Hey I have been tracking this for a while and wondering how things are going with it? I see that you wrote you have got alot to study... I know the feeling -_- What kind of music were you thinking for this game? I could draft you up some themes if your interested? Only a suggestion, other then that this is looking awesome, hope you get around to completing it!
Not much progress. When I've had time, I've worked on another mini-project(Mario First Person). When it's done, I'll add some damage system in the game and release test versions... We'll see, I'll try to get all these done before FDF.
Hey dude! I dont know if you remember, but i was one of the first followers of this game (back in the day when i was known as xXKameroXx). I never forgot about it, and im loving your progress :D Can't wait for a test version dude, and my former proposal still stands. Just tell me if you need any help :)
Cool, thanks! I might need your help, but I haven't really got any time to work on games in near future, and I've been working on another mini project for now, but it's slowly progressing...
I will return to the Sniper game sometime, but I got lots of studying to do so I can't squeeze time to game making at all.
Very cool idea, I've though of this before also. I'll definently do bullet slowdown and random deviation angle according to material and current bullet speed.
Im a marine corp sniper and this reminds me of sniper school i love what you are doing and another thing i would love to see is a range finder and also some more gun thanks
It's going to take a while. I'm currently working on another mini project. Not that I've had that spare time aside from school anyways. It will take few weeks, then I'll do some new stuff for this and probably release a test version next time also.
I try to get these done before I head to FDF for a year.
I've no idea... Test version should be available in this year atleast, we'll see if it runs well enough on player's computers for this project to be continued.
Not that soon actually... I'm working on a other miniproject for now. The last month I've been making first person mario game(inspired by freddiew).
It will take couple more weeks till I release it. Then I'll continue with the Sniper project. I'll make particles and hitboxes next. Then I'll probably release test version and one sniper rifle related animation...
This looks really promising, you should look for some investors or something. I have a question though what will the gameplay be like? Will it be with a storyline with targets to kill or something? *subbed*
It should become a full game with storyline, characters and plot twists. Probably SWAT missions because of the engine limitations to run large natural environment. So bank robberies, hostage situations etc.
I have to release something before opening any donations, this game is surprisingly slow and needs super-system to run it. Asking donations before any test versions would be scamming.
add some knife and also my favorite thing: stealth kill >:) also jumping from a height and dropping down on an enemy while holding a knife and holding LMB will also result in a kill
i dont know why im posting this probably im bored...
I don't think I need to include knife kills, which aren't really occuring that much in real life situations. It's almost impossible to sneak up on someone to knife range without any background noise(engine room etc.).
When you shoot you could make the screen blur slightly or around the edges to simulate the slight disorientation of firing a rifle. Really cool though!
There will be proper tutorial to teach how to use sniper effectively, which can teach everyone paying attention quite easily to master the scope trimming. Precending knowledge shouldn't be requirement.
After the scope is set properly, it's just about the same like in other games, point and click :)
@RealationGames and can you make the scope a little bigger when looking through it i know its set to realistic level but its a bit hard to see dont ya think
It may look small when if you are not viewing the video fullscreen. That scope distance itself from eye doesn't set any limits, because the visible area would be the same anyway.
One of the key reasons I make this realistic is to capture the feeling of being the sniper, using _the weapon_ far far away from the target, rather than just shooting with binoculars.
Very few games manange to capture this feeling of holding the real weapon.
Well, Kestrel is just a wind meter manufacturer, so I based this on the real deal.
I'm aware that the same wind meter happens to be in ARMA2 mod. I do own ARMA2, but I have never time to play it(nor any other games). I have none of the expansion packs, I'm not so sure is there lots of players anymore on vanilla(it became free a while ago, so I guess there should be)
No offense but at 1000 yards or 1000m the bullet travel to target is about 1.4 secs. The returned sound takes 2.5 seconds. So a total of 3.9 seconds for it all to happen.....
Actually you are definently right, and I appreate the correction. I totally rushed with the video, I did whole ballistic system figuring in 1 day(till 1am), so I didn't even notice that added wind force cancelled air resistance, which leaded to various misreadings.
After combining the force vectors, fiddling with the coeffiencents to match 870->500m/s slow down, guess what. 1,396s for 1000m bullet travel. Quite close estimation I'd say :D
I dont remember off hand but the tick marks on the scope lines could be cool too. Im planning on gunsmith school so i study a lot but forget some of it sometimes
Also the error with the sound, it must be caused by the recording drops the FPS to 30(should be 60). In the actual game there is ~3 second sound delay for 1000m
Tick marks would be just matter of changing the crosshair texture, which is doable, but doesn't require anything new in mechanics so I'll leave it to later. Even the Mil dots aren't correct for that reason.
