Added: 2 years ago
From: Carnevil66
Views: 4,567
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  • Total Chaos and Project Vega, who ll be the best?

  • some of project vega resources can be in skulltag? (like shaders...)

  • Scourge of Armagon... Hell yeah.

  • Finally A Fast Paced Quake Like yet Colourful, creative, fun looking game amongst a slue of graphic enphasising 'realistic' wargames. And A juicy Metal Sound track to back it. Great job!!!!

  • 3d models or sprites?

  • There's a new screenshot at the link in the description!

  • Just to let you know man if its good you better put a patent on it if you decide to sell the first 3 levels or someone will steal it and claim credit

  • will this ever get released? its been over a year now

  • @DemonSoul89 Yeah, it will. We're putting together a 1 level demo for QuakeCon, and then this fall we'll have a 3 level pre-alpha for sale/donations to help finance the whole game. But new stuff is coming soon!

  • @Carnevil66 HORAY!!!!!!! :)

  • hmmm...not doom engine ?

  • cartoon shading like.....darn i forget it

  • @vikocho123 Cel-shading may be the term you're looking for!

  • @Carnevil66

    yeah,any forum alive for this project ?

  • @vikocho123 The forums for this are located at skulltag . com/forum

  • @Catman847

    wait isnt skulltag moved to .net

  • Will this Support Multiplayer like DM, TDM, CTF, etc.

  • @Btushinsky83 Probably not, I'm afraid :( This is our first game, so we're trying to keep the scope somewhat limited since we don't have a lot of resources. Eventually, we'll expand into that sort of thing, though!

  • looks great, and of course i love the doom feel. oh and wikipedia tells me that bobby prince is workin on it, is this true??

  • @vinhex It's true :) He's been working on sounds so far, and has been giving me suggestions for how to improve the sound system. Needless to say I'm very pleased with how the game sounds so far :)

  • I heard you changed the pistol's design... Again.

  • @Alieneks It's actually totally from scratch made by me. If using it interests you, hit me up at bmc431@gmail.com.

  • This looks sick, add some exploration elements and it will be awesome.

    One thing though, I believe "Last Bastion" is already taken.

  • I love unrealistic shooters :) PLEASE keep the final product cell shaded...

  • Sexy.

    How much of the engine did you make yourself?

  • @correip Thank you! It's all from scratch.

  • This looks fucking amazing. Excellent.

  • Hey! Some questions about the game:

    1. What other kinds of weapons can we expect? Like scifi-ish futuristic weapons or just stuff like pistols, shotguns, rocket launchers etc.

    2. Is the theme just going to be robotic/technology or are there going to be other themes for different levels?

    3. Any sort of multiplayer?

    4. Not really a question, but I love the cell-shaded style :P I hope you're keeping that!

  • @TheBrokeGamer Hey! To answer your questions:

    1. Yeah, there's going to be futuristic weapons. The pistol and shotgun are the game's more standard and clear-cut weapons, so we did them first.

    2. There's going to be plenty of different environments. The game is split into 3 episodes, and each episode takes place in a very different environment.

    3. Unfortunately, not in this game.

    4. Thanks! :) Glad you like it! We're definitely keeping it! It looks even better now that it does in this video! :)

  • Please make it so there is a flag to turn off reloading.

  • Comment removed

  • .....

  • @CyborgTournament XD I found later that's a project worked from scratch (Not skulltag)

    I found the "Project Vega" page into a Skulltag Link and for this reason i was confused.

  • Why don't you try to make the game open source?

  • Looks a bit like doom

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  • :(

    wtf noooooooooo

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  • ZOMG HARDEST BOSS MONSTER EVER!

  • @reddude631 We've really put a lot of work into it since the QuakeCon demo. ... unless we didn't :P

  • Well, it moves now! And disappears when you kill it! That's something...

    You still killed it in one shot.

  • omfg u stule teh doomphear frun skulltag lol the dev gunna bemad.

    Quick question: Does the movement code preserve your momentum when you leave a moving object?

  • @Firewolf269 I know, I'm such a bastard for ripping myself off! And no, it doesn't preserve your momentum. That might be interesting, though.

  • Absolutely stunning!

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