@YummiestGiraffe i know, but without physics this engine looses a lot of immersion. Like Miner Wars just looks weird not having rocks flying from the impact
So is this still rendered as polygons in the shape of cubes, or is it true voxels, in the sense that they're points on a cloud, represented by cubes? Honestly I'm not sure of the difference, but if I'm not mistaken, voxels don't render like polygon cubes. (am I mistaken?)
@youmakeitwhatitis The term voxels really only refers to how the data is stored, in this case a 3D array. Polygons can be used to render voxels because voxels are just an internal way of representing the level. What you see primarily for voxel terrain etc. is the use of the marching cubes algorithm, which is more complex then the use of simple cubes. Point cloud rendering is a lot more complex and is similar to volume raycasting, another way of rendering voxels, but without the use of polygons.
@thecoast47 Actually, the entire map is stored in a three dimensional array - there is no real "object " concept. This also makes collision detection almost like a raycast.
@supercoolguyT /wiki/Voxel btw i am developing a voxel based platform game..... minecraft uses voxles. this is the last time i will argue this because otherwise you are just trolling.
How are the cubes columns drawn? Are they made in polygonal 3D? If so, I fail to see how this is voxel, except for the use of the concept of "level map"
@asterixsub In a sense, you're right. The level data is stored as voxels, and the technique used for visualization is to drawn them as standard cubes. What it doesn't use is volume rendering.
where is the engine download ?!
Voxorol 1 month ago
minecraft prealpha
Flarestarout 1 month ago
no physics = fail.
ErlendYo91 1 month ago
@ErlendYo91 create a game your self, Mr.LazyTon IV.
BRBSHUTUPNOOB 3 weeks ago
@ErlendYo91 Wow, you have obviously never programmed before. Creating physics isn't exactly an easy task.
YummiestGiraffe 3 weeks ago
@YummiestGiraffe i know, but without physics this engine looses a lot of immersion. Like Miner Wars just looks weird not having rocks flying from the impact
ErlendYo91 3 weeks ago
@ErlendYo91 Well I'm sure this project isn't finished because it says "Test" in the title.
YummiestGiraffe 3 weeks ago
Looks like Ace of Spades.
Carnosaurus1337 1 month ago
@Carnosaurus1337 Ace of Spades runs on Voxel engine or you can only make maps in it.
firenthefire2 3 weeks ago
Looks like Voxatron.
LokolBlender 2 months ago
@LokolBlender Voxatron runs on Voxel engine just as Ace of Spades.
firenthefire2 3 weeks ago
looks lame
bonkswa 2 months ago
@bonkswa u look gay
OopsYouFailed 1 month ago
Reminds me of a game called Voxelstein
OSDolphin 2 months ago
this is just THE FUTURE OF VIDEO GAMES
NanamanTheLEGEND 3 months ago
i hate how everyone is like 'looks like minecraft', when what everyone SHOULD be doing is 'hey, minecraft was based on this!".
cooldriver66 4 months ago
looks like minecraft
camarenalove 5 months ago
So is this still rendered as polygons in the shape of cubes, or is it true voxels, in the sense that they're points on a cloud, represented by cubes? Honestly I'm not sure of the difference, but if I'm not mistaken, voxels don't render like polygon cubes. (am I mistaken?)
youmakeitwhatitis 9 months ago
@youmakeitwhatitis The term voxels really only refers to how the data is stored, in this case a 3D array. Polygons can be used to render voxels because voxels are just an internal way of representing the level. What you see primarily for voxel terrain etc. is the use of the marching cubes algorithm, which is more complex then the use of simple cubes. Point cloud rendering is a lot more complex and is similar to volume raycasting, another way of rendering voxels, but without the use of polygons.
frr171 9 months ago 21
@frr171 "The term voxels really only refers to how the data is stored, in this case a 3D array"
Thank you for explaining this. I already know what a voxel is but I see the word misused quite a bit. I guess not everybody is a computer scientist.
jas16899 7 months ago
@frr171 Is there any article about point cloud rendering of voxels out there? I'm very interested on the subject. Thanks in advance.
xhyldazhk 6 months ago
how many fps?
where to download please?
open-source?
sorry i dont speak english.. :(
postquebec 1 year ago
@postquebec The game runs well on a gaming pc.
There's a link for downloads in the description.
frr171 1 year ago
@frr171 So is every block represented as an object? If so..Do you use space partitioning to deal with collision checks?
thecoast47 1 year ago
@thecoast47 Actually, the entire map is stored in a three dimensional array - there is no real "object " concept. This also makes collision detection almost like a raycast.
frr171 1 year ago
Looks like minecraft :D
supercoolguyT 1 year ago
@supercoolguyT minecraft uses a voxel engine
gamezonic 5 months ago
@gamezonic No it doesn't.
supercoolguyT 5 months ago
@supercoolguyT yes, check wiki or any other source that talks about its engine.
gamezonic 5 months ago
@gamezonic Can't see if a troll or very stupid.
supercoolguyT 5 months ago
@supercoolguyT no serously, notch made his own engine and is still working on it.
gamezonic 5 months ago
This has been flagged as spam show
@gamezonic But it is not based on voxels.
supercoolguyT 5 months ago
Comment removed
sacredgeometry 3 months ago
@sacredgeometry I was talking about reality. Minecraft is not made with voxels.
supercoolguyT 3 months ago
@supercoolguyT /wiki/Voxel btw i am developing a voxel based platform game..... minecraft uses voxles. this is the last time i will argue this because otherwise you are just trolling.
sacredgeometry 3 months ago
This has been flagged as spam show
Of course it does, you could have voxels 100 times the size of mine crafts and they still would be voxels.
sacredgeometry 3 months ago
@supercoolguyT why the fuck everyone says that on the every fucking video that has blocks in it....
TheBlackStudios777 3 months ago
Reminds me of Minecraft.
I'm afraid the technical aspects are beyond me.
MyFatMonkey 1 year ago
Does this use opengl 2.0 or the new opengl 3.0 and or opengl 4.0?
ReGretDeath 1 year ago
@ReGretDeath It uses the default version (1.1)
frr171 1 year ago
How are the cubes columns drawn? Are they made in polygonal 3D? If so, I fail to see how this is voxel, except for the use of the concept of "level map"
asterixsub 1 year ago
@asterixsub In a sense, you're right. The level data is stored as voxels, and the technique used for visualization is to drawn them as standard cubes. What it doesn't use is volume rendering.
frr171 1 year ago
@frr171 : I don't know what you refer to as "Volume Rendering". I'll have to check that out.
asterixsub 1 year ago
future?
monstercameron 1 year ago