Under Materials, their is an option for Volume. This way works well (so long as you don't use dumb Loc, that moves you through walls) but there was even a better way to do it under that tab, but I forget how.
You have very good tutorials but I have a problem! I have version 2.49 and I haven't got the force and torque button. I only have location and rotation. Can you help me?
Have a problems with my box (with face) when it moves up to a hill or just jump it tend to flip or tilt ... how can i make it not flip, so that my movement aren't in wrong directions.
hey i am also having same problem whenever i press p it wont show anything just grey screen some time it show only when i open blender, tell me what can i do, i tried googling for it but no success.
to jump just change the force all the way to the right to 200. then add 2 more sensors make one of them a touch sensor and the other a ray sensor. change the range to 1.58 and the + Y axis to the - Z axis. then connect both of them to your jump controller
hamsterhill, the tutorial was great, but I've been wanting to start working on a game in which you control a softbody. The problem I'm having is that you have to use Servo Control to move a softbody in the game engine (unless I've missed something), and I can't seem to get the softbody to move forward relative to the camera. I've checked Local and set my camera as the reference object. Do you know what I can do?
Excellent basic game tutorial! You explain the game engine very clearly. My ONLY request... how to we encapuslate this into an exe, so we can send our game to friends? What dll's do we need to copy into our folder we send out to friends?
hey hammerstill i understand the concept of the collision cube but its a very volatile collision detector. if my character walks up a grade he tips backwards and falls over of his side. if anything hits him he will fall over. i cant be having that. what do u do to stop it?
hey can u help i want to make a 3rd person game with a character i already mad and do i have to use the radius stuff so i can stand because if i dont make the radius bigger i fall through ground but if i do make it big it bumps into things like five feet away
you will need to create a collision box for the player... so pretty much you use our cube set up but have it so that the cube fits around where you what your player to collide and have all the actions and stuff on that colision box. then make the box invisible and have the character parented to the collision box
hmmm... thats odd. did you do it exactly?... if you only have those too you should also have a drop down box that tells lets you choose between simple and advanced movement choose adevanced then you should see the rest.
Quick question: I've used your setup here and parented the camera to the cube, but when I play the game in the player, the movement is bumpy as hell and I can't seem to get rid of it.
The cube should be sliding smoothly on a flat plane. Any thoughts?
hmm... maybe start again... sometimes things just decide not to work the first time. you may have parented the cube to the camera and not the other way around which could make that effect but without seeing the file i cant tell.
hmm same hire when im in camra mod and i press p all gets gray and nothing happends. hmm but it only happends when im in camera mod. and only on 2.48 the 2.47 works fine:S
hmm... did you transfer your project from 2.47? because i've had a few problems with that... maybe you should remake it all just in 2.48 that may fix it.
I do everything the way it says. I have 2.48 so its the same. And i tried like 3 or 4 different times but when i hit P to play it all goes gray and nothing happens. I even turned on the fps monitor and it says 60 fps.
hmm.. thats really odd.. have you moved the camera to a better view? or maybe try to colour the cube so that you can distinguish it from the back ground.
well.. i get it to work now. i reinstalled. but if i move the camera AT ALL. even zoom out or shift middle mouse button it still doesn't work. BUT if i save it move the camera where i want then save. X out of blender and start again and load it it works so i guess i'll just have to deal with it that way.
Under Materials, their is an option for Volume. This way works well (so long as you don't use dumb Loc, that moves you through walls) but there was even a better way to do it under that tab, but I forget how.
UdNeedaMiracle 3 months ago
You have very good tutorials but I have a problem! I have version 2.49 and I haven't got the force and torque button. I only have location and rotation. Can you help me?
Tatzelmaulwurf 1 year ago
thats not the tutorial im looking for *dislikes*
Flash8Games 1 year ago
hamsterhill you rock!!!!!
blackninjamonkey1 1 year ago
i like your ones because they explain what your doing others dont
nadav611 2 years ago
Have a problems with my box (with face) when it moves up to a hill or just jump it tend to flip or tilt ... how can i make it not flip, so that my movement aren't in wrong directions.
x2xHalox2x 2 years ago
hey i am also having same problem whenever i press p it wont show anything just grey screen some time it show only when i open blender, tell me what can i do, i tried googling for it but no success.
btw i am using 2.48b
GodGifted007 2 years ago
you may need to add some lights too your scene.
hamsterhill 2 years ago
I wanna know how to make a cursor in the game
TyylerS 2 years ago
you will need to programe that useing python... perhaps do a google search and see if you can find a tutorial
hamsterhill 2 years ago
YAY your doing a game tutorial now WOOT!
