Added: 2 years ago
From: gesu33
Views: 14,131
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  • Scanline VFX from Germany (they also have a base in california) created the big water FX shots for the movie. And no, they do NOT use RealFlow for such large scale, I would doubt they use it at all, because they have their own, academy award winning tool, called Flowline. Flowline is capable of simulating liquids and gasses and is their in-House tool. It is node based and fully integrated to 3dsMax and Maya. Not for sale. Checkout their breakdowns for the movie "Hereafter". Scanline FTW

  • I highly doubt they used either blender, 3ds max or cinema 4d for this, big VFX companies use software like Maya, which is far more advanced and realistic.

  • @donnelly1994 totally agree, hey use MAYA and probably real-flow or some water simulation software.

  • @happyfoxproductions large Studios never just use a single bit of software, and have all major 3d applications at there disposal.

  • @donnelly1994 lol, is that right. Yes Maya is mainly used in film but saying it's the most advanced and realistic, really makes no sense. With out a doubt, today how realistic something looks comes solely down to the artists involved. Software capabilities are so Minimal today that the main differences come mainly down to easy of use, stability and compatibility.

  • @donnelly1994 Look at 1:43, they are using 3dsmax and Flowline. 3DSMax was massively used on 2012. All colapsing buildings are developed in 3dsmax Thinking Particles too.

  • @marcelosouza The collapsing buildings were simulated with bullet physics in Huidini.

  • i like the drawings that they used to plane it out better that the effect its self hahaha very good though

  • lol yes they use blender, 3d max but for that kind of wave xD wow that would take years for a noob to figure out hahaha

  • what program do they use???????? Please answer

  • they use 3d max, cinema 4D and blender all you can found in internet

  • @Aftereffectstest ye i realized that. but its just hard to belive cuz thats such a large tsunami Lol

  • @KiLlA5321 I think for some of it they used 3dsmax from autodesk

  • it is 2012

  • Ummm just a copy of 2012movie/sony entertainment's?

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