Added: 2 years ago
From: ward7299
Views: 24,167
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  • THANK YOU

  • Best tut ever! Thx dude ;)

  • Thanks a lot for this tutorial. I really like how even the errors and fixes you made and showed in this video also became useful tips for beginners. Anyway, just want to ask; is rigging using this method can be utilised in Blender 2.5+?

  • sorry but you used to make keys smallest bone? 1:38

  • can you make a newer one for blender 2.5 :D? please :D?

  • Hey, your tutorials are awesome,I learn alot from them, i am new to Blender.Btw do you have a rigging tutorial for your alien box model?

  • Comment removed

  • This is the best face rig tutorial out there. Hope you rig your female body your creating for blendercookie :)

  • @d3sertst0rm ha ha, that's actually jonathan williamson that's doing the female body tutorials :)

  • @ward7299 oh! haha sorry about that :D I forget sometimes that there's more than one of you doing the site. But i love your tutorials anyways! I love the one that teaches you how to use the Human Meta Rig, it really helped teach me IK constraints for the leg and arm.

  • lol my bad

  • isnt it better to ik the eyes to ONE target?

  • @TheYahmez You can, but to make the character go cross-eyed, you would have to bring the target closer/farther, which isn't too professional (but you can do that if you prefer it that way, probably) but I personally think that just scaling the eye target bone to make the character go cross-eyed

  • this was very helpful! thank you very much :D

  • how do u get the eyes white and head black? when i colour my face you only get to use one colour! u cant select?

  • You should parent only 1 bone to the eyes, so it will act as real eyes, focusing on one point

  • Wow, you rule at tutorials.

    Liked, Faved and subscribed

  • Nice Tutorial! Thanks. Liked and subscribed.

  • how do you add the bone, i just can add armature

  • well theese days there are no meny good tutors... but you rock!!! u have my subscription, fav on thi vid, and like! definitly u leaned me a lot here, you have great way of explaining things. P.s Sry for bad eng. Keep it going. And greeting from Serbia.

  • Thank you soooooo much!!!!!

  • ehh dude, i'm so stupid ;) i never thought of doing facial controls with armature. I've been always using shape key modifier and I had so much struggle with that ;P Looking on all those videos I was like woaaah how did they do that, where are those controls from. And from your video I managed to find out that's it's the simple rig, with custom shape... ahh :) nice tutorial though. ;)

  • I'm migrating from 3dsmax to blender (actually: " "I've been" migrating... " cause it is a long time)

    I'm a 3dsmax lover, I'm only migrating cause the "hair and fur" doesn't behave as I need and it is a 'windows only' software. so as I fell in love with linux, I started the migration.

    I love 3dsmax, ok.. BUT.. one thing that REALLY pisses me off, is the IK's LIMITS. (I destroyed a monitor screen once because of it) and I want to know if you have a tutorial about 'setting limits' in Blender.

  • Hey should I have applied my mirror modifier before weight painting?

  • Thanks for this, awesome stuff

  • how do you get those bone to be in wireframe mode while everything else is not??

  • Yay ward :D your my favorite tutorial maker for blender :D

  • the rerdgtt fkvjkdif uuhtyrjbhk

  • every time i try to connet the bone to the eye it just does nor work HHHHGDFBHSHTSETHDFGBTB I HATE BLENDERR!!!!!!!!! [HELP]

  • i would need more information than just "doesn't work" to know how to fix your problem

  • i make a eye, get a bone in it, shift click it, hit control p, and hit bone, then i try to move it around and it is just the same as it was.....!!!!!

  • i guess i'm still unclear on your problem. is it not rotating with the bone when you rotate the bone?

  • i am sorry about the commet... but your right it does not rotate

  • @ward7299 WOW VERY helpfull thank you very much!!! i will unsicribe from you......

  • Comment removed

  • This gave me some useful insight. Thank you for taking the time to produce this tutorial!

  • Nice tutorial !

  • thanks a lot!!! u r a good teacher!!

  • Thanks for the help man, favorite`d for later use (Gotta get my computer). And I got a question, I assume that weight painting is how you assign what parts of the model moves with the selected bone. For my question, am I right to think that the different colors when painting are the "density" or "opacity" of how that painted area move, such as the red is where everything in red moves, no questions. But, green / yellow is where the movement starts to "fade" out?

  • @Yellowsnowcone21: Yeah, if you think of it like a rainbow: ROYGBIV, Red is 100%, deep blue 0%, everything else is in between. Useful for areas of overlapping influence, like shoulders.

