I have set up online servers as well as a STEAM GROUP to set up matches for Unreal Tournament 1999, 2004, and 3. My User Name: BigSpeck - Steam Group Name: Speck's Unreal /V/idya. Add me on your friends list,So I can contact you when I set up a few matches. You don't need the steam version to play , but having steam makes it easier to know when a match is up.
Give this comment a thumbs up so that everyone can know and relive the glory days of UT!
I have this Unreal walkthrough and it reads that I'll encounter the Warlord in Nyleve. It seems like that didn't even happen. Same with the squid enemy's non existence.
@SesakaGenX Squid exists, but is unused in the final version. Just do "summon squid" in water. Did the walkthrough mention squids as well? Didn't know that, but squid was heavily used in the leaked beta version for example.
@LeoTCK I don't have the beta version, just the original, the final version.
The walkthrough book I have mentions squids as well as the Warlord part. I used to look everywhere for the squid, but I can't. I'll definitely try summoning squids for the fun of it. :)
@djhypnotizarofficial It's boolean type function, therefore you must do "invisible 1", but as soon as you shoot the invisibility stops working. Also "invisible 0" turns it off
@LeoTCK So after you shot near him, you were visible to him, and he just laughs at you, leaves, and blows up the corpse? If you actually shoot him does he still leave?
What I heard was, they left it out because they couldn't get the AI right. The Warlord was just supposed to fly away no matter what the player did, but most of the time if the player shot at the Warlord, he'd start fighting back so they couldn't use it.
Very interesting! However, they should have left him! It would have been quite a shock to fight him again after so many levels later, as you would have forgotten about him by then. Same way as it was in CastleVania Symphony of The Night, you first encounter Death, have a very sinister dialogue and then he disappears at the very beginning of the game, only to encounter him again 100s of stages later, at the reverted castle in Hades! It was a surprising & shocking experience indeed!
What does look like tactical ops? The monsters? That is because tactical ops is originally UT mod and UT contains also all of Unreal code, the monsters etc. Tactical Ops have that too.
Now we see the violence inherent in the system! Help! Help! I'm being repressed! --just popped into my head. pretty awesome! i think they should have left it, wouldv been cool
add the Warlord near the body then double click him,
under Orders, set the AlarmTag = WL1, & Orders = Mutilating,
under AI set his Sightradius = 1250 ,, save play enjoy
WAPTek2 3 weeks ago
the sequence you are watching is done untill you arrive then
the WarLord was supposed to fly away & up the canyon to your left
a sneek peek ,, If you edit the level you see a series
of alarm points with the event tag set as wl1- wl18
WAPTek2 3 weeks ago
@WAPTek2 Yes, precisely, how do you know that anyways?
LeoTCK 3 weeks ago
@LeoTCK i edit their for i am ,,, unreal?
WAPTek2 1 day ago
Dude I've been wanting to see this for the longest time. Thanks for uploading it!
Prodozul 1 month ago
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I have set up online servers as well as a STEAM GROUP to set up matches for Unreal Tournament 1999, 2004, and 3. My User Name: BigSpeck - Steam Group Name: Speck's Unreal /V/idya. Add me on your friends list,So I can contact you when I set up a few matches. You don't need the steam version to play , but having steam makes it easier to know when a match is up.
Give this comment a thumbs up so that everyone can know and relive the glory days of UT!
Message me on youtube for a link to the group!
UnrealSpeck 3 months ago
unreal !!! <3
MaximilianPs 5 months ago
I have this Unreal walkthrough and it reads that I'll encounter the Warlord in Nyleve. It seems like that didn't even happen. Same with the squid enemy's non existence.
SesakaGenX 5 months ago
@SesakaGenX Squid exists, but is unused in the final version. Just do "summon squid" in water. Did the walkthrough mention squids as well? Didn't know that, but squid was heavily used in the leaked beta version for example.
LeoTCK 5 months ago
@LeoTCK I don't have the beta version, just the original, the final version.
The walkthrough book I have mentions squids as well as the Warlord part. I used to look everywhere for the squid, but I can't. I'll definitely try summoning squids for the fun of it. :)
SesakaGenX 5 months ago
How must I use that 'invisible" cheat ? everytime i type 'invisible" it doesn't work :(
djhypnotizarofficial 7 months ago
@djhypnotizarofficial It's boolean type function, therefore you must do "invisible 1", but as soon as you shoot the invisibility stops working. Also "invisible 0" turns it off
LeoTCK 7 months ago
@LeoTCK So after you shot near him, you were visible to him, and he just laughs at you, leaves, and blows up the corpse? If you actually shoot him does he still leave?
starsiegeplayer 3 months ago
@starsiegeplayer Yes he will still leave, however he might fire a shot at you too sometimes.
LeoTCK 3 months ago
If they had put this warlord then, I would have been petrified to death!
umm86 9 months ago
@umm86 lol
MSDjMichaelSlash 5 months ago
That's pretty ominous, the beta to ut2k4 conversion has this sequence, but he doesn't step on the corpse nor does he eat it =(
iSparkettei 1 year ago
Man, I remember reading about this in a walkthrough in PC gamer, and wondering why it was never there when I played.
J0cked 1 year ago
@J0cked same here
Juicio87 7 months ago
What I heard was, they left it out because they couldn't get the AI right. The Warlord was just supposed to fly away no matter what the player did, but most of the time if the player shot at the Warlord, he'd start fighting back so they couldn't use it.
MinMinSora 1 year ago
good :D
borninlust18 1 year ago
thats unreal gold idiots
byerscm 1 year ago
@byerscm unreal gold IS unreal running on the unreal tourny engine
...idiot
shadowscrawl 9 months ago
the warlord in the first level? nah, it's better without the big monster in the first, ahm, second level in Unreal
VegetaUSS 1 year ago
Very interesting! However, they should have left him! It would have been quite a shock to fight him again after so many levels later, as you would have forgotten about him by then. Same way as it was in CastleVania Symphony of The Night, you first encounter Death, have a very sinister dialogue and then he disappears at the very beginning of the game, only to encounter him again 100s of stages later, at the reverted castle in Hades! It was a surprising & shocking experience indeed!
alxxz 1 year ago 2
@alxxz that´s true but in my case, i was waiting the battle with Death the hole game so i didn´t forget him :P
Juicio87 7 months ago
Comment removed
alxxz 1 year ago
Lol cool Leo I didnt know you had a you tube channel :P Its Oath
dantheman9360 1 year ago
i love that game! :)
bhgmproductions 1 year ago
I always wondered what those alarm points were for every time I looked at this level in UnrealEd.
ArchDukeInstinct 1 year ago
looks EXACTLY like the ones in tactical ops
crashthepopularkids 2 years ago
What does look like tactical ops? The monsters? That is because tactical ops is originally UT mod and UT contains also all of Unreal code, the monsters etc. Tactical Ops have that too.
LeoTCK 2 years ago
How did you do that.Lol this warlord.Shot and escapeido his new martial art.
anthilation00dozey 2 years ago
Now we see the violence inherent in the system! Help! Help! I'm being repressed! --just popped into my head. pretty awesome! i think they should have left it, wouldv been cool
Roland32123 2 years ago
Yes, I must agree that this is not a very nice warlord indeed! You saw him repressing (and killing) me, didn't you?
Hypernl 2 years ago