The latest SunBurn release is now available! And includes both SunBurn's deferred and forward rendering - allowing you to choose the best rendering style for your game.
It depends on the area light implementation. compared to using 200 point lights, it's certainly possible.
But this video shows how SunBurn allows you to go crazy with scene lighting, and at very little impact on performance. To illustrate that we wanted to use a ton of lights.
If you're interested in learning more SunBurn's new deferred version (which also contains forward rendering, allowing you to choose the best system for your game) is now available at our site.
The latest SunBurn release is now available! And includes both SunBurn's deferred and forward rendering - allowing you to choose the best rendering style for your game.
Get it now!
bobthecbuilder 2 years ago
Wouldn't it be more efficient to use a single long light? I mean, use an omni light like you have then distort it through a matrix.
messiahandrw 2 years ago
It depends on the area light implementation. compared to using 200 point lights, it's certainly possible.
But this video shows how SunBurn allows you to go crazy with scene lighting, and at very little impact on performance. To illustrate that we wanted to use a ton of lights.
If you're interested in learning more SunBurn's new deferred version (which also contains forward rendering, allowing you to choose the best system for your game) is now available at our site.
bobthecbuilder 2 years ago