"A glitch involving pressing several directional buttons at once is used to manipulate luck for the next pieces. Flickering of the next piece block and piece in play results." -author's note
Gotta love the stats on blocks he got in this tas. 107 straight blocks, followed by the backwards L at a distant 71. Luck manipulation is a powerful tool indeed.
Which is cool and all, but for this kind of TAS it doesn't matter, it always takes 40 blocks to get a tetris, and every piece is 4 blocks, so you only need to manipulate your luck so much as every 10th peice is the straight one.
It's called luck manipulation, in which you're basically predetermining and executing an otherwise random instance. In this case, he's manipulating mostly the straight lines to get his Tetris'
Nah, I'm pretty sure he didn't edit the game's code. Look at the rerecord count. It's 17000+ which looks like he just used save states until he got the exact pieces he wanted.
It can boil down to simply rerecording until you get what you need, or exploiting glitches in the game to achieve things like this. It could be a combination of both plus other things. Best just to read the author notes as they always detail what they did to accomplish what they wanted to do.
@NubOmatic not really, the next piece is decided by what buttons he presses before it shows and how he rotates the piece before it. so he choses exactly what to get. It's far from random
@timonix2 Uh... I'm not sure about this version, but its usually a no. I've played tetris fair amount myself and I never heard of any tetris game where you can control the next piece.
@NubOmatic Well, in tetris, depending if you push the tetris block fast or slow to the ground completly change the set of tetris blocks... He just manipulate the whole set of blocks by doing a freaking lot of save states (Which mean you can start from the where you saved last without using original saves... Kinda weird how I explained it too >.<)
In tetris, you should have lot more less BARS blocks than any others... but if you look carefully, he got a lot more BARS :P **Lots of save states**
Maybe, I'm not sure. My guess is that he can get points faster by having the blocks closer to the top rather than having to stack them all at the bottom. The time it takes for the block to get to the bottom added up can really slow him down.
"A glitch involving pressing several directional buttons at once is used to manipulate luck for the next pieces. Flickering of the next piece block and piece in play results." -author's note
click the dam description link.haha
tacosandcheese 6 months ago
LIIIIIIINE PIEEEEEEEECE!
Bogue2kw 1 year ago
I thought Tetris was a never ending game, that's nice. Everyday I learn something new.
ruizhernandeztrustfi 1 year ago
Как так то? Нереально же!
TheCatSamuray 1 year ago
REVERSE SQUIGGLEY!
KolaDannySH2 1 year ago
What minimum score do you have to have to make the citadel fly off?
fifthindependent 2 years ago
how are u doing that
Primer9 2 years ago
Gotta love the stats on blocks he got in this tas. 107 straight blocks, followed by the backwards L at a distant 71. Luck manipulation is a powerful tool indeed.
Ukyo81 2 years ago 15
Which is cool and all, but for this kind of TAS it doesn't matter, it always takes 40 blocks to get a tetris, and every piece is 4 blocks, so you only need to manipulate your luck so much as every 10th peice is the straight one.
NicholasCobalt 2 years ago
Is this rigged or did he try a lot, because he got a lot of the stick ones, in fact way too many.
NubOmatic 2 years ago
It's called luck manipulation, in which you're basically predetermining and executing an otherwise random instance. In this case, he's manipulating mostly the straight lines to get his Tetris'
DevilAzite 2 years ago
So basically he didn't play the games hundreds of times to get the pieces needed but changed the game's code around a bit?
NubOmatic 2 years ago
Nah, I'm pretty sure he didn't edit the game's code. Look at the rerecord count. It's 17000+ which looks like he just used save states until he got the exact pieces he wanted.
It can boil down to simply rerecording until you get what you need, or exploiting glitches in the game to achieve things like this. It could be a combination of both plus other things. Best just to read the author notes as they always detail what they did to accomplish what they wanted to do.
DevilAzite 2 years ago
@NubOmatic not really, the next piece is decided by what buttons he presses before it shows and how he rotates the piece before it. so he choses exactly what to get. It's far from random
timonix2 1 year ago
@timonix2 Uh... I'm not sure about this version, but its usually a no. I've played tetris fair amount myself and I never heard of any tetris game where you can control the next piece.
NubOmatic 1 year ago
@NubOmatic Well, in tetris, depending if you push the tetris block fast or slow to the ground completly change the set of tetris blocks... He just manipulate the whole set of blocks by doing a freaking lot of save states (Which mean you can start from the where you saved last without using original saves... Kinda weird how I explained it too >.<)
In tetris, you should have lot more less BARS blocks than any others... but if you look carefully, he got a lot more BARS :P **Lots of save states**
hellder7 1 year ago
Why did he build it so high before making lines? Do you get more points in Warning mode?
quatreryukami 2 years ago
to put the blocks down faster
WolfDiamond123 2 years ago 11
the higher it is, the faster you put down pieces.
Falco098 2 years ago 2
so not to waste time getting all the way to the bottem
KewnBr0 2 years ago 2
Maybe, I'm not sure. My guess is that he can get points faster by having the blocks closer to the top rather than having to stack them all at the bottom. The time it takes for the block to get to the bottom added up can really slow him down.
Exaltedman 2 years ago