TyylerS 2 years ago
Please reply i don't have force or torque help!! I guess ill just try re-downloading it
neverunderstanding 2 years ago
UGH i opened up the logic tab and in the actuaters part only Loc and Roc showed up on each one help?
neverunderstanding 2 years ago
to jump just change the force all the way to the right to 200. then add 2 more sensors make one of them a touch sensor and the other a ray sensor. change the range to 1.58 and the + Y axis to the - Z axis. then connect both of them to your jump controller
thecomputernerd002 2 years ago
hamsterhill, the tutorial was great, but I've been wanting to start working on a game in which you control a softbody. The problem I'm having is that you have to use Servo Control to move a softbody in the game engine (unless I've missed something), and I can't seem to get the softbody to move forward relative to the camera. I've checked Local and set my camera as the reference object. Do you know what I can do?
Thanks
ScottVsMarvin 2 years ago
can any body tell me how to do a keyboard sensor that when you press the key the act happens and when you stop holding it the act stops happening
mikh3x4 2 years ago
my screen stays blank gray even when i check my camera place
TheArtOfGames 2 years ago
lower the radius on the cube so it fits it right and make sure to parent the camera to the player
NewUnity227 2 years ago
Thanks for ur tutorial, could u make a tutorial that shows us how to move a char with armature, like a body that moves?
szarbabele 2 years ago
THANKS SOO MUCH !!!!
Duude4ever 2 years ago
Excellent basic game tutorial! You explain the game engine very clearly. My ONLY request... how to we encapuslate this into an exe, so we can send our game to friends? What dll's do we need to copy into our folder we send out to friends?
jiminma50 2 years ago
check out a guy called super3boy he has a blender game engine tutorial that teaches you exactly how to do that.
hamsterhill 2 years ago
@jiminma50 thats a seperate tutorial lol
feanor921 5 months ago
hey hammerstill i understand the concept of the collision cube but its a very volatile collision detector. if my character walks up a grade he tips backwards and falls over of his side. if anything hits him he will fall over. i cant be having that. what do u do to stop it?
Skormeus 2 years ago
turn off ridged body and that should fix it i think.
hamsterhill 2 years ago
Hey i had a same prob i this tut so i just changed it to dynamic :p
Oyaki72 2 years ago
hey can u help i want to make a 3rd person game with a character i already mad and do i have to use the radius stuff so i can stand because if i dont make the radius bigger i fall through ground but if i do make it big it bumps into things like five feet away
sokkerdave 3 years ago
you will need to create a collision box for the player... so pretty much you use our cube set up but have it so that the cube fits around where you what your player to collide and have all the actions and stuff on that colision box. then make the box invisible and have the character parented to the collision box
hamsterhill 3 years ago
oh ok thank u very much
sokkerdave 3 years ago
I only have Loc and Rot in the actuators part whats wrong with it
Endorphinholic 3 years ago
hmmm... thats odd. did you do it exactly?... if you only have those too you should also have a drop down box that tells lets you choose between simple and advanced movement choose adevanced then you should see the rest.
hamsterhill 3 years ago
figured it out i didnt have it on dynamic
Endorphinholic 3 years ago
hey hamsterhill, really helpful stuff.
Quick question: I've used your setup here and parented the camera to the cube, but when I play the game in the player, the movement is bumpy as hell and I can't seem to get rid of it.
The cube should be sliding smoothly on a flat plane. Any thoughts?
fightceramics 3 years ago
hmm... maybe start again... sometimes things just decide not to work the first time. you may have parented the cube to the camera and not the other way around which could make that effect but without seeing the file i cant tell.
hamsterhill 3 years ago
whenever i start playing my game i cant figure out how to get back to blender do i always have to x it off or is it different because im using 2.46
sokkerdave 3 years ago
did you try the Esc button? that is what normally quits out of it.
hamsterhill 3 years ago
oh no not yet thank you
sokkerdave 3 years ago
its all good.
hamsterhill 3 years ago
hmm same hire when im in camra mod and i press p all gets gray and nothing happends. hmm but it only happends when im in camera mod. and only on 2.48 the 2.47 works fine:S
armenac92 3 years ago
hmm... did you transfer your project from 2.47? because i've had a few problems with that... maybe you should remake it all just in 2.48 that may fix it.
hamsterhill 3 years ago
nope i made the hole game on 2.28
armenac92 3 years ago
ops sorry 2.48 :)
armenac92 3 years ago
I do everything the way it says. I have 2.48 so its the same. And i tried like 3 or 4 different times but when i hit P to play it all goes gray and nothing happens. I even turned on the fps monitor and it says 60 fps.
FriskyLemons 3 years ago
hmm.. thats really odd.. have you moved the camera to a better view? or maybe try to colour the cube so that you can distinguish it from the back ground.
hamsterhill 3 years ago
well.. i get it to work now. i reinstalled. but if i move the camera AT ALL. even zoom out or shift middle mouse button it still doesn't work. BUT if i save it move the camera where i want then save. X out of blender and start again and load it it works so i guess i'll just have to deal with it that way.
FriskyLemons 3 years ago
wow... thats really odd... might be your computer set up or something
hamsterhill 3 years ago
Hey lol, it's me your fan again. Anyway, nice tutorial like always. Your helping me learn more and more :).
PandoraT377 3 years ago
your welcome. thanks for taking the time to comment.XD
hamsterhill 3 years ago