@d1v4dPwnz It preety much means just low detail. And high polygon means greater detail. Like take gears of war for example that game is high polygon count. And then take a game like san andreas its low polygon count. Not because they were lazy its because the ps2 can't run high polygon graphics but the xbox and xbox 360 could. Thats why they have better graphics and different looks to them. And as tech keeps changing and getter bigger and better it means more detailed things.
not bad but one thing is disturbing me, she got a male shape, you should know human anatomy at least a little when creating human 3d model, on one of the first difference between men and women shape is that hips of women are larger than the shoulder and for men it shoulder larger than hips
very nice low poly model this could work in a game if this was made for a game. But my only concern is the shoulders are to manly like but otherwise great job
Watch a Pre-January 8th copy of Inception. Listen closely when the actors say imagine, reality, and safe, or point pistols. You'll hear the words, Loughner, offin' her, part of the word Giffords, and much more. Some even say they hear, do it.
Guys character models are now usually sculpted in models like zbrush or mudbox then after a high poly model is produced they normal map it and then use it on a low poly version on said model the more you know ....
This is good work. Only the fall in front isn't too realistic. Nobody woman dos not fall in your bust, we first use the hands. This is logically and instinctively. You can think about this.
Everyone always hates on female models' shoulders heh..its low poly, I am sire her ass ans shoulders etc get smoothed. Give her a ghetto booty man cmon! lol NICE WORK btw =]
@T3allam high poly will contain more detail, a low poly model is made from a small amount of faces/sides and takes less memory and less time to render.. whereas high poly will have an increased amount of faces and detail
@Znistus It's 3 years old so completely outdated especially if it's a lowpoly character, I didn't see the date when I made my comment.
It's skinned with BIPED (which is completely useless, almost) so unless you modelled after the biped skeleton you can't get a good skin for it, I assume this is just basic weighted to a biped and used motion capture files on it =p
Hi. Aprox by the year 2020 a laptop will reach the human brain potential for processing data which means that there is a huge market waiting for hundreds of billions dollars to be sold or invested in humanoid robots and intelligent systems and the beginning of the bigger industry ever maid in human history. Search on Google luisbeck007 you will find the most complete humanoid robot list in the World, good information and interesting issues.
It all depends on how much you've STUDIED animation, which is important for building a sense of what needs done, how well your model has been rigged, and how much time you're willing to spend.
and the boobs are unrealistic... at that size and no jiggle...(that is one of my observations of a woman in real life) so that kinda sucks or the bra really hold in XD
This comment has received too many negative votesshow
How do you add the weapons? and the way you add them, can they be used to games, so you can change them out with different weapons? i mean instead of having 2 animations for bow1 and bow2, then you can change 1 animation, so it can change the bow1 and 2?
Well, of course he can't. That why people prototype everything on paper first.
I think the main problem with his animation is that he is a bit too conservative with the key positions, so she looks rather stiff. What he needs to do is stretch her out a bit more as she swings. The gestures just aren't aggressive enough.
just a small comment the girl isnt correctly using the swords and some of the attacks arent convincing, as in too weak looking, you dont just pull your arm when you are slashing with a sword, you put the body weight of the side you are attacking with on the forward foot and use your shoulder and back to add momentum
just make the hits and stuff with more oomph, have the girl put her body into it more, you use your entire body down to your hips when you swing and punch, even flat kung-fu punches
NURBS are pretty much only used in computer aided design, manufacture, and engineering, which, of course, fits what your dad does. But for characters? Or GAMES?? Seriously? That's not even a possibility right now.
Polygons are used for EVERYTHING except what I just listed, and if you can't name any software that uses polygons then you're clueless (3dsmax, Maya, Softimage XSI, Blender, Lightwave etc. etc.). I'd advise reading up a bit before you try to give people advice.
It seems Youtube doesn't let you post links for me to show you an example, so search "shrek making of", click the first video ("Making of do filme Shrek"), then go 22 seconds in. Obviously polygons.
@JonathanTheHarris I do see your comment is one year old, just wanted to say NURBS can be used quite efficiently on games actually, for PS3 for example, some main characters push 100,000 polygons so say, a 10k poly char can be NURBS'd with one literation!