Sounds are just place holders(will be changed), and there are no effects(echoes etc.) yet.
i still cant wait for it and im waiting since a few weeks from the first video...
this is going to be the best sniping simulation ever.
but i got a suggestion:
maybe you can make the Noscoping Red Orchestra 2-style, if you know what i mean.
the gun shoots 100% accurate through the barrel, but when you move around, the barrel itself aims at somewhere else at the screen, sorry, its hard to explain when youre not english.
I know what you mean, but for realism sake I'm not doing it like that. The bullet will always leave from the barrel and to the direction of the barrel. It's crazy hard anyways to shoot on hip, because we're not dealing with unrealistic CQC-situations with sniper rifles, like in most multiplayer games.
Well the gun is not aiming straight when it's on hip, as you can see. It's tilted to various directions.
In most games, the bullet lands center, because it doesn't leave from the barrel, but it leaves from the camera.
If I shoot that gun from hip, it does not land center, it depends of the distance where it lands. I'd say it's impossible to estimate hip fire. It can land almost everywhere in the screen, but also out of the screen if target is far.
It will be insane when you finish it. Is there any playable version online?
And what are you writing this in? I had really hard time learning directx with c++. Now I'm making some progress in 3D XNA, but it's still extremly hard for me.
@RealationGames Actually what kind of items will be in it? will you be including most/all of the them (in l8er versions) or will you add in maybe some custom ones?
Hey I have been tracking this for a while and wondering how things are going with it? I see that you wrote you have got alot to study... I know the feeling -_- What kind of music were you thinking for this game? I could draft you up some themes if your interested? Only a suggestion, other then that this is looking awesome, hope you get around to completing it!
AcronychalRising 1 day ago
@AcronychalRising
Not much progress. When I've had time, I've worked on another mini-project(Mario First Person). When it's done, I'll add some damage system in the game and release test versions... We'll see, I'll try to get all these done before FDF.
RealationGames 1 day ago
@RealationGames will i be able to buy or download this game somehow?
TheMakox 5 hours ago
@TheMakox
It will be released for free sometime in the future.
RealationGames 5 hours ago
@RealationGames thanks
TheMakox 5 hours ago
Eeerr..what 3d engine you are using? (if its not trouble)
Ayger74 3 days ago
@Ayger74
Just darkbasic.
RealationGames 3 days ago
where can i download this
Jarbcd 6 days ago
@Jarbcd
Nowhere yet.
RealationGames 5 days ago
Hey dude! I dont know if you remember, but i was one of the first followers of this game (back in the day when i was known as xXKameroXx). I never forgot about it, and im loving your progress :D Can't wait for a test version dude, and my former proposal still stands. Just tell me if you need any help :)
kevinsaer 6 days ago
@kevinsaer
Cool, thanks! I might need your help, but I haven't really got any time to work on games in near future, and I've been working on another mini project for now, but it's slowly progressing...
I will return to the Sniper game sometime, but I got lots of studying to do so I can't squeeze time to game making at all.
RealationGames 5 days ago
you could maybe try adding bullet deviation (ex: when you shot the glass the bullet should changed trajectory by a little)
GoldenEagle520 1 week ago
@GoldenEagle520
Very cool idea, I've though of this before also. I'll definently do bullet slowdown and random deviation angle according to material and current bullet speed.
Thanks for the input-
RealationGames 1 week ago
Nice. Even this demo is much better then the "simulation" Sniper Ghost Warrior.
H8nn8S 2 weeks ago
Wow, this is so very impressive. I can not wait to see more.
SteviePSL 3 weeks ago
Im a marine corp sniper and this reminds me of sniper school i love what you are doing and another thing i would love to see is a range finder and also some more gun thanks
KillaCominAtCha 3 weeks ago
engine?
TheF3productions 3 weeks ago in playlist More videos from RealationGames
@TheF3productions
Just darkbasic.
RealationGames 3 weeks ago
When will we get an update? Been checking this a few times a month to see if there is anything new.
Th3M4ni4C 3 weeks ago
@Th3M4ni4C
It's going to take a while. I'm currently working on another mini project. Not that I've had that spare time aside from school anyways. It will take few weeks, then I'll do some new stuff for this and probably release a test version next time also.
I try to get these done before I head to FDF for a year.
If you subsribe, you don't have to keep checking.
RealationGames 3 weeks ago
Fuck on bugs! Add download ! :D
MegaDante1995 3 weeks ago in playlist Další videa uživatele RealationGames
@MegaDante1995
There's nothing to do in the game. Also 80% of the key presses wil cause crash.
RealationGames 3 weeks ago
@RealationGames
No problem, bro :D. I love doing nothing in sniping games. I am training in this. Please, upload beta version. I swear I love you ! :D
MegaDante1995 3 weeks ago
Can't you just put up a download please
Bager50cal 1 month ago
@Bager50cal
Well, there's not really anything to do in the game, and it's full of developer stuff(aka press wrong button -> crash).
