothing to do with unreal... you won't see this in the game.

  • how can you get this?

  • ok so its a object that has joints with physics implemented on them? So? I don't see any actual bending here just a predefined break point and seperate attached objects that move with the parent object. Thats what it looks like to me anyway

  • The structure looks pretty solid except at the predefined points

  • I think the video is referring to the walls on the silo bending, not the breaking off aspects you see first. How do you not see bending? The walls clearly bend seemingly with the amount of pressure applied to that specific part of the wall, otherwise each bend would be identical, I also imagine a second run through would yield different bending results.

  • Yeah I see what your looking at now. Seems to me though that its bending at the same point all the way around the container. More like moving on a hinge then anything. But if the point of bending isn't predefined then that is awesome. probably wouldn't take much researh to find out.

  • what are you smoking? Watch the metal crane structure flex and bend before it breaks. Then the walls of the container it drops on flex and break.

  • seems way too plyable, but still pretty cool

  • Wow, your name and your post are both retarded.

    That is the single most amazing thing i have ever seen in a video game.

  • Enough of your hyperbole.

  • It's not a video game, it's a tech demo.

  • wow

  • Is this rendered in real time? I would guess so but also it seems like a lot of calculations on everything is being done at once lol. The crane bensing, the metal sheets wrinkling, the crane chain swinging, the collison, friction, all that lol

  • Not unreal engine damnit!

    This is Ageia PhysX!

  • Those were really crappy explosions.

  • Yeah, how many games do you see that do this? Unreal Engine hype is just a bunch of tech demos that are too slow to use in a real game.

  • thats nice, its just too bad that they use last gen online gaming. Gotta love that bullet lag included in every unreal engine game...

  • Unreal Engine physics are awesome..

    i like source engine physics too...

  • I agree with you

  • the phycsics are damn awesome

  • for all the noobs that post coments that the Unreal Engine 3 sucks this is just a test map go play the game and u will see that Unreal Engine 3 ownes your fucking mother

  • If you have a hypothetical super-computer, from space!, I guess that's something that big PC nerds get big raging PC erections for.

    And if you don't get the references in there then just ignore that comment.

  • Yahtzee FTW :P

  • it also "ownez" the fuck out of the most powerful computers available, pretty much rendering the visuals worse than UE3 on the typical computer setup.

  • bullshit. i can run crysis on high from a rig i spent about $1200 total on, everything except the video card was bought several years ago, and dell ripped me off.

  • this would actuyaly be posible with the new additions in unreal engine 3.

  • Meh I perfer Half life 2

  • DMM is so much better

  • Omfg I saw this like a year ago...this is such old footage.

  • which is why it was added like a year ago.

  • Yeah I was tired and this was linked from a newer video of this engine so my dysfunctional brain made 2+2 = 11. XD

  • thats just not worth 300 dollars.

  • well cloth and metal are completely different materials so they each have their own path of movement i for one think this is cool

  • That doesn't look like anything more than we've seen with Cloth physics

  • Cloth doesn't hold up a roof. Unless you are a physics-defying hobo.

  • thats not the unreal 3 engine its physx

  • the unreal3 engine uses physx, you fool!

  • hl1 is the best game ever!

  • ok that cool, but this look like a trailer not in real game/engine....

  • no it is in game! 8D

  • lol I win too, can I get a cake?

  • metal doesn't peel like a banana!!!

  • that depends on which metal it is... and how heavy the force is... so yes it can peel like a banana...

  • they side pieces were nice (looked like they turned into paper) but the top didn't even get scratched ;/

  • The point of the demo is to show how unreal engine 3 sees metal, as a more complex and destructalbe part of the game enviroment. watch another tech demo showing off hi def textures and particles. you will be pleasently surprised.

  • i understand it nice to know they are advancing into physical nature of materials instead of just visual details. but at least finish the whole piece right? i mean how could the top which should take at least a little denting as it is the first to have contact. yet i can lay off as i can't do anywhere near this and it's still probably in development.

  • man i played the demo on my lapto an i was quite suprised that it run preety wel..not perfect but never expected that it would so good

  • wtf? stupid title. it's not the ut3 engine you fucking moron. xDDD it's the ageia physX tech demo..

  • ut3 uses Ageia PhysX so what's the difference?

  • how old are you? THIS IS NOT unreal engine 3!!! it's just a ageia (PRE REDNERED)demo, the physix in ut3 are totally diffrent! as a example for all you morons: ferarri uses a engine right? so whats the difference betwen a 2007 ferarri and a 1992 volvo? they both use engines right?. i would not mind if a video with this title was using actual game play videos of ut3. But the title is 101% wrong

  • i dont think my age has any relevance... but technically, if ue3 uses ageia physx, it has the same capabilities. therefore it doesnt really matter, which was the point of my last post. I don't think i'ts prerender if ageia is trying to show off hardware capabilities

  • usually stuff is only prerendered to show off engine capabilities.. not hardware...

  • usually, yes. but is ageya physx a software only? omg you are such a dumbass man...

  • ageia physx is hardware driven, not software.

  • i was saying i dont think it is prerendered, as it is powered by hardware, and therefore doesnt need to be prerendered.

  • ever heard of 3d max? this is not 100% hardware driven (trust the hardware companies...)

  • what about it? i know what it is. well, technically it is hardware-driven, but not 100% hardware-accelerated.