Good question: being PC-88 an 8-bit machine (unlike 16-bit PC-98), how could it display Kanji (which requires at least 16 bits per character)? In comparison, Famicom/NES (and perhaps most other 8-bit consoles I am aware of) was limited to 8-bit Roman and Kana.
They weren't. Most Famicom games used Kana, yes, but right now the japanese versions of Castlevania III, all three Ninja Gaiden games and Bionic Commando spring to mind, they all use Kanji.
i soo wann aplay the sharpx68000 now tht is has an english patch
TheGamingExperience1 9 months ago
良い時代でした・・
zzpsddi 1 year ago 2
Good question: being PC-88 an 8-bit machine (unlike 16-bit PC-98), how could it display Kanji (which requires at least 16 bits per character)? In comparison, Famicom/NES (and perhaps most other 8-bit consoles I am aware of) was limited to 8-bit Roman and Kana.
jedi787plus 2 years ago
They weren't. Most Famicom games used Kana, yes, but right now the japanese versions of Castlevania III, all three Ninja Gaiden games and Bionic Commando spring to mind, they all use Kanji.
HannesHansen 2 years ago
They can access and display by the kanji rom.
Adoru 2 years ago
This sounds like OPNA chip
jedi787plus 2 years ago
Yes! OPNA.
GMIX6809 2 years ago
have pc 88 a complete version of valis 2???i played a msx2 and sharp x68000 pc engine and megadrive versions but pc 88 never hear about
gillianx68000 3 years ago
el mejor¡¡¡
keanebest 3 years ago
great game valis in 90,s
beachboy6692 4 years ago