Added: 1 month ago
From: OnceBitten360
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  • Knights Errant are ItP on the charge, fear shouldn't have been an issue on that battle with the Hellcannon. (not that it was, I suppose)

  • Great report!

  • Wow really great game, well played by both of you and very interesting ending of course! :)

  • That last knight errant charge could have a book or poem written about it. I mean, if that's not heroically suicidal, I don't know what is.

  • Another enjoyable watch, thanks for the effort.

    I think my favorite part of your reports is when you're laughing at the failures of your army/units... it puts a nice, light spin on the reports and reminds us that we are all just playing a fancy game, something quite a few gamers tend to forget at times!

  • @droolbucket23 Thanks, droolbucket32.

  • Thanks for the batrep

  • A really great battle. Well done to the Chaos player for not giving up. I can just see those Knights Errant thinking, "Zounds, this will make the damsels swoon" and charging off to their destruction. I am always careful with my KE facing in such situation and have been known to put something in front of them so they can't charge.

  • You were too offensive with your defensive units and too defensive with your offensive units.

  • @MrMalorian Yeah, it kinda worked out that way.Of course, he had a hell cannon on my left and a giant on my right, so being aggressive with my offensive units was difficult - and my KE/general fleeing wasn't exactly a decision I made.

  • I really enjoyed this one. Thanks for sticking with it OnceBitten.

  • Hey OnceBitten, just a small note, a HKB gives you as many points in combat resolution as the slain model has on its profile, not as it has left (see the FAQs).

    Great battle report as always, and a very interesting battle. Thank you very much.

  • That is why I choose not to use knight errant

  • do you know where he got his giant model from? It looks rather nice

  • @calamityfly ultraforgeminiatures

  • @calamityfly Thanks! It's the "mercenary giant" model from Ultraforge Miniatures. It's resin and has awful mold lines and lots of flash, but it looks great and it's (less than) half the price of the Forge World one.

  • God I love Warhammer. Unpredictable outcomes rule

  • marauders are GW or FLAIL?

  • @djole70 GW

  • couple of tense moments there! very enjoyable to watch!

  • Nice game Oncebitten, when are we going to see another strat video? I like that idea since I am so new to the game ; ) love your vids!

  • Thanks for the report. I only need to do 2 wounds...

  • That looked like a really good game! thanks for the report!

  • Great battle report as always OB! Just one question: When your Knights of the Realm w/ the Green Knight hero charged the hellcannon and failed their fear test you said that your hero was reduced to WS 1 although he should have been WS 10. Was he granted this WS 10 from the armour of Agiulf? Because the way the rules for that armour have been written I usually play it so that nothing can reduce his weapon skill - even failed fear tests. If this is completely wrong please let me know!

  • @Ric1b Yes, that's what happened. I play it as if he starts at WS10, but if he fails a fear test, he is WS1. I've never considered your interpretation...

  • @OnceBitten360 Okay, thanks! Re-reading the rule I realize that my interpretation might be a bit more wishful thinking than anything else :P Will have to look into this!

  • the rule with fleeing is by the distance you rolled, they can't catch you even if your unit is big enough that they should. You move their unit an inch behind yours. pg 60 BRB

  • @newtpondskipper I think you're right, but only for fleeing from combat. When you flee a charge, you move your unit and then remeasure the distance from the charging unit. I mean, what would you do if a 2nd unit charged yours - use the original dice roll?

  • Awesome BR oncebitten. I could just imagine the young knights errant looking for glory only to be smacked down by the hardened chaos veterans.

  • @shakedown47 Or alternatively, you dispel the manticore during your magic phase and don't have to deal with it. Transformation of Kadon is a good spell, but it has to be used carefully, and you really have to think two or three player turns in advance to get the best out of it.

    Also, I'd forgotten they'd lost the ward save. Still, dealing 11 wounds to thick armor is ridiculous.

  • Wow, this was an interesting one. I was, admittedly, probably more petulant than I should have been over the start of the game...the deployment, hellcannon's turn 1 rampage, etc., but I got over all that when his general's unit fled. At that point, I felt like I could pressure him enough to contribute something to the game. All in all, more luck went my way than probably should have, and the game was only as close as it was because of his knights errant. In the end it was a very fun game.

  • excellent bat rep man, I've really learned a lot of strategy because of you man keep up the good work bro.

  • Another great BatRep!

    Ralph

  • Always nice to watch a battle report from you, OnceBitten, and I hope you enjoy doing them, because if you do, i'll keep watching them :)

  • Also, a house rule I would like to see implemented (maybe at Buckeye) to win a game, you need to score 10% of the points of the game more than your opponent. So a 1000 point game is won if you beat your opponent by 100. But a 2500 point game requires you beat him by 250 points. It increases the ranges for draws, but points are easier to fling around at higher points, in my opinion. Finally, those warriors with two characters are definitely a death star if they can womp 11 knights with ease.

  • @mobiusprimal 11 T3 knights with no ward save. We both know that even a chosen deathstar (and these were just normal warriors, mind) can't wipe out a unit of Bret knights with a 5+ wardsave. I got lucky because they had fled earlier in the battle. With all those strength 7 and 5 attacks, it would have been more ridiculous NOT to wipe out 11 guys with a 4+ wardsave.

  • @shakedown47 Plus, I think there were only 9 knights. Two were killed earlier in the battle from magic...

  • Transformation of Kadon meta-strategy: If the enemy won't charge you because your mage is a dragon or manticore, and doesn't dispel it in his turn, don't charge. If you get in combat, he might dispel you, and you could miss the recast of the spell. Meaning instead of a monster, you're fighting with a flimsy mage. Here's a tip, fly up to the flank and breathe on him. The risk of him dispelling your beast is less, and the template is nearly always better than rolling 2D6 in combat.

  • @mobiusprimal After watching the batrep I realized I should have charged on the turn following the manticore's arrival. One of three things would have happened: Sorcerer challenges, manticore accepts, which mitigates manti's damage output; sorcerer challenges, unit champ accepts, manticore locked out of fight altogether; sorcer challenges, OB inexplicably declines, send manticore to back. Marauders can handily beat unbuffed men-at-arms in a straight up fight, and he's no longer steadfast.

  • looks like you had a great game! Those Knights Errant just wanted to give the Warriors a piece of their mind eh? Good game, the back and forth was crazy. BTW, that is a nice looking Giant!

  • Great game, well played by chaos and it proves that you should never give up even if things seem hopeless. Thanks

  • Sweet report OB, it's inspiring watching these while I paint up my orcs.

  • wow intense report, soo many chances for the game to end (points wise) gotta love warhammers unpredictability sometimes :P

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