Added: 2 years ago
From: dazzawalla
Views: 81,074
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  • althoug there is a piece on the neck that is missing, is a wonderful job, its a pitty u dont show the lower body of the robot. its awesome!!

  • this video is fucking uncool

  • Это действительно очень здорово. Работа проделана великолепно. И спасибо большое за Free версию.

  • If you put the skin on he will look like Ron Coleman :)

  • WOW! THESE BROAD SHOULDERS!

  • In my opinion T-800's looks more creepy in the face,,but T-600's are more bad ass.

  • geat bravo

  • I dont know shit about texture making or any program but this looks amazing judging by an amateur eye.

  • This is amazing; it's nice to see a terminator model that looks weathered, and not very reflective

  • it still could use alittle reflection on it :) just alittle bit.

  • try to add a chrome to it :)

  • @quangluu96 t600 is not chrome

  • When I download your model, how do i put color into it, like what u did here?

  • Can you color those objects in 3ds max? Also, how about in Cinema 4d?

  • thanks dazzawalla!! very good model

  • if it was more shiny it would be perfect

  • Impossible :D

  • Terminator on steroids.

  • This is great men still working very nice..

  • That's so cool! I tried to model a T-101 endoskeleton in Blender once. I got a good chunk of the skull done, but it was taking too darn long so I moved on to other things. It's awesome you got so much farther than me.

  • wow thats amazing. but seeing those bronze color textures makes me think that skynet does fake chromemetal for the endos xD like they use cheap mix of metal then spraypaint it xD

  • i really liked the crome material better in the first try out :) still good work thou, keep it up man :)

  • excuse me but wen u created this did u have to scan a drawing of it in ur computer or you created the whole thing right off 3Dmax??

  • I'm not sure what you mean by did I scan it, But yes the whole thing was made in 3DS max, I tried to find as many pictures as I could on google to copy. was not alot as it was made before the movie was released. Texturing was done in Zbrush.

    Hope that answers your question.

  • u could work as a 3d modeller

  • hey dazzawalla ;) nice work as always! :) keep up the good work!

  • This could be a stupid question but could models like these be used to create games?

  • not really at the moment to many seperate parts, the mesh is too dense. game models are usualy just one solid mesh. But games are getting more and more advanced, only a matter of time, Cheers.

  • @dazzawalla game models definitly dont have to be one solid mesh, it only helps in animating really (i know, long ago you posted that)

  • @dazzawalla You could actually combine all of the parts of the mesh into one single mesh and reduce the poly count, and then rig it to be animated.

  • @spellinganimals With heavy modifications you sure could, but not as it appears here. Cheers.

  • your work is flawless my firend... real talent... wish i could do this.. haha...

  • Oh and by the way, do you use 3ds max to model, or zbrush?

  • 99% of modeling done In Max, zbrush was used to make a few bump maps but mostly for texturing (painting) texture maps and reflection maps. The skull of this terminator is a very modified version of the T-800 I made, which is in my other videos. Some crud modeling was done in zbrush just to push and pull and mold the skull into the T-600 basic shape.

  • Can you make tutorials on high poly modeling?

  • Sorry I really don't have alot of time at the moment to make such tutorials, perhaps in the future. But 90% of what I have learnt about 3DS Max was from Youtube or online tutorials. If you look hard enough you can find help on almost every aspect of max. Thanks for your comment

  • Your a good help as always, thanks.

  • Can you give me some links to some good modeling tutorials?

  • Very nice! Congratulation!

  • Awesome.

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