I know that... to some extent. What I meant is that, if you let the river return and hit this switch, nothing happens. That switch only works if the river is already fully drained, essentially resetting the timer. It's possibly a bug.
It is indeed similar - it's a game play mechanic present in games with constant acceleration and the character having a special skill that reduces gravity. You fall at the higher acceleration rate and you go back up, using the special skill just before bopping something, at the reduced acceleration. The formula "(EndSpeed-StartSpeed)/2*(EndSpeed-StartSpeed)/Acceleration" tells you that, with reduce acceleration and no net speed change, you'll cover more distance.
Re, "not sure what that does" at about 8:28 in the video, that's one of two switches that drains the river/dam for a minute.
RobRendahl 1 year ago
I know that... to some extent. What I meant is that, if you let the river return and hit this switch, nothing happens. That switch only works if the river is already fully drained, essentially resetting the timer. It's possibly a bug.
ulillillia 1 year ago
what i'm seeing in this video looks alot like what you've described in your other video as knuckles' "glide hop." is the technique at all similar?
Zeavo87 1 year ago
It is indeed similar - it's a game play mechanic present in games with constant acceleration and the character having a special skill that reduces gravity. You fall at the higher acceleration rate and you go back up, using the special skill just before bopping something, at the reduced acceleration. The formula "(EndSpeed-StartSpeed)/2*(EndSpeed-StartSpeed)/Acceleration" tells you that, with reduce acceleration and no net speed change, you'll cover more distance.
ulillillia 1 year ago