Added: 3 years ago
From: screenracer
Views: 6,121
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  • how to do AI follow the path? i am trying it but it dont work

  • maybe im forgetting something when i set a car for AI but when i do the car just follows the same path as i do

  • @Amazinglybeastified that is good. Note, they will look like they are just following the path, but they will avoid you and other ai cars if set in the AI controller. You can also update the path offset so the cars don't look so straight on the path, to give it some randomness.

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  • @screenracer the car literally follows the same path as mine.. by that i mean when i drive my car it does the same turns at the same time and all that.. i want it to follow a set course or chase me or dodge me or something but im not sure how to make it do that

  • @Amazinglybeastified you have to go on the car that will follow the path and uncheck boxes: Throttle, Reverse, Turn Left, Right and if you checked the box brake uncheck it :) hope i helped you :)

  • how do i get AI to move

  • awesome!

    hope u be a games designer later on

  • how do u make damage effects???

  • could you help me?

    when i ad wheels the spin around other wheels or te car spin around the wheels!

  • In the car documents it shows how to do this in more detail. But all you need to do is middle mouse click the wheel, then attach the skinmesh.

  • i wanna ask something.... do the cars really have AI (path finiding) or do they just follow a pre-made path?

  • Every car can have an AI component added to them to define behaviors. Such as in this video, I created a path the the cars follow, but they also try to avoid other car while driving this path based on what values I enter. The AI can also chase or avoid something based on what you set them to do. 3D Rad's racing logic is outstanding, and it is very fun to mess around with.

  • sounds good... have u ever thinked of making a full game? :) i watched ur #4 video and it looks like amazing... Hope u release a playable demo :D

  • We are in the process of working on this game. We are going to enter it into game contest that is coming up. I am sure we wont win, but this helps create a release time line goal for us.

  • thanks for telling :) No more questions for now.

  • Hi again nice work on all of your games

  • Can I import from Google sketchup in 3d rad ????

  • yes you can :) Just go to the 3drad website to see how

  • can I use the 3D Rad Vehicle AI collision testing - Progress update #2? I won't edit it.

  • Comment removed

  • Thanks.

  • Comment removed

  • Hey I was wondering what you made the truck and track on.

  • As in how did I make the truck, or how did I make this game?

  • What program you made the truck on

  • I used 3d studio max 9. But you could use gmax to create the same thing, exporting to the 3D Rad Engine.

  • It said this when I tried to export it can not determine file --- export cancelled.

  • And just to let you know I am using Gmax

    I don't know if that has anything to do with it.

  • Over on the 3d rad forums is a step by step on how to export out of GMAX. :)

  • can you send me a comment to CAF corey

    to show me how to do that make the cars wreck? cas i think that is awsom how you do that! please just type in CAFcorey and

    go to one of my videos and post a comment

  • wHat?! haha why didnt i think of that... thank you very much for the tip....

  • hey by the way i remembered your ragdoll

    can i ask how did you make those edges?

    i currently use blender now for my game projects

    and development as well....

  • If your talking about the toon looking edges version: What you do is extrude a copy of the surface slightly and and invert the surface. Then apply black to it. Because the mesh is one sided, cover by an inverted black surface, it looks like it has an outline around it.

  • haha nice.... i like the dust effect... keep it up bro.. we wanna see more...

  • Awesome, this reminds me alot of that old n64/gb game called off-road challenge, it would be a sweet remake of it.

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