"A little experience of the inflexibility of such unnatural ‘stoics’ soon leads one to understand the general significance of the mask: it is a conclusion; into it flows all the ferment of the as yet unclear and uncompleted metamorphosis which the natural human face miraculously express, and there it ends".
"Once the mask is in position there can be no more beginnings, no groping towards something new. The mask is clear-cut; it expresses something which is quite definite, and neither more nor less than this. It is fixed; the thing it expresses cannot change”.
thats crazy, u know how many little faces and polygons thats is. the proccessing power alone for just the face must be incredible. ull never see that realistic of faces in videogames for atleast the next few generations.
That's pretty insane but they need to take into account the tiny facial hairs that cover the face. This could also play a factor in how light reflects off the face.
Image or mask?
A)
"A little experience of the inflexibility of such unnatural ‘stoics’ soon leads one to understand the general significance of the mask: it is a conclusion; into it flows all the ferment of the as yet unclear and uncompleted metamorphosis which the natural human face miraculously express, and there it ends".
Contextcatcher 10 months ago
B)
"Once the mask is in position there can be no more beginnings, no groping towards something new. The mask is clear-cut; it expresses something which is quite definite, and neither more nor less than this. It is fixed; the thing it expresses cannot change”.
“Crowds and Power” (1960) Elias Canetti
Contextcatcher 10 months ago
it lacks detail.
jsymons1985 3 years ago
Really amazing... and beautiful.
rasputin63 3 years ago
thats crazy, u know how many little faces and polygons thats is. the proccessing power alone for just the face must be incredible. ull never see that realistic of faces in videogames for atleast the next few generations.
bcasts 3 years ago
Well, see, today you can achieve practically the same results with much fewer polygons through shader effects and the like.
groznij 3 years ago
I'd love to see the final maps generated.
new2lw 3 years ago
Fantastic. Thank you.
ArtistIreland 3 years ago
That's pretty insane but they need to take into account the tiny facial hairs that cover the face. This could also play a factor in how light reflects off the face.
Treinator 3 years ago
You're right texture mapping alone is just an illusion, and very noticeable to the trained eye.
DoctorWeeTodd 3 years ago
cool
tom133991 4 years ago