But idont know howto display the Mesh +Skeleton in Endorphin... if its possible, idk. But i got the Animations back into Milkshape, and from there i made alot Source Models with Anims.
no, its not gta 4, Gta 4 uses euphoria- another you could say ragdoll thing but, it's not really, i'm not sure what to call it. This is using endorphin. If your curious about euphoria, which i certainly was. Go onto the website.
Please could you make a tutorial of importing/decompiling TF2 models to a modelling program and how do you change the animations etc? (for interlopers)
I'm still in the process of working out all the bugs. Even though you can't see it, his eyes look like he's been staring at his nose. They point off in all sorts of weird directions.
This comment has received too many negative votesshow
I think the animations and crap like that are already scripted in the source, and aren't model-wise. I also see that the character teleports in all strange directions during this animation. Are you really supposed to make the character move like that?
At least at the end make him get up at the same position he was in originally.
Also, don't make tutorials for this. It's found all over the internet, we don't need another one.
This is only a proof of concept showing that it is possible to get a pipeline set up between these programs. I'm sorry if you were expecting a masterpiece.
Also, what do you meant he animations are already scripted in the source? Animations are either stored within the character's mdl file or are loaded from an external one.
Also, please point me towards these other tutorials you found "all over the internet" so I don't have to rehash their information within my own tutorial.
And how the fuck do u combine 2 skelotons??? btw it's much easyer to make a new .qc file, and combine it as a new character then make all that crap with origenal
right, but you combine somehow, the endorphin .fbx animation with valve biped, using softimage CAT, i spend couple of weeks thying to do that, but i got now were. that's it
@NakedCreep Yes, they are too model-wise. If you still think it isnt than explain to me why there is a combine_soldier_anims.MDL in the game files. :P
@NakedCreep Your pestilence is too much for 1,000 men to bear. Coming from a gentleman, I would indubitably enjoy murdering you with absolutely no haste in any matter.
@randomguy2100 Here's what I meant to convey in my gorgeously confusing message:
I'm tired of seeing comments by people with no sense of grammar and spelling on all these 3D animations asking for the tutorial on how to make one.
No doubt, it's probably only me who gets annoyed by these people. It seems to be the same people who ask the song name when it's right under the video or in the title. It seems to be the same people who ask for the source code of an indie game.
So you decompile source models and export them into 3DSMax then add the exported animations from Endorphin onto those models then export them back into the game? I might have to give this a try, It would be extremely useful for my own machinima ideas. Only difference is that I use XSI.
speed up the falling but otherwise, frickin amazing
armorhide406 3 months ago
Valve should make this a taunt kill (without the falling down animations)
TheDecepticondude 1 year ago
mocap sucks
biorobotmachine 1 year ago
"IM GONA KICK YO-*Falls down* DARN IT"
skylar15123 1 year ago
Apparently scout can't pull off a side-kick. Or a lead-leg, for that matter. XP
IamJustice743 1 year ago
"HIYAA-- aw shit. *falls over*"
BestFriendsWithEspio 1 year ago
this should be a sandman taunt replacement! :D
Jamie41196 1 year ago
@Jamie41196 or maybe bonk! taunt
adriplay43 1 year ago
scout lee?
with0utskill 1 year ago
Lol it's so funny when he falls down
DarthRong 1 year ago
wow
SuperEmoBros 1 year ago
Very good animation, looks pretty realistic. Weird how he falls down though.
So, this is why only Heavy gets melee weaponry, because the other classes would fail at hand to hand combat.
nlicky 1 year ago
i know howto get this back into Source Engine.
But idont know howto display the Mesh +Skeleton in Endorphin... if its possible, idk. But i got the Animations back into Milkshape, and from there i made alot Source Models with Anims.
ImpulseSoftware 1 year ago
this looks so funny
mistertwisterJ 1 year ago
better set this animation on sandman.
sprite0nation 2 years ago
DAT DIDNT HURT
BailorTheSailorMan 2 years ago
next time, fight someone much MUCH smaller!!!
themaster0fclimax 2 years ago
I'm gonna Headkick ya, I'm gonna headkick ya!!
KROMEangel 2 years ago 15
I need a tutorial for the pipeline. I have no idea how.
anim8ordude 2 years ago
Comment removed
dlusko1209 2 years ago
Drunk ninja scout.
timerider4 2 years ago
SCOUT IS FAIL!!
xD
nice
TheUltimateBanane 2 years ago
scout's kick fail xD
XlightwhiteX 2 years ago 3
That was cool.
HeadcrabOfficer 2 years ago
bam! i make it look easy!
wa-haahhh.
here4good 2 years ago 2
how do you extract a endorphin animation into tf2!? :O
XNinjaCrumpetX 2 years ago
omg idiot. u cant
Mexicochief 2 years ago
Well sory to be miztaken.
