Added: 4 years ago
From: PictureBandit
Views: 41,608
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  • Listerin.

  • can you please send me the link to my inbox to your tutorials for this...I wana know how you sync the realflow particle movement with your tracking data

  • very nice.

    .................

  • How have you maked it?!?!?!?

  • WHY ARE ALL THESE 3DS MAX VIDEOS RECORDED IN SUCH HORRENDOUS QUALITY?!!

  • @EthanFilms People aint got the computers and time to render it in higher? Watertakes alot of renderingtime..

  • @90walosk THATS NO EXCUSE, YOU GURLY MAN!!

  • man really bad quality recording! from the little i can see it looks ok, but when i see low res like that i usually just think its cos the low res is covering obvious flaws...

  • OH NO YOUR DESK IS WET!

  • Comment removed

  • the vid is cool :) but i think your three screen setup is well cool :P

  • iv always woudnerd but how do u make it stay like that during the camera moving aorund iv always woudnerd?

  • Nice tracking, Nice dynamics... :P

  • u spilled water everywhere lol

  • HEY DUDE, You just ruined your keyboard, nice job!

  • yh, his virtual water ruined his real keyboard...

  • If this were a still background I'd criticize for detail of the render (the water looks more like beads at the beginning - or is that air bubbling?), but the tracking is absolutely incredible and for a moment I feel like it's real. Amazing job!

  • how do you add shadows from 3D objects? I tried to create planes and make them not renderable, but shadows disapper too :(

  • Maybe make them renderable, but turn the opacity to 0? Try it. I'm not sure if it'll work

  • Don't know if you've solved this yet- but try assigning the material "matte/shadow" to the plane ;)

  • thank you, Luc!

  • add a matte/shadow material to the plane

  • Looks amazing.

    How did you manage to get the tracking so good?

  • Great tracking and great water flow.

    Not so great rendering and it appears to have no motion blur, but perhaps that's not part of the test.

  • Nice setup with the three monitors!

  • Gj really. 5/5

  • cool man

  • nice

  • Pls tell me did you use a emitter inside the bottle or something else cuz i can't figure out how to make the fluid inside the bottle.

  • Yes, I used an emitter in the bottle prior to initializing the first frame so the water had time to settle.

  • o_o was this done using augment reality...i spelled it wrong but thats what it looks like..looks nice but the water could use some work...or make it a bit smaller if u could.

  • No, I used RealFlow its a stand alone dynamic fluid simulator. A plug-in is required to use with other 3D applications.

  • I Used RF4 also but for some reason,my animations turn into blocks and display error messages when imported into max

  • Is the table CGI too?

  • No, only the bottle and water.

  • Question, what format do the particles have to be when ur exporting them to maya?

  • It will be in a Realflow format then you use the Maya / Realflow plugin to import it as a mesh. Hope this helps.

  • Pretty sweet stuff with all your match moving and 3d elements. Sick desktop setup too haha.

  • That looked awesome!!!

    Wish I could use a 3d program,..I been trying to learn maya but I gave up after 4 months

  • try blender. heard maya sucks.

  • Maya is one of the top leading 3D apps out there used for movies/animations/ect. , it doesn't suck, but I do hear it's harder to learn then others. Blender is better for people who are interested in 3D or just doing hobby like stuff.

  • Good visual, but 2 problems I see:

    1) Full bottle of water would have exploded when it first hit the desk, it would have then gushed out as it laid on its side

    2) The bottle still looks full of water at the end of the video.

    Otherwise, looks good.

  • That's because the glass bottle is not full, it only has about an inch of water in the bottom. Its just thick glass. Thanks for the comments.

  • Oh ok now I see it. With the refraction on the glass, it looked like it was full and it was made of plastic, but I see it now that I look more closely. Yah, it works.

  • hey i was just curious what you used for your water shader and rendering engine. i am rendering out in mental ray but i am looking for a shader along the lines of your water pour. thanks for the help. i have some footage taken and i am editing it in final cut pro with composite footage from mental ray renders and trying to get that compatibility down.

  • it'll be easier to see the flow if the reflection is higher than the refraction.. i need the learn that tho.. it's awesome..

  • dang it finaly got realflow but it isnt compatable with 3ds max 2008 yet ...

    anyway i got 3ds max 9 back but how do i use realflow as a plugin .

    i can't find the options lol..

  • Unlike Glu3D, RealFlow is to powerful to be a stand alone plug-in. Your scene is created in 3dsMax then exported to realflow via a button created by the realflow "plug-in". Visit the realflow website for more details and a video.

  • hmm ok ty

  • yes 2008 plugins work

  • im confused lol, is everything 3D or only the water, the camera movements makes it look very real. almost scary how swt it looks ^^

  • Only the water and bottle are rendered, all else is real footage.

  • sweeeeet!

  • Thanks

  • it says its 11 minutes long but its only 15 seconds long? btw, nice video

  • Did u use boujou? lol i was thinking of doing this the other day, Nice work!!! 5/5

  • Thanks for the 5/5, I used PFTrack, the new version is super easy to use and with some tweaking you can track just about anything... Working on the tutorial now.

    Thanks again

  • Woh! :O

  • Thanks

  • camera match?

  • that was just awsome!

  • Thank you very much.

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