As for distinguishing windmill from other skills when monsters load em, I personally think it's easier to look at the loadtime. Windmill loads notably quicker than the others for monsters too, after all.
Of course I can do that myself for playing for over 2 years already, I already distinguish the differences instinctively, whether it be smash, defense, counter, or windmill, fake smash, fake skill or whatnot because of how each monster reacts.
However it's a good practice to learn windmill by listening to the sound and the lack of flash because later on, the Bubble on the top (Sharp Mind) will not appear if the skill failed - which is, 90% of the time...
@skyjlv I was mostly directing that towards other readers of the comments here, rather than directly at you.
But you have a point. I am actually not aware what circumstances determine what monsters show fail bubbles and what monsters show no bubbles at all. How does that work?
Right, Thanks for confirming that. Because before hardmode came out, I checked wiki and it shows the Siren was an exception. I guess now they changed the information, but oh well.
Well done. I'll use these in the future for when I become more of a melee player. x3 I NEVER thought of the healmill tactic before! Seems really useful.
2h has 600% smash right? However, it has a low critical %. BUT, in hardmode, monsters have over 55% protection and stuff, meaning that you need over 110% critical just to crit the monsters with smash. And if you even achieve that much critical, you have given up the max damage so your critical smash would have significantly lower damage overall because 1) you're relying on the chances 2) you have weak damage.
Dual Wield crit smash is hard at HM to achieve, I don't even think it'd be possible.
I'm pretty sure that it's only 550% smash...and +5% critical while Smashing.
It is pretty much impossible to reach >110% critical, the whole point of Dual Wield is really to do higher damage. It just depends whether the extra damage overall can compensate with the Smash boost...right?
Your damage with r1 wm and r1 crit and only if you critical-ed is 625%. The maximum chance of critical is basically ~30%. That means 1 of 3 windmill, assuming you have over 30% crit, will crit.
That means your damage will be 250% + 250% + 625% = 1125%.
However if you Smash for 2h, it's always 600% x3 = 1800%.
But yes, for windmill, you can keep spamming it; for smash, not so often. We are also taking "chances" by waiting them to defend / opening for smash.
But then, keep it in mind that windmill reduces 10% of hp. It's up to you. But for me, my goal was to conserve hp as much as possible. *looks at my hp* that's 1 hp pot per windmill :P.
And see how much hp pots I used when I was windhealing? That's basically your only weapon if you're multimobbed. Unless you want to cheat with deaggro+wm; not suggested if you want to actually have fun in the game.
Lol nice hp man
Kreecido 1 year ago
That song is awfully familiar. From where is it?
ShinzuiUindo 1 year ago
@ShinzuiUindo
Shaman King and Slap Up Party: Arad Senki
skyjlv 1 year ago
@skyjlv how u get so much stam?
xemmas 1 year ago
As for distinguishing windmill from other skills when monsters load em, I personally think it's easier to look at the loadtime. Windmill loads notably quicker than the others for monsters too, after all.
Jibes 1 year ago
@Jibes
Of course I can do that myself for playing for over 2 years already, I already distinguish the differences instinctively, whether it be smash, defense, counter, or windmill, fake smash, fake skill or whatnot because of how each monster reacts.
However it's a good practice to learn windmill by listening to the sound and the lack of flash because later on, the Bubble on the top (Sharp Mind) will not appear if the skill failed - which is, 90% of the time...
Not that it matters for me now.
skyjlv 1 year ago
@skyjlv I was mostly directing that towards other readers of the comments here, rather than directly at you.
But you have a point. I am actually not aware what circumstances determine what monsters show fail bubbles and what monsters show no bubbles at all. How does that work?
Jibes 1 year ago
@Jibes
Uhm... not at the moment... For now, all monsters show bubble despite fail (except for certain skills of field bosses)
If Sharp Mind fails, it shows a question mark instead of the certain skill bubble the enemy uses.
However, later patch will make it that if Sharp Mind fails, no bubble will show at all and if succeed, shows the skill bubble.
skyjlv 1 year ago
so ice counter applies to fire/lighitning bolt counter as well? o.o
Gold3nWolf 2 years ago
I'd personally suggest lightningbolt counter or firebolt spam...
skyjlv 2 years ago
wats ur CM R?
