is there any plugin for any 3d major application to import 3d object and camera movement so we can render occlusion pass this way ? Using GPU instead of CPU.
hey u can take a caracter from blender and use in other programs? or use other stuff and add to blender? like this program... ZBrush if u sculped some nice body parts then u cod add it to Blender and shortof make a movie that wold kick ass!
Arkano22 is correct, this is just a demo from a chapter in GPU Gems 2, pick it up, and read it. It is written by Bunnell when he was at Nvidia. It is not SSAO, it is not pre-baked texture based (huge memory).
Put some pants on.
ArcadeGames 8 months ago
OMG a naked golem.
xxELFOXYxx 8 months ago
better of baked, quicker in game engines
IllusionVFX 8 months ago
Nice buttcrack
FirebirdBeats 1 year ago
nicee!!!!did u made that or did u use an other soft for the ao map?
houdini3dLegend 1 year ago
loks like the boggie man in the night mare before x mas
matane993 1 year ago
Wwell Cryengine 2 has implemented realtime AO into there enviroments........then again Cryengine 2 has pretty much everthing (except physics) perfect
JuniorProducer1996 1 year ago
@JuniorProducer1996 Have you played Metro 2033... see that graphics own crysis :D
LikeAVideo 1 year ago
@LikeAVideo
....not really......
plus it takes place underground in nuclear radiated Russia.....you cant really compare their graphics
JuniorProducer1996 1 year ago
Bad thing only a developer can do this kind of effects, why not make it easy so anybody can use it?
osmodivs 1 year ago
@osmodivs what do you mean? why can't you use it? it's in blender... and blender's free
ghost2ber 1 year ago
ASS
kyonmanaka 1 year ago 23
Nice butt =D
RemixXFX 1 year ago
TUTORIAL
MRJDS2K10 1 year ago
hi there,, ? what engine have you used for your demo?
digimikeh 2 years ago
I love the ambient occlusion effect on it's own. It almost feels creepy in a sense :)
chaOsMastaGuru 2 years ago
Imagine an entire room in real life like that! Epic...
Blacklemon67 2 years ago
This has been flagged as spam show
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kraizer40k 2 years ago
Comment removed
voxtelnismo 2 years ago
Cannot remove / - is a directory.
It's -rf you idiot.
cyborgtroy 2 years ago
This AO can be baked, and mapped to models as dynamic texture
SunshaftStudios 2 years ago 18
Interesting, gonna note that one for reference
mrjimmyos 2 years ago
They should make it for blender 2.51 that when the AO is baked, it has alpha so it can be applied ontop of a texture...instead of this grey crap.
tek5828 2 years ago
@SunshaftStudios yeah but thats old shool, now we just do a full on realtime AO no need for baking
15Protech 1 year ago
is there any plugin for any 3d major application to import 3d object and camera movement so we can render occlusion pass this way ? Using GPU instead of CPU.
mayorc 3 years ago
hey u can take a caracter from blender and use in other programs? or use other stuff and add to blender? like this program... ZBrush if u sculped some nice body parts then u cod add it to Blender and shortof make a movie that wold kick ass!
xXPODJXx 3 years ago
yeah 3ds is used for most stuff, I believe Blender imports and exports that
cyborgtroy 3 years ago
you can even create maps for video games
Blinkwing 3 years ago
What the hell 3ds you're referring for mesh format ?
Obj is not supported ?
Is the program downloadable somewhere ?
mayorc 3 years ago
dude what specs ??
sithlordutkarsh 4 years ago
holy crap is this shader based?
AxiomCrux 4 years ago
yeah I think this is SSAO. It fakes ambient occlusion maps in real time based on data from the Z buffer
cyborgtroy 3 years ago
No, this is not ssao. It computes per vertex AO in realtime, using a disc-based representation of the models, and then displays it using a shader.
arkano22 3 years ago
O_O If you say so.
cyborgtroy 3 years ago
Cyborgtroy:
Arkano22 is correct, this is just a demo from a chapter in GPU Gems 2, pick it up, and read it. It is written by Bunnell when he was at Nvidia. It is not SSAO, it is not pre-baked texture based (huge memory).
jmssun 2 years ago