As for crowd simulation and enviroment, lol gl hf with nurbs
@LasseLundster hahahaha, are you serious? the characters modeled for todays games are poly modelled to high quality then that normal map info gets put onto the lower res model, they dont use nurbs in game characters wierdo, and IF something was modeled in nurbs then it would be converted to polys anyways for the game engine...
Characters for games are always modeled in polygons. You can get the same curve effects just by smoothing the mesh. Add a program like Zbrush into it and you can archive some great things. Reason why you use polygons for game characters? BECAUSE POLYGONS RENDER FASTER THAN ANY OTHER METHOD! Also everything you model ultimately gets rendered as POLYGONS. So, in other words it does not matter nurbs or polygons. It will always be converted to polygon at render time.
Aside from what shortgoober said, modeling character with polygons is generally a lot easier than NURBs, even for non-low poly purposes. There's no need to worry about faulty blends, detail can be localized (don't have to add isoparms which propagate detail and complexity through the entire model, etc).
Very nice animations. The character, well, I like the legs, and the arms are okay, but I think you could put a lot more work into the hair. How low poly is this, anyway? I mean, wow, the face looks nice.
Said me...HOW did I put a ....head and a torso???? because.....for put hair...these 2 objects are to be...for separate no???? or no??? how did you make hair to your model????
This is great! the movments looks perfect! Especually the handgun. (I didn't really like the fighting one thoush, she was standing too square. I'd love to see a 360 wireframe.
Not bad at all. Just looking for some advice if its ok with you? I want to get into the games design industry in this particular field (Modelling, Art, Animation, Rigging, etc) and I was just wondering if you have any tips?
I'm on Games Design degree course at Wolverhampton Uni and I feel they have barely scratched the surface with this stuff (it's a fairly new course).
Nintendo 64 graphics lol
jdubofficial 3 months ago
horror
mohitistoocool 3 months ago
No clothes next time
sosodevious 5 months ago
What's low poly mean
d1v4dPwnz 6 months ago
@d1v4dPwnz It preety much means just low detail. And high polygon means greater detail. Like take gears of war for example that game is high polygon count. And then take a game like san andreas its low polygon count. Not because they were lazy its because the ps2 can't run high polygon graphics but the xbox and xbox 360 could. Thats why they have better graphics and different looks to them. And as tech keeps changing and getter bigger and better it means more detailed things.
halo6534 5 months ago
@halo6534 thank you ;)
d1v4dPwnz 5 months ago
@d1v4dPwnz No problem.
halo6534 5 months ago
not bad but one thing is disturbing me, she got a male shape, you should know human anatomy at least a little when creating human 3d model, on one of the first difference between men and women shape is that hips of women are larger than the shoulder and for men it shoulder larger than hips
WarDwarf101 7 months ago
Armor and kungfu please.
destrierofdark 7 months ago
What is the poly count?
MidoriGal17 8 months ago
FAAAAAAAAAAAAAAPPPPPPPPPPAAAAAAAAAAAAAAGEEEEEEEEEEEEEEE
leopower7 8 months ago
LOL
coollegs307 9 months ago
I never get likes
Drunkenpig221 9 months ago
@Drunkenpig221 here's one for you, buddy.
christianfff 8 months ago
very nice low poly model this could work in a game if this was made for a game. But my only concern is the shoulders are to manly like but otherwise great job
perferstrategy 9 months ago
i wonder what other toys she has
bIuecrimson 9 months ago
POPEYE
Deyvis1907 9 months ago
This has been flagged as spam show
Watch a Pre-January 8th copy of Inception. Listen closely when the actors say imagine, reality, and safe, or point pistols. You'll hear the words, Loughner, offin' her, part of the word Giffords, and much more. Some even say they hear, do it.
jamestargetedindiv 10 months ago
runescape moves. + sims creature =p
Tarjeiks 11 months ago
Guys character models are now usually sculpted in models like zbrush or mudbox then after a high poly model is produced they normal map it and then use it on a low poly version on said model the more you know ....
rancorx 11 months ago
lol the last one looks like finalflash in DBZ :D
NinjaBoyFuto 1 year ago 8
@NinjaBoyFuto LOL OMG IT DOES
rancorx 11 months ago
Sims 3 lol
LukizHarDDnace 1 year ago
what skills?
johanstone 1 year ago
@johanstone you try it you moron!
ethanashton 1 year ago
@johanstone lol you troll you +1 internets for you
rancorx 11 months ago
1:43 that hurt a lot xD
sinoalpha 1 year ago
This is good work. Only the fall in front isn't too realistic. Nobody woman dos not fall in your bust, we first use the hands. This is logically and instinctively. You can think about this.
