I noticed the PCE version has much bigger sprites, much more animation frames, and more cutscenes than the SNES version. The Snes version has smoother scaling and loads much faster though. They're both decent ports IMO.
I love the turbo, but, I have to confess, the endless no. of add-ons and additions to the system (glares at sega as well) really mess the systems honor, despite what they allowed the systems to do. If the naked system can't do it, then its hard for me to endorse it. I am a snes boy, always will be, because it didn't need any addons (a chip in the cartridge is hardly an upgrade). Plus, hardware can be worked around with clever programming. Rareware, Facter Five, and Konami proved this many times.
It's a shame TTI didn't know how to properly market the TurboGrafx/Turbo Duo in America, the PC Engine was an awesome system back in the day.
Also, music may be closer to Neo Geo version, but SNES has way better sound effects. PS2 version is the best port but we're talking about a system from 2001 vs the PC engine from 1986 so it's not really fair to compare against each other.
have you ever played the original Neo geo version? there are animation frames missing in the pce version. also background details and animations along with colors and sound effects are missing too. and loading times.......i hate them.
back in the day you had to get a pcengine, a cd-rom, an arcade card and the game...that is quite a lot of money for a watered down version, for the same money you could have got a neo geo with the original aes game.
I never knew they ported it to PC Engine. I think they should've left out their version of scaling, since all it did was squish the vertical, but otherwise, it looks absolutely amazing.
The PC Engine really was amazing. Here we have a game from a supposedly far more advanced machine that looks and plays almost exactly the same on the "lowly" PC Engine. Yeah, the scaling looks odd but it's amazing that it does work given the weird resolution changing tricks that had to be employed. I think the sprites are larger than the SNES version too. The Red Book audio isn't bad either. :)
This is actually the best port of Art of Fighting, much better than the SNES and Genesis ports. The load times are long though. Definitely shows how powerful the PC Engine was with the Arcade Card.
Cool vid, love the tune.
PSI236 1 year ago
Need to "ARCADE CARD DUO".
doujindance 1 year ago
I noticed the PCE version has much bigger sprites, much more animation frames, and more cutscenes than the SNES version. The Snes version has smoother scaling and loads much faster though. They're both decent ports IMO.
bigolebadassbob 1 year ago
@bigolebadassbob That is because the SNES version is a cart. Duh.
majesticlizard 4 months ago
@majesticlizard
Thanks for stating the obvious ;>
bigolebadassbob 4 months ago
@bigolebadassbob: ...and yet it wasn't obvious to you.
majesticlizard 4 months ago
I'll admit that I am impressed with the port here but aren't these Arcade Card games astronomically priced?
GhostOfNinny 2 years ago
Yep Art of Fighting is a WHOPPING $15 or less title.
nectarsis 2 years ago
I love the turbo, but, I have to confess, the endless no. of add-ons and additions to the system (glares at sega as well) really mess the systems honor, despite what they allowed the systems to do. If the naked system can't do it, then its hard for me to endorse it. I am a snes boy, always will be, because it didn't need any addons (a chip in the cartridge is hardly an upgrade). Plus, hardware can be worked around with clever programming. Rareware, Facter Five, and Konami proved this many times.
Steelix123 2 years ago
The "add on chips" in certain SNES games was more of an "upgrade" than the system cards for the PCE/TG.
nectarsis 2 years ago
nice
milesthefox90 2 years ago
This scaling makes my head ache, could be because of my monitor, this monitor was made for 16-bit game-consoles and makes games rediculiously sharp.
Other than that, this truly is a nice port of this title, pity a Samurai Shodown was never done for the TG16cd.
Kirurishii 2 years ago
May I ask where you download the CD games ISO?
I was able to find the roms for arcade card and super cd rom2, but the CD games ISO were nowhere to be found...
ryanc519 2 years ago
@ryanc519
You get them by BUYING them.
Firebomber7 2 years ago
this game is in cd or hucard?
ryu174 2 years ago
It's a shame TTI didn't know how to properly market the TurboGrafx/Turbo Duo in America, the PC Engine was an awesome system back in the day.
Also, music may be closer to Neo Geo version, but SNES has way better sound effects. PS2 version is the best port but we're talking about a system from 2001 vs the PC engine from 1986 so it's not really fair to compare against each other.
testa9 2 years ago
This conversion is awesome. The best of all conversions were made at these times.
The soundtrack is a point on this game. An AST just for this game.
PepAlacant 3 years ago
Neogeo ports on PC-Engine are really impressive. this game has all the animation frames and background details. The fake zoom is not bad at all.
I got really impressed with Fatal Fury Special port.
PepAlacant 3 years ago
have you ever played the original Neo geo version? there are animation frames missing in the pce version. also background details and animations along with colors and sound effects are missing too. and loading times.......i hate them.
back in the day you had to get a pcengine, a cd-rom, an arcade card and the game...that is quite a lot of money for a watered down version, for the same money you could have got a neo geo with the original aes game.
godoftakedown 2 years ago
Of course, I have the NEOGEO AES version of this game, and recently i got the PC engine version too.
If you compare the frames with the SNES version, per example... PCE wins and it is the most close version to NEOGEO.
SNK fighting games on PC engine are the closest versions. In my opinion, of course.
Cheers !
PepAlacant 2 years ago 2
Holy crap this looks pretty close to the Neo version.
mungrin 3 years ago
WOW.
I never knew they ported it to PC Engine. I think they should've left out their version of scaling, since all it did was squish the vertical, but otherwise, it looks absolutely amazing.
DarkBubb1e 3 years ago
No, it scales/changes horizontally too but the emulator version he's using isn't emulating the the screen changes correctly.
malducci 3 years ago
Really? Then I hope to see the accurate representation on an emulator or on real hardware someday. Thanks for the correction.
DarkBubb1e 3 years ago
That scaling effect used here, is actually a change in resolutions.
ParanoiaDragon 4 years ago
go with the neo geo and ps2
leslielove 4 years ago
Seens like the best translation yet for AOF. However motion still a little weird though.
elnuevopajaro 4 years ago
Now I see where the SNES version may have gotten its music: the arranged audio. Gotta love Mr. Big's arranged theme and it's early-90's hip-hop-ness.
FlameAdder 4 years ago
It looks like they cheated a bit with the zoom feature but close up the graphics seem to be dead on.
morphballer 4 years ago
It's not bad considering the PC Engine has no hardware scaling abilities.
sunteam 4 years ago
The PC Engine really was amazing. Here we have a game from a supposedly far more advanced machine that looks and plays almost exactly the same on the "lowly" PC Engine. Yeah, the scaling looks odd but it's amazing that it does work given the weird resolution changing tricks that had to be employed. I think the sprites are larger than the SNES version too. The Red Book audio isn't bad either. :)
sadeviant 4 years ago
The "scaling" effect looks weirder than I expected. Still looks great, tough.
Garloz 5 years ago
This is actually the best port of Art of Fighting, much better than the SNES and Genesis ports. The load times are long though. Definitely shows how powerful the PC Engine was with the Arcade Card.
RyuHayabusa06 5 years ago