Added: 2 years ago
From: skyjlv
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  • Lol nice hp man

  • That song is awfully familiar. From where is it?

  • @ShinzuiUindo

    Shaman King and Slap Up Party: Arad Senki

  • @skyjlv how u get so much stam?

  • As for distinguishing windmill from other skills when monsters load em, I personally think it's easier to look at the loadtime. Windmill loads notably quicker than the others for monsters too, after all.

  • @Jibes

    Of course I can do that myself for playing for over 2 years already, I already distinguish the differences instinctively, whether it be smash, defense, counter, or windmill, fake smash, fake skill or whatnot because of how each monster reacts.

    However it's a good practice to learn windmill by listening to the sound and the lack of flash because later on, the Bubble on the top (Sharp Mind) will not appear if the skill failed - which is, 90% of the time...

    Not that it matters for me now.

  • @skyjlv I was mostly directing that towards other readers of the comments here, rather than directly at you.

    But you have a point. I am actually not aware what circumstances determine what monsters show fail bubbles and what monsters show no bubbles at all. How does that work?

  • @Jibes

    Uhm... not at the moment... For now, all monsters show bubble despite fail (except for certain skills of field bosses)

    If Sharp Mind fails, it shows a question mark instead of the certain skill bubble the enemy uses.

    However, later patch will make it that if Sharp Mind fails, no bubble will show at all and if succeed, shows the skill bubble.

  • so ice counter applies to fire/lighitning bolt counter as well? o.o

  • I'd personally suggest lightningbolt counter or firebolt spam...

  • wats ur CM R?

  • Ouch, pot poisoning on those rats. =(

    I was never sure if the rats paused enough to let you smash them, so I usually just bolt countered. Smash is faster though.

  • I can hardly deal with the rats in Run. Adv, yet you make hardmode look like a cake walk.

  • Nice ^_^...Siren hard mode is solo too or you can do it with party? :o

    btw, what name second music?

  • Siren is the only exception in hard mode. You really have to solo it and doesn't bypass the member limit unlike other passes.

    the Second music is Sokujin no Pandora

  • Aw solo make it's trully hard D:...well, thanks for the info and name song ^_^

  • You can do Siren Hardmode with a party or solo, it doesn't matter.

    Aside from the Shiprats it'd be about as hard as Alby adv solo.

  • Right, Thanks for confirming that. Because before hardmode came out, I checked wiki and it shows the Siren was an exception. I guess now they changed the information, but oh well.

  • Well done. I'll use these in the future for when I become more of a melee player. x3 I NEVER thought of the healmill tactic before! Seems really useful.

  • Yeah, Windheal is quite useful because of the additional 20 defense when heal is casted with 5 bolts. Plus you can use hp pots.

  • Wasn't it 21 defense?

    First 4 charges = 4 defense.

    Last charge = 5 defense.

  • Nope. Try charging it and you'll see before and after heal =]

    What's the difference is that, if you have 2 bolts left, and used one bolt, instead of 4 decreasing, only 3 decreases.

    And if you have 1 bolt left, when you used the last one, 5 decreases.

    Err.. To make it easier

    5 bolts = 20 defense

    4 bolts = 16 defense

    3 bolts = 12 defense

    2 bolts = 8 defense

    1 bolt = 5 defense

  • Off topic

    Why a 2H anyways?

  • 2h has 600% smash right? However, it has a low critical %. BUT, in hardmode, monsters have over 55% protection and stuff, meaning that you need over 110% critical just to crit the monsters with smash. And if you even achieve that much critical, you have given up the max damage so your critical smash would have significantly lower damage overall because 1) you're relying on the chances 2) you have weak damage.

    Dual Wield crit smash is hard at HM to achieve, I don't even think it'd be possible.

  • I'm pretty sure that it's only 550% smash...and +5% critical while Smashing.

    It is pretty much impossible to reach >110% critical, the whole point of Dual Wield is really to do higher damage. It just depends whether the extra damage overall can compensate with the Smash boost...right?

  • when I asked "right?" It's not really a question.

    It's 600% smash. The 2h smash increased by 20% Damage, meaning 500% + 20% of 500 = 500% + 100% = 600%.

    And that means if rank 1 smash critical-ed with rank 1 critical, it's not just 1250%, it's 1500% damage.

  • what? :o i crit in hm alot with dual wield :o

  • With Windmill. Not with Smash.

  • ya with windmill :o

  • Your damage with r1 wm and r1 crit and only if you critical-ed is 625%. The maximum chance of critical is basically ~30%. That means 1 of 3 windmill, assuming you have over 30% crit, will crit.

    That means your damage will be 250% + 250% + 625% = 1125%.

    However if you Smash for 2h, it's always 600% x3 = 1800%.

    But yes, for windmill, you can keep spamming it; for smash, not so often. We are also taking "chances" by waiting them to defend / opening for smash.

    In end, both are the same.

  • But then, keep it in mind that windmill reduces 10% of hp. It's up to you. But for me, my goal was to conserve hp as much as possible. *looks at my hp* that's 1 hp pot per windmill :P.

    And see how much hp pots I used when I was windhealing? That's basically your only weapon if you're multimobbed. Unless you want to cheat with deaggro+wm; not suggested if you want to actually have fun in the game.

  • er with windmill and smash*

  • wow i didnt know with heal up you get 20 + def :S

  • you are too wild,nice job on the dungeon from what i saw

  • first comment! nice job sky :)

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