03senga 1 year ago
no bra no bra!
fury3600 1 year ago
How many faces are there tops in a low poly character? Because i'm doing one but I don't know if I have to many faces
iceman2792 1 year ago
there is a differences between a guy and a girls face
Hackinghacker125 1 year ago
lol shes weird
pedrocollares 1 year ago
she looks like a shemale
dongerado 1 year ago
Awesome. You had her do like every game motion ever.
bs321321 1 year ago
Everyone always hates on female models' shoulders heh..its low poly, I am sire her ass ans shoulders etc get smoothed. Give her a ghetto booty man cmon! lol NICE WORK btw =]
Jtrip2133 1 year ago
if that's lowpoly
how does high poly look like?
T3allam 1 year ago
@T3allam high poly will contain more detail, a low poly model is made from a small amount of faces/sides and takes less memory and less time to render.. whereas high poly will have an increased amount of faces and detail
xEquinoxXx 1 year ago
better then sims! xD Nice job.
bgfilms06 1 year ago
This was.. Bad.
Skinning is WAY more than just importing a character, placing a biped under it, throw on skin modifier and use motion capture..
LasseLundster 1 year ago
this. skinning(or rigging whatever you call it) looks bad.
quadraxas 1 year ago
@quadraxas Understand what you are talking about before you bad mouth someone else's work.
Brotramel 1 year ago
@LasseLundster it is not bad it could use some work in the croch area. Look at the knees and elbows. looks good.
Znistus 1 year ago
@Znistus It's 3 years old so completely outdated especially if it's a lowpoly character, I didn't see the date when I made my comment.
It's skinned with BIPED (which is completely useless, almost) so unless you modelled after the biped skeleton you can't get a good skin for it, I assume this is just basic weighted to a biped and used motion capture files on it =p
LasseLundster 1 year ago
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Hi. Aprox by the year 2020 a laptop will reach the human brain potential for processing data which means that there is a huge market waiting for hundreds of billions dollars to be sold or invested in humanoid robots and intelligent systems and the beginning of the bigger industry ever maid in human history. Search on Google luisbeck007 you will find the most complete humanoid robot list in the World, good information and interesting issues.
luisbeck007 2 years ago
nice :D
a little tip on the crossbow though: crossbows have a straight FORWARD recoil, not back and up
Hyshinara 2 years ago 2
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what program did you use to make the model and weapons and stuff?
im interested in programming and i'm mking a game
i need the animations
also can you customize the clothing and hair?
thanks - future millionare
mgs1234567890 2 years ago
please give me link to this model.
lukas00754 2 years ago
=D Lol Silicon boobs not shaking when moves =P
rupluttaja 2 years ago
May we please see the wireframe of this model?
I'm always trying to make my topology better, so seeing the topology from a model that works well always helps.
JohnWestMinor 2 years ago
It all depends on how much you've STUDIED animation, which is important for building a sense of what needs done, how well your model has been rigged, and how much time you're willing to spend.
JohnWestMinor 2 years ago
why no boob jiggle ha lol
razzmire 2 years ago
lol, i like how that what you were looking at
justill45 2 years ago
Such animation won't take long... Though you must rig your character perfectly, which takes a lot of time.
JudicatorMX 2 years ago
there are programs now that did not exist when this video was made that give breasts natural movement, but for when it was made it is excelent work.
kenclark1942 2 years ago
This has been flagged as spam show
Poser is for uncreative nobodies in a basement, often oversexed litle boys and girls who like dressing up pre-made barbie dolls.
iswygfm 2 years ago
Nice work, and animations, 6 / 5 stars..
digimikeh 2 years ago
six out of five is a fantastic score.
EssieP 2 years ago
made in 2006 and it still looks good lol.
looks like we havent made much progress
thelasthallow 2 years ago
That looks terrible, Look at crysis. I mean sure most people bought crysis just to say this. "Yeah, it runs. I'm done."
