Added: 1 year ago
From: GyroVorbis
Views: 13,291
Sort by time | Sort by thread (beta)

Link to this comment:

Share to:

All Comments (88)

Sign In or Sign Up now to post a comment!
  • This is looking great! Are you still working in it? And are you planning in doing a new episode?

  • the viagra clock 5:55 lol

  • How are libGyro and the platform dependent parts built (.lib or DLL)? I was curious, as I've run into the same problem. I was able to minimize it to a single factory class that returned a platform dependent implementation based on an #ifdef block.

  • youy guys inspire me to code )))

  • Hey Marcel, I was wondering: do you use the engine's drawing functions (and therefore QGLWidget) or you did it using QPainter or something like that?

  • @bbgstb THAT is a hella good question. Originally, we were going to use a QGL widget with the engine's rendering functionality, but QT's built-in selection paradigm with QGraphicsItems is just so powerful that we've tried to stick with using it. Our actual implementation is quite elaborate, considering we can have a 200x200 map of 4 layers (that's a shitload of items). It takes some work for performance, but the benefits of the QT framework outweigh the downsides.

  • Were you in dawsons creek?

  • Where is PETER??? What happened to him? Answer soon pls.

  • 5:20 the look on his face.... priceless xD

    but that looks very nice!

  • weak game :(

  • @pghg022 This episode showcased an engine, not a game. Weak comment. :(

  • @GyroVorbis any demo for Dreamcast?

  • Hey Marcel, I'm just curios how are you drawing the the tile layer. Are you using QGLWidget Component or some other component in the Qt framework?

  • lol this makes my toolkit look like crap :/ I just have a txt file with numbers that corresponds to different parts of the spritesheet to draw :D It's crap, but I have only a scrap of experience in comparison to you guys :P

  • 11:41 I thought he was going to say "...One of the things we did while developing this project was we wanted a realistic look at how our vehicle is going to look in game." I almost laughed but he was talking about something else.

  • Marcel won the episode :p

  • >MAC

  • What happened to the girl on the team..?

  • Great job guys. Wish i was even half as good as you guys :P

  • Would you suggest a course like Computer Science for a more all around approach to programming, or a Games Programming course specifically catered to that area of programming?

  • Hey, how are your layers handled in the engine? Are they a bunch of 2D arrays that you then treat differently according to their purpose? i.e Tile, Object, Treasure, etc.

  • @AspireToDoItAll we'll be sure to give you a better look in the next vid.

  • @TheAmazingArce Sweet, can't wait to see it.

  • What song is playing at 9:10 ?

    Looking good, awesome work! Thanks for sharing!

  • @thisisnotanick mega man willy somthing

  • @thisisnotanick Megaman 2 - Wily Stage 1

  • adventures ch17 pt1 is down

  • wow...i love programming tools :)

  • do you and Dual Threat use the 13"? if so what specs? do you wish you got more in any one area (RAM, HD, etc.)?

  • Marcel needs a wireless keyboard. I could just see him falling asleep in the chair, laying back and bringing his entire computer with him. lol

  • Just wondering but, how did Marcel's Blitz editor invoke the engine before?

  • Who writes all that dialog for marcel that makes him sound so smart? :)

    Good to see more vids popping up , and I see that MD VOLTAGE powers the dev-team nowadays.

  • @robotwo lol, yea you know hes giving a speech because he blinks ferociously.

  • command-line is a common approach, but you should consider using a configuration file, especialy if you wanting to pass a substential amount of arguments; your command-line then should accept the config file to load for initialization :-)

  • you guys look now real game developer, but honestly the guy with white sun visor hat looks like a badminton player,. other than that, you guys look like the real deal game developers,.

  • marcel please let your hair to grow.

  • is there any good alternatives to xcode? I am really jonesin for a mac compiler up to the standards of VC++...

  • @1080arts: I honestly have yet to find one. XCode was a nightmare for me at first, but now that I'm used to it I don't mind it nearly as much. I'm still a Visual Studio kinda guy, though.

