I notice in a lot of games on characters where their elbows and knees bend, it squishes weird. Good example is at 3:17 when he's bending her arm. The crease of her elbow goes in and that's always looked so weird to me. Isn't there a way to fix that?
@mars8808 you have had four weeks to contemplate that question, in this time you must of learned that the word Adobe is just a company brand and under that there are many products from Adobe, Also not a word that's been mentioned regular "MAYA" this could be a clue to one of the question's you asked !
I really like your animation topology, I am very interested in how you did your smart system you called "dampening mechanism" for the knee and elbows. It's just genious, I had so many problems with joint snapping straight, it is so frustrating...
Please kindly enlighten me with your knowledge, you would help me enourmously !
Okey i kinda laughed when you pulled our bone forth and back xD But really nice character though i myself wish to make some cool 3D character sometime but Maya is so freakin hard!
@dwagothegod Just let it flow naturally to you, don't push it, don't be wanting to do some cool tricks asap. One first has to learn how to walk before he starts to run. It will come to ya. Look at some Digital Tutors vids or better yet, Gnomon Workshop videos (the real production-like experience). They've got some amazing tutorials that helped me at the start. I came from Max, but am soooo glad I switched to Maya.
Thanks for this, its just too marvelous...Can u help with a problem. I think i mistakenly locked my character movement control, so whenever i click on the control, it all goes ashe and unmoveable, please reply me if you have any idea on how to unlock it so its all moveable..Cheers!
would you mind explain me how to set up the "circle curve" on the knee and elbow that helps avoid from IK 's being snap straight which sometimes make weird animation.
hey, what software do u use sir? is it a freeware? coz i'm getting hard time studying truespace 7.6, some of the tools aren't workin' good. pls reply.
Simply amazing.. I was always interested in 3d animation, gaming, design etc. So what do u do next with this sell the shell to someone and can u program it??? Just very curious.
Hi, I am at the modeling stage for my character (with clothes) that will soon be rigged and then animated... and I want to ask you if I should have different parts of the character's body such as the head, torso, arms, legs, shirts, pants, etc. separate? or is it better to have all the body parts connected, and have geometry with nCloth as the clothing for the character? Which would work better and faster for rigging and animating? Thank you.
When I first set this up from scratch it took me a month or so of experimenting to get it functional... then there were refinements over the rest of the development cycle and with each future project.
does maya take a long time to figure out? or is it user friendly for people that really want to start animating but dont know how? how long did making her take?
As my tutor said on our first day of 3D; the Maya interface makes Photoshop look like a picnic. You can download the education version and the tutorials that go with it, but it's not exactly something you learn in a weekend...
I love Maya... I came over from Max and was initially skeptical, but now I think it's much a more flexible package. In my current position I'm using Max again... and slowly learning to love it again.
I am just in the process of going over to Maya from Max. And I agree with that Maya feels more flexible and even faster to work with once you get used to it.
@matthatter808 oyee panita me podrias contestar estas dos preguntitas jeje:D es sobre como creao un cuero humano yasea honbre omujer dodne debo darles y done consigo los plugin de maya 2011 y 3dmax porfavor ayudame xd
Long story, but short answer is: Create some objects that control the feet IK end-effectors; create an object that controls the position/orientation of the hips; make sure those controlling objects are not in the same hierarchy.
Not sure I understand the question. I usually set it up so they'll either move with the character's body or remain placed (planted?) depending on how you set your sliders. That way you can have it either way. Is this what you mean?
yes..that's what I meant! Every tutorial I've read..it says to leave the hands placed...so you can control it's transforms rapidly...but you do as you like..
As darknessrest123 was saying, your setup is good for you while our is good for us. That being said, personally I enjoy rigs that do not have a visible shape-control for ever function pivot. You could easily build in the "toe tap", the ball roll, and the toe roll of the foot into attributes that control null groups. If you'd like I can share this technique (though I'm sure there's a tutorial out there for it already). But again, to each their own.
Your dampening technique seems pretty cool. Would you mind sharing it with us? Also, I hadn't thought about building the FK control shapes inside the main heirarchy and leaving the IK controller outside the main body. Usually I build to "outside" control groups.
pretty good setup, but i enjoy my own personal way. personal is always best though right? yours is best for you, mine is best for me =) mine is pretty similar though
have you guys seen the Mixamo auto-rigger? mixamo.com/c/auto-rigger
you get the basic body rig in less than a minute, a good starting point for the skinning work
taddeoanimation 2 months ago
I notice in a lot of games on characters where their elbows and knees bend, it squishes weird. Good example is at 3:17 when he's bending her arm. The crease of her elbow goes in and that's always looked so weird to me. Isn't there a way to fix that?
XSilverful 3 months ago
@XSilverful You have to paint the weights and custom tailor the deformation vert by vert.