Kracg999 2 years ago
did u read what u typed before u pressed post?
ExtremeGam3r64 2 years ago
she looks pretty good... but she looks like she has some male parts in it
DaVietPride 2 years ago
too much arm muscles lol
IllegalMavamaarten 2 years ago
she look like she is wearing a cup or has a dick too
DaVietPride 2 years ago
and the boobs are unrealistic... at that size and no jiggle...(that is one of my observations of a woman in real life) so that kinda sucks or the bra really hold in XD
DaVietPride 2 years ago
rambo women gone mad! :D
haryss6 2 years ago
Looks like sims ;D
zagzy 2 years ago 2
Does she have... a... a package?
loftenchag 2 years ago
she's got man shoulders lol
bean432 2 years ago 123
@bean432 ...and man hip...
AMYuntold 1 year ago
@bean432 this is because SHE-is-MALE
newmetalnow 9 months ago
@bean432 she's just athletic u fool
LAHrebirth 9 months ago
@bean432 its called an athletic body you fucking douche, women can be strong too. There's plenty of female body builders too
LAHrebirth 5 months ago
@LAHrebirth But the problem is ... female body builders arent female anymore ...
shohchkheh 5 months ago
Is this program the Blender??? Anyway, really cool animations xD
BarrotesDarkPrince 2 years ago
lol yeah its pretty obvious
jamesfish05 2 years ago
Wow,you have skills,your animation is quality.You should do a really cool mod or something,
JosephMelia 2 years ago
This comment has received too many negative votes show
How do you add the weapons? and the way you add them, can they be used to games, so you can change them out with different weapons? i mean instead of having 2 animations for bow1 and bow2, then you can change 1 animation, so it can change the bow1 and 2?
tell if you dont get me-
lakristianla 2 years ago
This is very good!
Could you make some tutorials on how to:
- low poly modelling.
- animation.
- model a character similair to this.
- texturing.
..And tell what program you use :) would this program be able to use in python?
lakristianla 2 years ago 2
if u want a low poly then start with a cube and start doing edge loop and cut some surfaces ;)
probounderxxx 2 years ago
This has been flagged as spam show
Please read this because it acually works!!!!!!!!!!!!!!!!
1.Put both of your hands on your chest
2.Think of someone thatyou like......
3.Tommorow that person will ask you out or say i love you.
4.Heres the catch just send to 5 more videos
CheeseWheel3 2 years ago
This comment has received too many negative votes show
I like the model :) I'm working in character modeling/animation too, take a look at my channel ;)
3D rocks !!!
-nath
Nathanael3D 2 years ago
This comment has received too many negative votes show
omfg its a bloody tranny copy and paste dis if u agreea
deathraider222 2 years ago
u need more work on the groin area
Discipol 2 years ago
actually these animation could work in some rpg games...in world of warcraft some animation looks similar to this
probounderxxx 2 years ago
1:41 WOW!
ALiTUiK 2 years ago
yeah but he cant imagen all the body moves in a punch
it takes lot of work
and when i say alot i mean alot
shilohnouveljoliepit 2 years ago
Well, of course he can't. That why people prototype everything on paper first.
I think the main problem with his animation is that he is a bit too conservative with the key positions, so she looks rather stiff. What he needs to do is stretch her out a bit more as she swings. The gestures just aren't aggressive enough.
ufee 2 years ago
just a small comment the girl isnt correctly using the swords and some of the attacks arent convincing, as in too weak looking, you dont just pull your arm when you are slashing with a sword, you put the body weight of the side you are attacking with on the forward foot and use your shoulder and back to add momentum
just make the hits and stuff with more oomph, have the girl put her body into it more, you use your entire body down to your hips when you swing and punch, even flat kung-fu punches
kakabukkake0 2 years ago 4
the leg gets overextended in the end animation. people in the know can spot that kind of stuff every time.
im intersted to know how many polys u used cus the mesh looks pretty damn good!
DStandsForDynasty 2 years ago
Rawrr!! shes been doing her forearm curls, nice model
porkinmycorkhole 2 years ago
Didn't you model with nurbs?
You'd get a much better result if you did.
IIJazzyII 2 years ago
learning to model with nurbs these days isn't such a good idea, especially if you plan on modeling for a career.
