Added: 4 years ago
From: wmatusik
Views: 13,872
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  • Image or mask?

    A)

    "A little experience of the inflexibility of such unnatural ‘stoics’ soon leads one to understand the general significance of the mask: it is a conclusion; into it flows all the ferment of the as yet unclear and uncompleted metamorphosis which the natural human face miraculously express, and there it ends".

  • B)

    "Once the mask is in position there can be no more beginnings, no groping towards something new. The mask is clear-cut; it expresses something which is quite definite, and neither more nor less than this. It is fixed; the thing it expresses cannot change”.

    “Crowds and Power” (1960) Elias Canetti

  • it lacks detail.

  • Really amazing... and beautiful.

  • thats crazy, u know how many little faces and polygons thats is. the proccessing power alone for just the face must be incredible. ull never see that realistic of faces in videogames for atleast the next few generations.

  • Well, see, today you can achieve practically the same results with much fewer polygons through shader effects and the like.

  • I'd love to see the final maps generated.

  • Fantastic. Thank you.

  • That's pretty insane but they need to take into account the tiny facial hairs that cover the face. This could also play a factor in how light reflects off the face.

  • You're right texture mapping alone is just an illusion, and very noticeable to the trained eye.

  • cool

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