Brotramel 3 months ago
thanks..
parthoborthakur 4 months ago
which software are you using?
markfeolog 5 months ago
which software are you using?
markfeolog 5 months ago
So This is how they make online game character and also 3d porn
MrYu2316 6 months ago
Put Jiggle deformer on the tig 'ole biddies. lol
StephenWebb1980 6 months ago
1:03 :O....
BewusstSINE 7 months ago
Two thing's I'd like to know. What is the program you used? And would it work with Adobe?
mars8808 8 months ago
@mars8808 you have had four weeks to contemplate that question, in this time you must of learned that the word Adobe is just a company brand and under that there are many products from Adobe, Also not a word that's been mentioned regular "MAYA" this could be a clue to one of the question's you asked !
itchcitizen2 7 months ago
Sexy
TheYura1992 9 months ago
Nothing special here, but i really liked your spine combination and a this leg ease out.
:)
matmatej 9 months ago
After i saw the beginning, i skipped right to the animetion : p
(Unfortinately it wasnt there : p)
MrQwerty2524 10 months ago
Dude, you could make your own 3D porn and masturbate to it.
ImpendentSorrowHeart 1 year ago 2
how I cant download that program???
Thebaggy1412 1 year ago
I really like your animation topology, I am very interested in how you did your smart system you called "dampening mechanism" for the knee and elbows. It's just genious, I had so many problems with joint snapping straight, it is so frustrating...
Please kindly enlighten me with your knowledge, you would help me enourmously !
Kind regards,
Lee.
lee4samurai 1 year ago
@lee4samurai I would also like enlightenment on this topic.
jedhunsaker 7 months ago
would like to know if you freelance. please contact me at rafael123_98yahoocom
sburtonjohnson 1 year ago
nice rig
how long did that took to setup?
Teixas666 1 year ago
wow!!!
AlexanderWalleTv 1 year ago
Great now if I ever get some time with a woman I'll know all about the bendy stuff they can do. 1:01 looks especially interesting.
benthurston27 1 year ago
Okey i kinda laughed when you pulled our bone forth and back xD But really nice character though i myself wish to make some cool 3D character sometime but Maya is so freakin hard!
dwagothegod 1 year ago
@dwagothegod Just let it flow naturally to you, don't push it, don't be wanting to do some cool tricks asap. One first has to learn how to walk before he starts to run. It will come to ya. Look at some Digital Tutors vids or better yet, Gnomon Workshop videos (the real production-like experience). They've got some amazing tutorials that helped me at the start. I came from Max, but am soooo glad I switched to Maya.
jolinarcze 1 year ago
This has been flagged as spam show
Nice video!
if you guys want to see more Maya tutorial videos check out my channel! i'll be adding more soon.
Learnmaya1 1 year ago
do you have a detailed tutorial, that explains how to rigg?
karadanianoI 1 year ago
looks like you got a weight painting problem.
The chin is moving while performing the spine rig demonstration..
vfxworld 1 year ago
A really nice and advanced rig, I'd lie to see this character animated! Any videos on that?
Mixamo3DAnimation 1 year ago
The rig is nice and the character is original! Is there a video of this rig animated?
Mixamo3DAnimation 1 year ago
Thanks for this, its just too marvelous...Can u help with a problem. I think i mistakenly locked my character movement control, so whenever i click on the control, it all goes ashe and unmoveable, please reply me if you have any idea on how to unlock it so its all moveable..Cheers!
anthonytwocrown 1 year ago
This has been flagged as spam show
I have maya 2010 I cannot select polygonal faces when I right click and select face. Can somebody tell me what my problem might be?
Echosphere88 1 year ago
would you mind explain me how to set up the "circle curve" on the knee and elbow that helps avoid from IK 's being snap straight which sometimes make weird animation.
i'm having problem cause that.
Thank you
doridarien 1 year ago
Where did you learn to rig and where can I learn?
Xzeion 1 year ago
hey, what software do u use sir? is it a freeware? coz i'm getting hard time studying truespace 7.6, some of the tools aren't workin' good. pls reply.
juanciotomato 1 year ago
It's Autodesk Maya, study real hard for 2 years and you'll be ok :)
utubeDiode 1 year ago
Simply amazing.. I was always interested in 3d animation, gaming, design etc. So what do u do next with this sell the shell to someone and can u program it??? Just very curious.
inkuban 1 year ago
haha...1:03 = Ooga-Chaga! Ooga-Chaga!
GelFeatherweight 2 years ago 3
Hey what collage did you go to to learn this?
Is it spendy?
Sinder2196 2 years ago
Hi, I am at the modeling stage for my character (with clothes) that will soon be rigged and then animated... and I want to ask you if I should have different parts of the character's body such as the head, torso, arms, legs, shirts, pants, etc. separate? or is it better to have all the body parts connected, and have geometry with nCloth as the clothing for the character? Which would work better and faster for rigging and animating? Thank you.
great tutorial btw!
