Added: 6 months ago
From: tks2103
Views: 924
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  • Awesome video as always. 

  • You know what would be the best Civ4 video ever? You and TheMeInTeam competing in a multiplayer match, with both of you releasing the video from your point of view. You could both comment live (so you have the same disadvantage) or do post-game commentary.

    Thumbs up if you agree, guys!

  • @tks2103 I can't argue with his skillz. He's one of the best, and that is fact. My previous comment was just an opinion. Hope to see you do an HoF challenge!

  • @TheMeInTeam has great videos, and lots of them, but his know-it-all commentary and poor video quality make them trying to watch. Your Let's Play's, I feel, are far superior. I would love to see you do the current HoF challenge, and I think @TheMeInTeam would watch it. :)

  • @Jesterium hey now, TMIT is awesome. I could try a HoF challenge at some point. I'd probably get rocked, but it should be fun!! =)

  • @Jesterium

    My later videos have HD quality too...earlier ones I didn't know what I was doing.

    This comparison is iffy as you've a single mine and no granary. You're never whipping the mine itself away. My comments were saying (or intending) that it is inefficient to whip away grass mines always (or almost) even with a granary, while plains mines might still be OK to whip.

    Whipping absolute suck tiles that have 0 net yield after pop cost is of course preferable to working them :p.

  • @TheMelnTeam

    (continued) This analysis changes very quickly if instead for example you can work a 2nd mine at pop 2. You wouldn't want to whip away the 2nd grass hill mine; over the 11 turns it takes to regrow simply working the mine would yield more hammers. This is why you don't want to whip the grass mines themselves away.

    Later on you run into :) cap issues too.

    In other words, when I'm talking about whipping hills, I'm talking about whipping in lieu of simply working those tiles.

  • @TheMelnTeam

    (continued) If you don't believe me about the plains hill and pop 6; set it up where you can either stay at that pop working a PH mine pop 6 or whip it and regrow slowly. See if you can actually get more hammers by whipping!

    Many forum posters have run these #'s. I'm not pulling them from nowhere.

    Also, the best civ IV player for single player on youtube is absolutezero (though he goes by chris something). Best civ V guy is MadDjinn. Beyond that it's allll preference :).

  • @TheMelnTeam Re: The 2nd 1f/3h tile. Correct that a 2 pop city would beat a 1 pop city with 2 good tiles, but that's not my point. My point is that at 1 pop, whipping food is better than going for hammers directly with 4 yield tiles. Below population 5, 1 food always converts to hammers more efficiently through slavery than simply working the 1 hammer. Compare the 2nd grass hill mine to a 2nd 2f/2h tile or a 2nd 3f/1h tile. The food converts to hammers better than the hammers themselves, no?

  • @tks2103

    Yes, but in that case you still wouldn't want to whip away the grass mine, you just wouldn't want to whip away the other, superior tiles either.

    Anything below 6 pop makes whipping away a plains mine potentially more hammer efficient. But after that, you'll be hard pressed.  You obviously still want to work the highest yield tiles, but that's not the point. My point is that whipping away mines, especially grass mines, can actually be bad for an early rush and slow it down.

  • @TheMelnTeam After watching your HoF Game 2 and Game 3 it seems my opinion was hasty, and I apologize.

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