Reason being: nurbs aren't frequently used, it's mostly polygons
hennytehhen123 2 years ago 3
This comment has received too many negative votes show
I think you'll find in every veriety of 3D engineering, be it game design, interior design, engineering, you use nurbs.
I don't even know of a piece of software that specializes in polygons.
My dad is a tutor at the Royal College of Art in london by the way. He teaches 3D CAD (Computer aided design). So I get a lot of information off him.
I'm guessing you know the difference between Nurbs and Polygons, and how Nurbs work. I hope I'm right.
IIJazzyII 2 years ago
NURBS are pretty much only used in computer aided design, manufacture, and engineering, which, of course, fits what your dad does. But for characters? Or GAMES?? Seriously? That's not even a possibility right now.
Polygons are used for EVERYTHING except what I just listed, and if you can't name any software that uses polygons then you're clueless (3dsmax, Maya, Softimage XSI, Blender, Lightwave etc. etc.). I'd advise reading up a bit before you try to give people advice.
JonathanTheHarris 2 years ago 22
@JonathanTheHarris dreamworks uses all nurbs dumb ass
squirtingbuttholes3 1 year ago
@squirtingbuttholes3
I really hope you don't seriously think this Have a look at any Dreamworks making-of video. They use polygons like everybody else in the industry.
Crohbar 1 year ago
@squirtingbuttholes3
It seems Youtube doesn't let you post links for me to show you an example, so search "shrek making of", click the first video ("Making of do filme Shrek"), then go 22 seconds in. Obviously polygons.
Crohbar 1 year ago
@squirtingbuttholes3 Dreamworks uses polys too you dipshit.
charlegamer 1 year ago
@JonathanTheHarris I do see your comment is one year old, just wanted to say NURBS can be used quite efficiently on games actually, for PS3 for example, some main characters push 100,000 polygons so say, a 10k poly char can be NURBS'd with one literation!
As for crowd simulation and enviroment, lol gl hf with nurbs
LasseLundster 1 year ago
@LasseLundster hahahaha, are you serious? the characters modeled for todays games are poly modelled to high quality then that normal map info gets put onto the lower res model, they dont use nurbs in game characters wierdo, and IF something was modeled in nurbs then it would be converted to polys anyways for the game engine...
shutrok 1 year ago
@JonathanTheHarris The Unreal engine supports the use of NURBS in game.
Hritzness 1 year ago
@Hritzness nurbs or nurms because im not eve sure 3ds max has nurbs :l
rancorx 11 months ago
@rancorx 3Ds Max does have NURBS.
Fuchsia5 9 months ago
@Hritzness No it does not dont talk about things you dont know about .
viper08v10 10 months ago
@viper08v10 You're a jerk.
Hritzness 10 months ago
@JonathanTheHarris The entire Shrek sage were all done in NURBS but you are right most things are done with polygons right now.
MdNight18 8 months ago
@JonathanTheHarris Maya focuses on NURB modeling. Just saying.
iMakeEmRageQuit 5 months ago
Characters for games are always modeled in polygons. You can get the same curve effects just by smoothing the mesh. Add a program like Zbrush into it and you can archive some great things. Reason why you use polygons for game characters? BECAUSE POLYGONS RENDER FASTER THAN ANY OTHER METHOD! Also everything you model ultimately gets rendered as POLYGONS. So, in other words it does not matter nurbs or polygons. It will always be converted to polygon at render time.
shortgoober 2 years ago
Aside from what shortgoober said, modeling character with polygons is generally a lot easier than NURBs, even for non-low poly purposes. There's no need to worry about faulty blends, detail can be localized (don't have to add isoparms which propagate detail and complexity through the entire model, etc).
stinky472 1 year ago
Well, the bow animation is completely wrong, but otherwise it's pretty good.
Tendrax 3 years ago
great animation :)
takashy87 3 years ago
Cool. animation is awesome
keltar2007 3 years ago
For a low poly model, this is some pretty nice work! :-)
FargoJ02 3 years ago
Very nice animations. The character, well, I like the legs, and the arms are okay, but I think you could put a lot more work into the hair. How low poly is this, anyway? I mean, wow, the face looks nice.
