Added: 2 years ago
From: locopuyo
Views: 369
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  • Out of curiosity, why did you chose to make this a twin-stick shooter, instead of having fixed-forward guns and ship rotation?

  • @StargliderX

    Twin stick controls are more responsive than a fixed forward style and I wanted to make it more of an Unreal Tournament/Quake 3 Arena style shooter.

    I do have another game, 1337 Ship Deathmatch, which is a tradditional fixed-forward style shooter. I was originally going to use those controls for this game but it this way seemed like it takes more skill to play.

  • Well, that's the thing, watching this video it seems too simple to me. Twin-stick omnidirectional fire means that as soon as two ships get in range of each other, they just shoot each other until one dies. There is some skill in hitting a moving target, but not much because the bullet speed is high and range is so short. In dogfighting games you have to pull complex maneuvers to get the enemy in your sights and stay out of their firing arc.

  • @StargliderX

    The bullet speed compared to the ship speed is slow enough that you can dodge, bullets also can collide and destroy other bullets. It is balanced so there is a lot of skill involved through movement and shooting as well as some strategy. It is really a completely different type of game compared to the fixed turning type. It is fast paced arcade style deathmatch like UT/Q3 where battles can be over in the blink of an eye whereas a fixed style maneuver game is much slower paced.

  • Ok, next time I have some friends who like shoot-em-ups visiting I will download the trial and give it a shot. :)

  • This looks like a great game, sorry to hear about your poor sales figures.

  • Not bad at all.

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