Added: 9 months ago
From: TheDude3585
Views: 4,289
Sort by time | Sort by thread (beta)

Link to this comment:

Share to:

All Comments (17)

Sign In or Sign Up now to post a comment!
  • Wow! Thanks you!

  • why do you bother modelling if you already have te gnome on there in 3D and what does baking textures mean?

  • @marneebox @marneebox The purpose of this video was to decimate the polys so its easier to build for making it a papercraft model. This method I show is kinda old now and I should do a new one. I would change a lot of things in the video. Baking textures pretty much burns the texture onto the model. Here is a better tutorial that came out after I made this.He explains it very well.

  • @TheDude3585 At blendtuts . com he has a video on normal and texture baking.

  • @TheDude3585 where's this tutroial link?

  • @marneebox Tutorial on baking and normal mapping? Its here blendtuts . com

  • @TheDude3585 anyway, how did you get that gnome model onto blender did you make it yourself or did you import onto the program?

  • Nice tutorial! But you could snap the low-poly mesh precisely, if you pressed Strg+D, then "X", then e.g. "1" when copying it and then, to snap, "G", "X", "minus", "1"(negative of same value as before)

  • @EiriKatana Yea, that's what I do >.>

  • isn't it the music from Fallout 3?

  • @AnKlMa Ya its from Fallout. Glad u like it. I do a few things different now from when I recorded this video. For one I make sure in the materials tab that I check Shadeless. Doing your own UV unwrapping is probably better as well. Make sure you save the texture image file after it bakes so you dont lose it it.

  • nice one!

  • Nice work Dude ;-) Not sure about the music! Makes that gnome seem quite sinister!

    Question: Do you think it's "better" to decimate a high-poly model, or create a low-poly model to start with?

  • @richardhawkes The music was is from Fallout. I just added it cus that gnome is ripped from the game so thought I would add something fallout related. Do I think its better to decimate a high poly or create a low poly. Well this was mainly done so that I can rip a model from a video game and make it have lower polys for papercrafting. Im not a pro when it comes to Blender so there might be even better ways. The texture most the time need a lot of fixing I noticed after doing this method.

  • Rendering would be for a whole different tutorial. Come on man and is that is how u ask for help? kids. Anyway Blender Cookie has some good vids. They got how to use LuxRender and others. The internal render that Blender has is easier to deal with the other ones but doesnt give a realistic look.

  • F12 to render image.

  • how do we render this shit?????

Loading...
Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more