KurosakiIchigo 2 years ago
how do you make something like that i would like to know because all i know is the biped rigging?? plz help
thx if you can
Only1modahk 2 years ago
how long did it take to be done?
luisrosenstock 2 years ago
When I first set this up from scratch it took me a month or so of experimenting to get it functional... then there were refinements over the rest of the development cycle and with each future project.
matthatter808 2 years ago
sex
dogzer 2 years ago 36
agreed!
matthatter808 2 years ago 32
PERV!
>P
lol
Sinder2196 2 years ago
Awesome work!
I want to set up my figure EXACTLY like this, but I am just a beginner when it comes to rigging.
I don't think I can achieve what you have done without looking at the actual model in maya.
I know it is a big ask, but I don't suppose you would consider allowing others to download your rig so that we can really learn how to do it your way.
Either way, thanks for the great video. I love what you have done!
markvansomething 2 years ago
does maya take a long time to figure out? or is it user friendly for people that really want to start animating but dont know how? how long did making her take?
thanks
Ro
TheAbridgingTeam 2 years ago
As my tutor said on our first day of 3D; the Maya interface makes Photoshop look like a picnic. You can download the education version and the tutorials that go with it, but it's not exactly something you learn in a weekend...
leavesandbranches 2 years ago
where do u download it ^_^
xRyanxAG 2 years ago
I love Maya... I came over from Max and was initially skeptical, but now I think it's much a more flexible package. In my current position I'm using Max again... and slowly learning to love it again.
matthatter808 2 years ago
I am just in the process of going over to Maya from Max. And I agree with that Maya feels more flexible and even faster to work with once you get used to it.
Baktor 2 years ago
@matthatter808 oyee panita me podrias contestar estas dos preguntitas jeje:D es sobre como creao un cuero humano yasea honbre omujer dodne debo darles y done consigo los plugin de maya 2011 y 3dmax porfavor ayudame xd
yobani1989 10 months ago
How do you get the feet to stay in place when translating the hip for animation ?
thanks,
Andy
turrican1024 2 years ago
Long story, but short answer is: Create some objects that control the feet IK end-effectors; create an object that controls the position/orientation of the hips; make sure those controlling objects are not in the same hierarchy.
matthatter808 2 years ago
@matthatter808 just sticky it?
xZedd 1 year ago
@matthatter808 Wouldn't setting the IK to Sticky suffice?
jedhunsaker 7 months ago
how do i download this rig thing
cloidegreene 2 years ago
How do you get other objects like her shoes or bra and gloves to work with the body rig?
CodenameLegacy 2 years ago
This has been flagged as spam show
hey see this.. looking amazing 3d library!!
remove spaces please and enter the following link in address bar :
youtube . com / watch?v = Y7Lkr5fjpiE
vikastoxik 2 years ago
don't you prefer to have the hands planted?
roxonogueira 2 years ago
Not sure I understand the question. I usually set it up so they'll either move with the character's body or remain placed (planted?) depending on how you set your sliders. That way you can have it either way. Is this what you mean?
matthatter808 2 years ago
yes..that's what I meant! Every tutorial I've read..it says to leave the hands placed...so you can control it's transforms rapidly...but you do as you like..
roxonogueira 2 years ago
Why not have your cake... and eat it too??? :)
matthatter808 2 years ago
did you paint weights on this?
makemedance32 3 years ago
Yes, but I didn't spend any time on it really... I just got it to a point where it would show off the rigging OK.
matthatter808 2 years ago
Me again, stupid limited character count.
As darknessrest123 was saying, your setup is good for you while our is good for us. That being said, personally I enjoy rigs that do not have a visible shape-control for ever function pivot. You could easily build in the "toe tap", the ball roll, and the toe roll of the foot into attributes that control null groups. If you'd like I can share this technique (though I'm sure there's a tutorial out there for it already). But again, to each their own.
dougH84 3 years ago
Your dampening technique seems pretty cool. Would you mind sharing it with us? Also, I hadn't thought about building the FK control shapes inside the main heirarchy and leaving the IK controller outside the main body. Usually I build to "outside" control groups.
dougH84 3 years ago
Hey... I'll try to get something together... or if you want, I can just describe how it works in writing???
matthatter808 3 years ago
Whatever is easiest for you. Though I'm sure more people with benefit if it's in video form :)
dougH84 3 years ago
pretty good setup, but i enjoy my own personal way. personal is always best though right? yours is best for you, mine is best for me =) mine is pretty similar though
darknessrest123 3 years ago
hey how did you make that hand thing you did? where you can make the hand stick to that othere icon.
dragonballzgt1989 3 years ago
Nice demonstration....
Shoujoboy51 3 years ago
where can find tutorial how to rig this way. I just know how to set up bones and IK with arms and legs
sigutis123 3 years ago