Added: 1 year ago
From: frr171
Views: 40,661
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  • where is the engine download ?!

  • minecraft prealpha

  • no physics = fail.

  • @ErlendYo91 create a game your self, Mr.LazyTon IV.

  • @ErlendYo91 Wow, you have obviously never programmed before. Creating physics isn't exactly an easy task.

  • @YummiestGiraffe i know, but without physics this engine looses a lot of immersion. Like Miner Wars just looks weird not having rocks flying from the impact

  • @ErlendYo91 Well I'm sure this project isn't finished because it says "Test" in the title.

  • Looks like Ace of Spades.

  • @Carnosaurus1337 Ace of Spades runs on Voxel engine or you can only make maps in it.

  • Looks like Voxatron.

  • @LokolBlender Voxatron runs on Voxel engine just as Ace of Spades.

  • looks lame

  • @bonkswa u look gay

  • Reminds me of a game called Voxelstein

  • this is just THE FUTURE OF VIDEO GAMES

  • i hate how everyone is like 'looks like minecraft', when what everyone SHOULD be doing is 'hey, minecraft was based on this!".

  • looks like minecraft

    

  • So is this still rendered as polygons in the shape of cubes, or is it true voxels, in the sense that they're points on a cloud, represented by cubes? Honestly I'm not sure of the difference, but if I'm not mistaken, voxels don't render like polygon cubes. (am I mistaken?)

  • @youmakeitwhatitis The term voxels really only refers to how the data is stored, in this case a 3D array. Polygons can be used to render voxels because voxels are just an internal way of representing the level. What you see primarily for voxel terrain etc. is the use of the marching cubes algorithm, which is more complex then the use of simple cubes. Point cloud rendering is a lot more complex and is similar to volume raycasting, another way of rendering voxels, but without the use of polygons.

  • @frr171 "The term voxels really only refers to how the data is stored, in this case a 3D array"

    Thank you for explaining this. I already know what a voxel is but I see the word misused quite a bit. I guess not everybody is a computer scientist.

  • @frr171 Is there any article about point cloud rendering of voxels out there? I'm very interested on the subject. Thanks in advance.

  • how many fps?

    where to download please?

    open-source?

    sorry i dont speak english.. :(

  • @postquebec The game runs well on a gaming pc.

    There's a link for downloads in the description.

  • @frr171 So is every block represented as an object? If so..Do you use space partitioning to deal with collision checks?

  • @thecoast47 Actually, the entire map is stored in a three dimensional array - there is no real "object " concept. This also makes collision detection almost like a raycast.

  • Looks like minecraft :D

  • @supercoolguyT minecraft uses a voxel engine

  • @gamezonic No it doesn't.

  • @supercoolguyT yes, check wiki or any other source that talks about its engine.

  • @gamezonic Can't see if a troll or very stupid.

  • @supercoolguyT no serously, notch made his own engine and is still working on it.

  • Comment removed

  • @sacredgeometry I was talking about reality. Minecraft is not made with voxels.

  • @supercoolguyT /wiki/Voxel btw i am developing a voxel based platform game..... minecraft uses voxles. this is the last time i will argue this because otherwise you are just trolling.

  • @supercoolguyT why the fuck everyone says that on the every fucking video that has blocks in it....

  • Reminds me of Minecraft.

    I'm afraid the technical aspects are beyond me.

  • Does this use opengl 2.0 or the new opengl 3.0 and or opengl 4.0?

  • @ReGretDeath It uses the default version (1.1)

  • How are the cubes columns drawn? Are they made in polygonal 3D? If so, I fail to see how this is voxel, except for the use of the concept of "level map"

  • @asterixsub In a sense, you're right. The level data is stored as voxels, and the technique used for visualization is to drawn them as standard cubes. What it doesn't use is volume rendering.

  • @frr171 : I don't know what you refer to as "Volume Rendering". I'll have to check that out.

  • future? 

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