But thats a endorphin animation
XNinjaCrumpetX 2 years ago
sorry didnt meant to offend u
thought u knew all stuff or wtf with this programs
Mexicochief 2 years ago
I love this, is there a way to make it as a tool to Gmod in the future?
josemlopes 2 years ago
Wow. I can now totally see how Valve can make their machinimas so awesome. Nice job! Hope to see nice things.
Ozmonius 2 years ago 3
This has been flagged as spam show
hey man when all meet the videos are out, valve will release the tool that they use to make the meet the vids ^^
jonus63 2 years ago
Where have I seen that kick before?
Some Bruce Lee movie?
flaksucks 2 years ago
Endorphin.
TheIDTL 2 years ago
Endorphin?
thefrog101 2 years ago
gta 4
kingofnaruto7 2 years ago
que
flaksucks 2 years ago
no, its not gta 4, Gta 4 uses euphoria- another you could say ragdoll thing but, it's not really, i'm not sure what to call it. This is using endorphin. If your curious about euphoria, which i certainly was. Go onto the website.
awettowel 2 years ago
You should set that for the sandman taunt kill.
XD
ImJTHM 2 years ago
PLZ meke a toturial, plz, PLZ, PLZ. i have a hole bunch of cool animation, but i don't know how to put it into source engine
THX
666SOURCE666 2 years ago
This comment has received too many negative votes show
And I bet you only made it on Pivot.
NakedCreep 2 years ago
no, it's played perfectly in the source engine, but i don't know how to merge 2 skeletons, have to do everything manually
666SOURCE666 2 years ago
That would have been a nice tauntkill to the scout :D
Laruhell 2 years ago
that's awsome!!
Norn 3 years ago
You gotta make tutorials of how to do this.
TommytExtreme 3 years ago 13
Do want.
GmodPlusWoW 3 years ago
It kicks ass.
Please could you make a tutorial of importing/decompiling TF2 models to a modelling program and how do you change the animations etc? (for interlopers)
Paumonsu 3 years ago
I'm still in the process of working out all the bugs. Even though you can't see it, his eyes look like he's been staring at his nose. They point off in all sorts of weird directions.
Mystfit 3 years ago
Oh by the way, I'm Spike (Interlopers,TF2maps)
Paumonsu 3 years ago
This comment has received too many negative votes show
I think the animations and crap like that are already scripted in the source, and aren't model-wise. I also see that the character teleports in all strange directions during this animation. Are you really supposed to make the character move like that?
At least at the end make him get up at the same position he was in originally.
Also, don't make tutorials for this. It's found all over the internet, we don't need another one.
NakedCreep 2 years ago
This is only a proof of concept showing that it is possible to get a pipeline set up between these programs. I'm sorry if you were expecting a masterpiece.
Also, what do you meant he animations are already scripted in the source? Animations are either stored within the character's mdl file or are loaded from an external one.
Also, please point me towards these other tutorials you found "all over the internet" so I don't have to rehash their information within my own tutorial.
Mystfit 2 years ago
And how the fuck do u combine 2 skelotons??? btw it's much easyer to make a new .qc file, and combine it as a new character then make all that crap with origenal
666SOURCE666 2 years ago
I'm not sure I follow. The scout only has one skeleton.
Mystfit 2 years ago
right, but you combine somehow, the endorphin .fbx animation with valve biped, using softimage CAT, i spend couple of weeks thying to do that, but i got now were. that's it
666SOURCE666 2 years ago
Hey man that's great! Did you made that?
You made it whit Euphoria engine?
Halfer1 2 years ago
@NakedCreep Yes, they are too model-wise. If you still think it isnt than explain to me why there is a combine_soldier_anims.MDL in the game files. :P
XxCodeRipperxX 1 year ago
@NakedCreep Your pestilence is too much for 1,000 men to bear. Coming from a gentleman, I would indubitably enjoy murdering you with absolutely no haste in any matter.
randomguy2100 1 year ago
@randomguy2100 Here's what I meant to convey in my gorgeously confusing message:
I'm tired of seeing comments by people with no sense of grammar and spelling on all these 3D animations asking for the tutorial on how to make one.
No doubt, it's probably only me who gets annoyed by these people. It seems to be the same people who ask the song name when it's right under the video or in the title. It seems to be the same people who ask for the source code of an indie game.
But it's just me.
NakedCreep 1 year ago
Meet the WATTAAAAA!!!
amig90 3 years ago
WOW. Could make a tutorial how do you do this?
snapelt 3 years ago
SCOUT KIIIICK!!!
This HAS to be the scout's tauntkill when the update pack arrives.
WarhawkDrier 3 years ago
So you decompile source models and export them into 3DSMax then add the exported animations from Endorphin onto those models then export them back into the game? I might have to give this a try, It would be extremely useful for my own machinima ideas. Only difference is that I use XSI.
mynamedosntmatter 3 years ago
xsi is way better for the source engine
666SOURCE666 2 years ago
Wish there was a tutorial for this or somethin.
zeldarpwner 3 years ago
moremoremore!!
zgcentrs 3 years ago