AquosMasterJom 2 years ago
Ouch, pot poisoning on those rats. =(
I was never sure if the rats paused enough to let you smash them, so I usually just bolt countered. Smash is faster though.
bkungfoo 2 years ago
I can hardly deal with the rats in Run. Adv, yet you make hardmode look like a cake walk.
SH1N1NGG0LD 2 years ago
Nice ^_^...Siren hard mode is solo too or you can do it with party? :o
btw, what name second music?
byakuyabou 2 years ago
Siren is the only exception in hard mode. You really have to solo it and doesn't bypass the member limit unlike other passes.
the Second music is Sokujin no Pandora
skyjlv 2 years ago
Aw solo make it's trully hard D:...well, thanks for the info and name song ^_^
byakuyabou 2 years ago
You can do Siren Hardmode with a party or solo, it doesn't matter.
Aside from the Shiprats it'd be about as hard as Alby adv solo.
RobertTheSmall 2 years ago
Right, Thanks for confirming that. Because before hardmode came out, I checked wiki and it shows the Siren was an exception. I guess now they changed the information, but oh well.
skyjlv 2 years ago
Well done. I'll use these in the future for when I become more of a melee player. x3 I NEVER thought of the healmill tactic before! Seems really useful.
Daengst 2 years ago
Yeah, Windheal is quite useful because of the additional 20 defense when heal is casted with 5 bolts. Plus you can use hp pots.
skyjlv 2 years ago
Wasn't it 21 defense?
First 4 charges = 4 defense.
Last charge = 5 defense.
fruitnogi 2 years ago
Nope. Try charging it and you'll see before and after heal =]
What's the difference is that, if you have 2 bolts left, and used one bolt, instead of 4 decreasing, only 3 decreases.
And if you have 1 bolt left, when you used the last one, 5 decreases.
Err.. To make it easier
5 bolts = 20 defense
4 bolts = 16 defense
3 bolts = 12 defense
2 bolts = 8 defense
1 bolt = 5 defense
skyjlv 2 years ago
Off topic
Why a 2H anyways?
fruitnogi 2 years ago
2h has 600% smash right? However, it has a low critical %. BUT, in hardmode, monsters have over 55% protection and stuff, meaning that you need over 110% critical just to crit the monsters with smash. And if you even achieve that much critical, you have given up the max damage so your critical smash would have significantly lower damage overall because 1) you're relying on the chances 2) you have weak damage.
Dual Wield crit smash is hard at HM to achieve, I don't even think it'd be possible.
skyjlv 2 years ago
I'm pretty sure that it's only 550% smash...and +5% critical while Smashing.
It is pretty much impossible to reach >110% critical, the whole point of Dual Wield is really to do higher damage. It just depends whether the extra damage overall can compensate with the Smash boost...right?
fruitnogi 2 years ago
when I asked "right?" It's not really a question.
It's 600% smash. The 2h smash increased by 20% Damage, meaning 500% + 20% of 500 = 500% + 100% = 600%.
And that means if rank 1 smash critical-ed with rank 1 critical, it's not just 1250%, it's 1500% damage.
skyjlv 2 years ago
what? :o i crit in hm alot with dual wield :o
Dinrai 2 years ago
With Windmill. Not with Smash.
skyjlv 2 years ago
ya with windmill :o
Dinrai 2 years ago
Your damage with r1 wm and r1 crit and only if you critical-ed is 625%. The maximum chance of critical is basically ~30%. That means 1 of 3 windmill, assuming you have over 30% crit, will crit.
That means your damage will be 250% + 250% + 625% = 1125%.
However if you Smash for 2h, it's always 600% x3 = 1800%.
But yes, for windmill, you can keep spamming it; for smash, not so often. We are also taking "chances" by waiting them to defend / opening for smash.
In end, both are the same.
skyjlv 2 years ago
But then, keep it in mind that windmill reduces 10% of hp. It's up to you. But for me, my goal was to conserve hp as much as possible. *looks at my hp* that's 1 hp pot per windmill :P.
And see how much hp pots I used when I was windhealing? That's basically your only weapon if you're multimobbed. Unless you want to cheat with deaggro+wm; not suggested if you want to actually have fun in the game.
skyjlv 2 years ago
er with windmill and smash*
Dinrai 2 years ago
wow i didnt know with heal up you get 20 + def :S
vVXxXSoraXxXVv 2 years ago
you are too wild,nice job on the dungeon from what i saw
chaosteen 2 years ago
first comment! nice job sky :)
RinSwagg 2 years ago