Added: 3 years ago
From: JForceGames
Views: 2,852
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  • You guys have a very relaxed...easily distracted attitude. Sounds just like me. Thumbs up!

  • What does Ty do? Fuck all and talk shit?

  • @bradysiemensuper basically.

  • @JForceGames

    Cool, sure I do the same amount of work anyway hahaha....

  • you guys have like add

  • @pb0o6 yeah like ADD, like ADOS (Attention Deficit Ooh Shiny!)

  • u guys get so easly distracted

  • These videos are shit. This game will never even get finished.

  • Have you seen our trailer?

  • Nope, I'm just going by the fact that in these videos we don't really see much.

  • Well some of them you do, for example ep 8 and ep 13 are pure gameplay videos, ep 5 is mostly gameplay too. Other videos are just our meetings, some people want to watch that. But I won't argue with you that the videos are shit, some of them really are. But for you to say our game will never be finished without even checking out our latest video, is naive of you.

  • I mean for all you know, our game could actually be finished and released right now. How would you know without even seeing our latest video?

  • is it released yet?

  • Nope.

  • Just god awful.

  • See perfect example of my comment in the VS video. Before I say anything i'm not saying what you have in ep 13 is bad just saying there should be more. While Gyrovorbis's videos are made from hours or even days of work, one episode for you is a 10min sitting with you doing no work...I know there is some work done but you have no were near enough to be calling other people out, much less advertising. This engine looks like it could be a fun game but you need to just do more work...

  • Shut up man, let them work as they want to work.

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  • I would if they didn't put down other game development teams when they don't have enough work to back it up. I'm not saying they have a bad game so far, it actually looks like it could be pretty decent, but again just not enough.

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  • If you guys are still making indie games in 2 years, can we meet together and make the greatest RPG ever??

  • Perhaps?

  • ehh i dont see why everyone has such an issue with you guys. Idc about the drama i like both you and gyrovorbis

  • Yeah, some people are just intolerable and over-sensitive and lack sense of humors.

  • By :29 of this episode, I got sick of watching your series. :s

  • Maybe you watched too many episodes in one sitting? Did you see ep 13?

    Anyway, I realize our show is kinda boring. I'm trying to change that. Shorter episodes, more action, better editing, etc. is what I'm goin for.

  • It really wasn't boring-- the earlier episodes DID Interest me.

     think I got upset by: Drama, Politics, and excuses for drama/politics :o

  • I'm glad you're starting again... that's not meant to be a negative comment.. but in the end, it's not how you got there, just that you got there in the end.

  • what happen, poop

  • Man if I could get a spanking for not doing my job I would never do my job

  • This comment made me laugh :)

  • No offense but this video could have been around a minute long... but i guess that explains the title. But maybe you can show more...info, like how you are planning on structuring the engine, what you have completed up to date and crap like that.

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  • except they both kickass?

  • glad you managed to keep the quality of this episode consistent with the previous eleven, anarchy would ensue if you were to deviate...

  • so the story will never end?

  • Someday...

  • Recoding something usually makes it better, but the main thing is that you don't necessarily know how everything will gel, esp in the main loop. For example, if you take 3 major components like player movement, bullet movement, and enemy movement - the order that you perform these functions can and might have to change depending on how collision is handled. Collision detection is a real bugbear for me.

    Things can be constantly optimized this way.

    Love the raft vs shark idea BTW.

  • It's not exactly starting over. Mostly all of the code is reusable. I'm just still not sure on how the whole game engine should be organized, so every now and then I start over and put it back together in a different way.

    I would definitely benefit from taking the time to sit down and plan it all out on paper, but this game (so far) is small enough to let me just mess around without having to think too far into the future.

  • starting all over!?!?!!?!? man that sucks

  • I thought you guys were dead! good to know that you aren't.

  • I could probably put (FIRST!!!!11!!!1) but nah.

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