    You can change the colorband options in the "System and OpenGL" area in the preference panel, in case you prefer another color selection.

  • congratulations, the facial rig tutorial is really interesting and well explained, I learned a lot about rigging

  • *****

  • i tried to select the bone in weight paint but it wont select. Do you know what i might be doing wrong?

  • I was wondering if you'd catch it yourself, but it looks like you didn't and no one commented on it. You never renamed the ear bones, so when you mirrored/renamed the rig, the right ear was not changed. So when you weight painted the left ear, both ears actually got assigned to the left ear bone. But coincidentally, when you test move the left ear bone, the right ear isn't visible, but I'm guessing it wiggled as well.

  • when i try to weight pain/skin my model something very odd happens. its really hard to even explain. its like each bone down the heirachy torques around the bone joint exponentially. and sometimes it even scales the mesh and verts down. any ideas?

  • Yeah, but why not use and support the free alternative? Blender is just as good and they're adding features all the time.

    You can't update a crack. And what happens if you upgrade your OS and suddenly your crack stops working?

    Plus you can download Blender from anywhere on any platform and start designing. If you are an in-house graphic designer you aren't limited to whatever 3D package your employer has installed (if any). Blender is always in your arsenal.

  • shhhh... they'll hear you ;)

  • great tut & good quality; thank you very much!

    i'm currently struggling a high poly face, since

    vertices are overlapping when rotating the

    bones. i spent hours on several weight painting

    techniques while you just sketch some red and

    it looks perfect. would you give a hint, please?

  • Why did you stop using 3D Studio Max?

  • 3ds max = expensive

    blender = free

    :D

  • when I try to right click the armature from the weight paint, it just switches the the armature. Help!!!!

  • make sure your armature is in "pose mode"

  • Ahhhhhhhh! Thank you sooo much!

  • wao esta genial 5/5 stars

  • very cool man, u can also select in weight paint to have only red weights, by checking all fac + vert d in the paint panel "so is on the heaviest weight".

  • Great tuto but houw you can upload a 24 minutes video????

    I only can upload 10 minutes...???!!

  • ok this may sound a little racist and im not but, that monkey thing kinda looks like mike jordan haha!! nice tut and thank you very much!

  • he does doesnt he

  • yeah dont you see that haha??

  • errrmmm yes i do see it.

  • HAHA

  • Lol yeah from the front it does.

  • hahaha i thought that was really funny!

  • Lol!

  • =D  =)

  • Wow very helpful thanks...

  • ah ok. no, it's best to add the armature after you've fully completed the model. once the armature is applied to the model, it relies on that set number of vertices and their location.

  • Great tutorial or guide, as it may well be. But, I was taught (been using B3D 2.48, now 2.49 [Linux]) since October 22, '08) that one should complete the basic first (blocks & basic primitives) before adding bones. It was taught to me that it may prove to be difficult later because of the many vertices/polygons that are created on a complete model.

    Is this still (ulp..here comes a Corporate Term) Best Practice? Since I see one can still add bones/armature with a completed model. Thanks.

  • .... i don't understand what you're asking

  • Sorry, I thought I was clear. Is it better/easier to add bones and/or armatures when the model is a bunch of cubes and spheres, rather than fully modeled like your gorilla?

  • Good job man!!! please make another rigging tutorial.

  • Comment removed

  • thanks a lot for this dude!

  • where do you get this dvd and why have you used b bones ? :D and how long have you been using blender for?

  • the blender (dot) org store has it. it's the "Big Buck Bunny" dvd. I used b bones because they're easier to see. i've been using blender for about 2 years now.

  • its soo long!

  • boar is da skompliziert -.-

  • thnks tht was realy helpfull i was wondering how to do the eyes.thanks :)

    razerlazer2

  • this was awesome

  • This is awesome! I've been looking for more advanced tutorials like this one. This has helped me SOO much. I subbed :)

  • happy to help :)

  • could you do a basic step by step basic tutorial for a full body? I'm trying to learn how but can't and can't find any good videos for it. also if you know how and u do the tutorial could u include constraints so the joints bend to a certain limit?

  • whats the difference between bones and armatures?

  • nothing really; basically, an armature is a skeleton, and the bones are... well, bones.

  • there is a better mirroring technique, the mirroring modifier. if mirrors while u work so u know how it looks as u work, and u only need to work on 1 side. the computor does the other side 4 u as u do your side.

  • yes, but the mirror modifier doesn't work on armatures.

  • dude. awesome tutorial!

  • great tutorial dude

  • thats really nice I would love to see the gorrila's face animated

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