Ah one more! The animated biped jumping, did you use the move tool in the Biped tool section? Selecting the Bipeds primary bone? (the diamond inside the pelvic bone to adjust the position) and just animated the moves in the air?
@Corkyman22 Yeah, I used the move tool and moved the diamond inside. And I animated the moves in the air, yeah :) This is old though. Please check out my newest which has the Counter Strike characters involved.
Hey man, great stuff! I'm an avid user in 3ds max, I know quite alot, but when it comes to biped animations..that is something I really need to work on...and practice more. A couple of questions, did you anchor the bipeds feet? And as far as the lightsaber did you just parent the object to the bipeds hand? Thanks.
@ultimatedude Thank you :) That wasn't really the final version, I had one that was better than the one uploaded. But it got deleted. The things that were different from this version and the better one, was that I added a robe to the one with the red saber, and navigated the lights to "clash" in the right places.
I added glow effects to the saber itself through environments, and applied glow to the ID number for the material I used on the saber. 100 Illuminated.
I was using the following method: create the saber, as a cilinder, then add a glow effect shader (mental ray). I've used the Glare shader to make it be shown after rendered. I am actually using the motion blur, but with this method, the center (that should bee always white). changes to the glow color, and the glow disappears.
@ZeElias18 I used the simplest method, you right click on the light, and you should see an option that says "motion blur" or something, check that, and you're good to go :) I used this without mental ray, If i would've used mental ray, i'd enable motion blur it through the rendering tab.
Ah one more! The animated biped jumping, did you use the move tool in the Biped tool section? Selecting the Bipeds primary bone? (the diamond inside the pelvic bone to adjust the position) and just animated the moves in the air?
Corkyman22 2 months ago
@Corkyman22 Yeah, I used the move tool and moved the diamond inside. And I animated the moves in the air, yeah :) This is old though. Please check out my newest which has the Counter Strike characters involved.
Xepheriel 2 months ago
Hey man, great stuff! I'm an avid user in 3ds max, I know quite alot, but when it comes to biped animations..that is something I really need to work on...and practice more. A couple of questions, did you anchor the bipeds feet? And as far as the lightsaber did you just parent the object to the bipeds hand? Thanks.
Corkyman22 2 months ago
@Corkyman22 I parented the lightsaber to the hilt itself, using the 'Link Constraint' tool.
Xepheriel 2 months ago
use Blender for the win! xD
ThePhantomPictures 5 months ago
That was pretty intense
FunorbClanUnited 11 months ago
Nice, looks very nice and smooth
ultimatedude 11 months ago
@ultimatedude Thank you :) That wasn't really the final version, I had one that was better than the one uploaded. But it got deleted. The things that were different from this version and the better one, was that I added a robe to the one with the red saber, and navigated the lights to "clash" in the right places.
Xepheriel 11 months ago
I finally surrender to the video post glow, which I was avoiding cause I don't like how it looks. I think you used a different method, what was it?
ZeElias18 1 year ago
@ZeElias18 I right clicked on saber itself, went to properties and i checked the "Motion Blur" option
Xepheriel 1 year ago
@ZeElias18 I misread what you wrote to me.
I added glow effects to the saber itself through environments, and applied glow to the ID number for the material I used on the saber. 100 Illuminated.
Xepheriel 8 months ago
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ZeElias18 1 year ago
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ZeElias18 1 year ago
This has been flagged as spam show
I was using the following method: create the saber, as a cilinder, then add a glow effect shader (mental ray). I've used the Glare shader to make it be shown after rendered. I am actually using the motion blur, but with this method, the center (that should bee always white). changes to the glow color, and the glow disappears.
ZeElias18 1 year ago
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ZeElias18 1 year ago
Comment removed
ZeElias18 1 year ago
How do you make the light trail of the saber?
ZeElias18 1 year ago
@ZeElias18 I used the simplest method, you right click on the light, and you should see an option that says "motion blur" or something, check that, and you're good to go :) I used this without mental ray, If i would've used mental ray, i'd enable motion blur it through the rendering tab.
Xepheriel 1 year ago
@Xepheriel Forgot, right click and click preferences
Xepheriel 1 year ago
@Xepheriel Thanks
ZeElias18 1 year ago