Added: 4 months ago
From: iforce2d
Views: 221
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  • Very interesting approach to liquid simulation! I myself have been thinking about how I might go about simulating liquid without going the cliche and CPU-eating route of particle or wire-frame representation.

  • @Griffin24689 wire-frame? not sure what you mean by that but it sounds very much like what I am doing here. Google "Fluid Animation with Explicit Surface Meshes" for a paper that gave me some ideas.

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