FantasyJam 3 years ago
she looks to buffed and you should smooth her out
jessicaworks951 3 years ago
Did you ever consider that perhaps the author wanted her to look muscular?
demonikreaper 3 years ago 2
actualy thats not what i meant. I mean she doesn't look smooth
jessicaworks951 3 years ago
Welcome to low-poly models.
demonikreaper 3 years ago 3
wow sweet!
boms 3 years ago
1,000,000 times better than i could model a person on blender. xD
zeldajerk 3 years ago
what proram do you use
rolfern1123 3 years ago 2
Said me...HOW did I put a ....head and a torso???? because.....for put hair...these 2 objects are to be...for separate no???? or no??? how did you make hair to your model????
Maestroshiranui 3 years ago
Lol... Mo-cap this one..
Zoza15 3 years ago
reminds of mount & blade, are you gonna make a game of this?
ahriman2000 3 years ago
its killing me
HuskyRonan 3 years ago
shoulders are too wide...
IsraProductions 3 years ago
I think it's more that the rest of the body is too thin. That's about a correct width for shoulders
TuahShinguru 3 years ago 2
it's a blender?
oskar599 3 years ago
Why is so small fps?
spider853 3 years ago
too sitff
skank3456 3 years ago
im guessing you used mo-cap for the movement.
REA00002 3 years ago
one question...wat program???=Þ
raza838 3 years ago
This is great! the movments looks perfect! Especually the handgun. (I didn't really like the fighting one thoush, she was standing too square. I'd love to see a 360 wireframe.
ScotchTapeWorm 3 years ago
you culd had add the good animation... the one that she takes off her bra
and (starts f#@king some one.... for instance a 3d version of me... or sum random dude idk...)
joke good job
UNiqEz 3 years ago
Cool animations.. but need more realism (a little bit)
spider853 3 years ago
its gunna be a looooooooooooonnngggggg time before i get this good... ~sigh~
rosshildick 3 years ago
u need to make a MMORPG...
Saibot00 3 years ago 3
This has been flagged as spam show
GTFO noob
inricheetos 3 years ago
these look like second life animations - you sure you made them hm?
Soapies 3 years ago
very well animated that was cool
roryh50 3 years ago
Wonderful video! very beautiful
DragonessLife 3 years ago
Está muy bien para un juego, pero el pelo le queda medio raro *-)
Adahamif 3 years ago 2
Not bad at all. Just looking for some advice if its ok with you? I want to get into the games design industry in this particular field (Modelling, Art, Animation, Rigging, etc) and I was just wondering if you have any tips?
I'm on Games Design degree course at Wolverhampton Uni and I feel they have barely scratched the surface with this stuff (it's a fairly new course).
Any adivce would be greatly appreciated. thanks.
hellview666 3 years ago
The face looks like a man's face. She also sort of has man-like body language. Looks more like a trans-gendered person than a woman.
You shouldn't tilt her head forward so much... Make her jaw line shorter.
GhostyFilms 3 years ago
haha yeah does look like man. the shoulder line is wider then the hips. its a she male! i'm sorry that was mean. Keep on working hard!
marktse 3 years ago
SHEMALE.. is wat ya saying?
Poofr 3 years ago
Lame animation idea - used from WoWmodelViewer ? :P LAME :P
vojtaspl 4 years ago
no it's not
MadnessFanW 3 years ago
that was awesome
rne1223 4 years ago 2
a little bit too muscular, in rest very OK model, and great animation.
lee4samurai 4 years ago 2
This one would work really nicely in a lot of games! Not sure how many polys she's got, but I think she might even be feasible for usage in UT2004.
maikerugo 4 years ago
wtf that looks like my science teacher from middle school wow nice man
damstraightness 4 years ago
what is the polycount?
criceto 4 years ago
AWESOME MAN! I Know how difficult is to create and animate a low poly char, and your results are great!
5 stars for U
c4trin4 4 years ago
why do you model just a female i model robots warriors fameus cartoon charateer
hulk2001 4 years ago
cool man, she looks very low poly but animates very well, think you can help me im also learning 3d
good skinning too :)
mephelis 4 years ago
good skinning too :)
mcasual 5 years ago
cool man, she looks very low poly but animates very well, think you can help me im also learning 3d
dudethedreamer 5 years ago