  • @GyroVorbis Gyro, have you considered using Qt Creator as your C++ IDE? I use it for non-Qt projects and it is miles better in functionality than XCode (imo). It's much more like Visual Studio.

  • @rhillner LMAO! Tbh, I do that on mac because of how goddamned lazy I am.. ;p

  • @GyroVorbis I've Finally got my hands on Xcode 4, and I must say I'm impressed. It feels alot closer to visual studio. Its a very nice IDE.

    curious if you've tried it out yet and how you like it?

  • @GyroVorbis I recommend you look at MonoDevelop... though it may be primarily for Unity3D... still better than nothing I suppose... but you wont be able to make iphone stuff through it

  • @1080arts Xcode is as close to VS as you will get. And in some instances its a bit more. For example, it comes with very good profiling tools, even an opengl and opengl es profiler. (VS *TEAM SYSTEM/ULTIMATE* has phenomenal profilers, but its a bit pricy, while xcode is completely free). The main issues "most" people have with xcode is that they run into massive amounts of compile errors because they dont know that its including the AppKit header.

  • Falco when did you start learning to program?

  • you should sell your engine and level editor

  • 1:48 Best Music Ever. Period.

  • Was I the only one that noticed that the patch of dirt in the tile layer in the level editor looked like a dick? (no homo)

  • toolkit looks impressive..

  • very informative and interesting. thanks for sharing!

  • Hmm, did you disable collision? and man, openGL give some nice effects for rendering...

  • So what happened with kendal and peter? and is marcel a little bit fatter then in the previous videos (lol no offence just notice this) :D

  • woot, if I try to click part one all it says is, this video is not available.

    Don't wanna spoil myself by watching part 2 first :(

  • Great stuff lads! I always enjoy your videos.

    Has Marcel lost some hair since the last one?

  • @luked1983

    I got a haircut half way through the filming. It was so terrible, I told the lady to buzz it. ;p

    Note in some of the sped up clips at the beginning I still have long hair.

  • Comment removed

  • Where's Kendal ? A girl does give a nice touch to a programming team ;) , good luck with the project !!

  • @nunofelicio She and falco broke up so she's not on the team anymore, It's all on their website :)

  • Keep up the good work guys

  • 7:21 I see Jagermeister!!!!

  • who is the first guy , didn't see him in the other episodes?

  • @Animatixxking He is i guess co-founder of DualThreat Studios and are now in joint development with the Elysian Shadows Team (which for some reason consists of primarily only 2 ppl)

  • Damn thats nice :).

  • Nice work. Component based systems are so much more flexible than hierarchy based systems. The new editor looks amazing!

  • Nice (=

  • This is very very nice.

    I find it very entertaining, nice to be "in" your project again, and damm, the quality is pro!

    Nice one.

  • Qt is really nice. Though I prefer gtkmm, it makes better use of C++'s OOP features. Side note: porting this to linux would be really easy lol.

  • @jSaurabh It's already on Linux

  • awesome....pink floyd hat 

  • @Dranteka What? Who had that?

  • @Pritam070 it was dark side of the moon... i dnt remember his name its the artist

  • @Dranteka Sweet, I love Pink Floyd

  • Did I see Marcel Copy + Paste Code??? Haha!

  • It's really coming along nicely, keep up the good work :)

  • make the editor save the level automatically when you launch the invoke engine command

    jus saying

  • @EvilNando That was implemented RIGHT after that clip was shot, haha.

  • @GyroVorbis I actually think automatically saving it might not be the best idea, well it might just make you say, AAAHHH fackles, a lot. perhaps prompt you with something like. "The level has not been saved. Would you like to save it now?"

  • @GyroVorbis yeah fucking right

  • Freakin' sweet!

  • I love the music from Yoshi's Island.

  • @someonefromsomewere1 Indeed, I noticed it right away.

  • No Kendal :/. Whatever, the new members are tight

  • @kawakesincfilms they broke up

  • 0_o

    

  • @mv2112mv exit mv2112

Loading...
Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more