I was trying to figure out if there was a way to do it... Why does gravity get messed up in this level? Gravity doesn't seem to always point straight down...
Wow! That was an easy low-A challenge (easy for an expert like you, I mean) ! Just bouncing, grinding, spin dashing and hanging! Awesome 57 second hang, dude!
the one thing i can't stand about this level, though i can't quite tell if this actually applies to this video or if i'm just out of touch with the speed you get from spin dashing (is that even the right term?), is that gravity seems to be sideways in many areas should you begin to fall. It's ruined so many attempts at getting a decent time. that and poorly placed kill planes.
the main one is the circular grinding after checkpoint 1. if you fall at the very beginning of it (before it enters the structure), gravity seems to pull you away from the structure, preventing you from saving yourself by landing on the rail down there. i've also noticed this happening in the area after the circular grind, where the third rail appears on the side so that you can skip some of the level.
Are you jumping off the downslanted road beforehand and missing everything?
I'm still trying to work out what it takes to get abnormal gravity to stick: where it takes a bounce, where a simple jump will do, and where a rail transfer jump gets it to work. What I do know was that the huge "jump" at the start was made possible by invoking this abnormal gravity intentionally.
often yes, and it does seem to be strongest when i do that, but i believe that even without that, the game does naturally push you away from the structure. without jumping off the slant beforehand it isn't enough to actually prevent you from reach the rails down there, though.
i've never had it happen because of a bounce before, but many steep slopes it can be done with just a jump, i think. you can use loops like those in metal harbor to bounce almost horizontal to the ground.
as for rail transfer jumps, i honestly don't know for sure. the one i mentioned at the end of the circular grind uses one, though, but i've never seen it happen anywhere else.
That's you're biggest recorded hangtime, right? Also, I couldn't help but notice how low you're lives were. That usually doesn't happen unless the run took many, many attempts.
In that case, I guess his next step would be doing his 99 lives trick in his earlier video. (Where "This is NOT Knuckles, but we are at Meteor Herd". That's my favorite line from that video, with the other one being the free run comment near the end.)
Zero gravity is not new lol
xXOpenYourHeart759Xx 2 months ago
and i do it the "normal" way im stupid lol
boycehunter 2 years ago
you are the best sonic player IN THE WORLD!
CebuLips9 2 years ago
I was trying to figure out if there was a way to do it... Why does gravity get messed up in this level? Gravity doesn't seem to always point straight down...
nintendork64 2 years ago
@nintendork64 Some parts of the level are tilted.
SHADOW10101010 1 year ago
So...I have the dreamcast version...I should be able to do this if I know where to go and how to launch like that..
Farseli 2 years ago
WTH
how did you get his bounce to not go straight down
that happens everytime i try this
Kalun106 2 years ago
he looks like a blue meteor
shadowofdarkchaos 2 years ago
Lol @ hangtime-bar :P
MrSambaboy 2 years ago 5
But it doesn't look like a zero to me....is the zero referring to your total score? Or is it something else that I'm missing?
Axiomatix 2 years ago
It refers to the number of times I need to push the A button.
SadisticMystic 2 years ago
It doesn't matter, I just want that game back.
DaChazThang 2 years ago
If I still had this game and a Gamecube, I would attempt all of this. I don't care how many times I fail.
DaChazThang 2 years ago
do you use an imulater or an actual system if so tell me wich system p.s that was cool
chrischrisdtsafg 2 years ago
Dreamcast.
1337Rayman 2 years ago
awesome!
son1cgu1tar 2 years ago
Wow! That was an easy low-A challenge (easy for an expert like you, I mean) ! Just bouncing, grinding, spin dashing and hanging! Awesome 57 second hang, dude!
afolita 2 years ago 6
Got me there with the new cut. Makes this all a whole lot easier. Not to mention your vid has a better quality.
I'll try and see whether this is helpful for speedruns as well.
Approved, of course.
finalrush7 2 years ago
This has been flagged as spam show
sonic, the blue meteor
Veke99 2 years ago 5
Comment removed
Veke99 2 years ago
dang, no one can beat you in sa2battle multiplayer
artinbazikyan 2 years ago
the one thing i can't stand about this level, though i can't quite tell if this actually applies to this video or if i'm just out of touch with the speed you get from spin dashing (is that even the right term?), is that gravity seems to be sideways in many areas should you begin to fall. It's ruined so many attempts at getting a decent time. that and poorly placed kill planes.
mapler90210 2 years ago
Any areas in particular that you can pinpoint?
SadisticMystic 2 years ago
the main one is the circular grinding after checkpoint 1. if you fall at the very beginning of it (before it enters the structure), gravity seems to pull you away from the structure, preventing you from saving yourself by landing on the rail down there. i've also noticed this happening in the area after the circular grind, where the third rail appears on the side so that you can skip some of the level.
in case it matters, i play on the gcn.
mapler90210 2 years ago
Are you jumping off the downslanted road beforehand and missing everything?
I'm still trying to work out what it takes to get abnormal gravity to stick: where it takes a bounce, where a simple jump will do, and where a rail transfer jump gets it to work. What I do know was that the huge "jump" at the start was made possible by invoking this abnormal gravity intentionally.
SadisticMystic 2 years ago
often yes, and it does seem to be strongest when i do that, but i believe that even without that, the game does naturally push you away from the structure. without jumping off the slant beforehand it isn't enough to actually prevent you from reach the rails down there, though.
i've never had it happen because of a bounce before, but many steep slopes it can be done with just a jump, i think. you can use loops like those in metal harbor to bounce almost horizontal to the ground.
mapler90210 2 years ago
as for rail transfer jumps, i honestly don't know for sure. the one i mentioned at the end of the circular grind uses one, though, but i've never seen it happen anywhere else.
mapler90210 2 years ago
That's you're biggest recorded hangtime, right? Also, I couldn't help but notice how low you're lives were. That usually doesn't happen unless the run took many, many attempts.
LuigiTailsPrower 2 years ago
In that case, I guess his next step would be doing his 99 lives trick in his earlier video. (Where "This is NOT Knuckles, but we are at Meteor Herd". That's my favorite line from that video, with the other one being the free run comment near the end.)
MarioMastar 2 years ago
The Meteor Herd line is my favorite too.
LuigiTailsPrower 2 years ago
really?i have gamecube and wanted to try that glitch
HedgehogJohnny 2 years ago
It doesn't matter what system, it still works.
(As long as you know how to avoid making it not work, anyway.)
SadisticMystic 2 years ago
He wanted to know what?
SuperSunkern 2 years ago
That is insanely long hang time. XD
NintendoArielle 2 years ago 3
is this gamecube
HedgehogJohnny 2 years ago
dreamcast
southpark666666 2 years ago