I'll probably do that in about the next video release...
RealationGames 1 month ago
@RealationGames ok thanks
Bager50cal 1 month ago
@RealationGames ok thanks
Bager50cal 1 month ago
kuulostaa muuten ihan minecraftin askel ääniltä... :)
MrBanaanipommi 1 month ago
jatka vaan, hiljaa hyvä tulee :)
MrBanaanipommi 1 month ago
try to make multiplayer when you finish the game.
rulezonyx 1 month ago
@rulezonyx
Nope, there would be only CO-OP with spotter if anything.
RealationGames 1 month ago 2
@RealationGames too bad:(
rulezonyx 1 month ago
Nice Game !
DenMingGiaoSubTeam 1 month ago
when will the download be ready?
TheMonster717 1 month ago
@TheMonster717
I've no idea... Test version should be available in this year atleast, we'll see if it runs well enough on player's computers for this project to be continued.
RealationGames 1 month ago 2
is it possible?
dowfos 1 month ago
@dowfos
Nope, not yet.
RealationGames 1 month ago
lol i whant to download
dowfos 1 month ago
wow man this is really good. do you have a team or are you doing this by yourself? and what are you coding it in/making it with?
jpsieben7 2 months ago
@jpsieben7
Doing this myself on my spare time, using Darkbasic.
RealationGames 2 months ago
My suggestion....make scope a bit bigger ;)
branislav91 2 months ago in playlist More videos from RealationGames
it looks like garrys mod
CommunityGamesBR 2 months ago
Whens your next update
XxAnythingRandomXx 2 months ago
@XxAnythingRandomXx
Not that soon actually... I'm working on a other miniproject for now. The last month I've been making first person mario game(inspired by freddiew).
It will take couple more weeks till I release it. Then I'll continue with the Sniper project. I'll make particles and hitboxes next. Then I'll probably release test version and one sniper rifle related animation...
RealationGames 2 months ago
Looks so cool. Keep the work man ;)
lirama666 2 months ago
This is how a sniping game should be like, keep up the good work
PS: we are waiting for a demo to try it out !
restuecancan 2 months ago
Make a download, Please!, I just want to try it
TheSniperCamo 2 months ago in playlist More videos from RealationGames
Do you know when your gonna be done with this Simulator cus it looks sooo awesome. And does it gonna cost or is it gonna be free?
pizzasnail98 2 months ago
@pizzasnail98
I've no idea. It's going to be free.
RealationGames 2 months ago
why minecraft walking sounds?
herbertti75 3 months ago
@herbertti75
These are free sounds from freesound . org by Snoman, added in 2005 November.
I actually used these in my developement BEFORE Minecraft even existed, so if anything they would have "copied me".
These royalty free sounds are placeholders though so it doesn't matter.
Eipä ole ensimmäinen kerta kun tämä mainittu. Katso WIP2, siinä on huomautus tästä asiasta.
RealationGames 3 months ago
can i have a go keep working on this it cold be the next new thing trust me
shagygodmother 3 months ago in playlist More videos from RealationGames
This looks really promising, you should look for some investors or something. I have a question though what will the gameplay be like? Will it be with a storyline with targets to kill or something? *subbed*
Th3M4ni4C 3 months ago
@Th3M4ni4C
It should become a full game with storyline, characters and plot twists. Probably SWAT missions because of the engine limitations to run large natural environment. So bank robberies, hostage situations etc.
I have to release something before opening any donations, this game is surprisingly slow and needs super-system to run it. Asking donations before any test versions would be scamming.
RealationGames 3 months ago
will it have big open terrains for missions?
TheSeasmy 3 months ago in playlist More videos from RealationGames
@TheSeasmy
I'm not so sure yet, it depends how well the engine runs on players' computers. It's very slow already so I cut out the terrains.
I was planning to do like 3km range terrains, but the game would run like 5fps on the best machine ever built by man.
I can do long range shooting ranges though, but terrain with trees and foliage is whole different thing. Probably main game will be SWAT sniping.
RealationGames 3 months ago
Cool! :)
R2ndycz 4 months ago
add some knife and also my favorite thing: stealth kill >:) also jumping from a height and dropping down on an enemy while holding a knife and holding LMB will also result in a kill
i dont know why im posting this probably im bored...
TheWakakaka 4 months ago
@TheWakakaka
I don't think I need to include knife kills, which aren't really occuring that much in real life situations. It's almost impossible to sneak up on someone to knife range without any background noise(engine room etc.).
Spec Ops knife is merely used for cutting things.
Silenced weapons although will be included.
RealationGames 3 months ago
@RealationGames hmmm ok
TheWakakaka 3 months ago
so sad to see you work alone on this project :( i would have helped but im trying to get 3DSMax and Learning to animate
TheWakakaka 4 months ago
When you shoot you could make the screen blur slightly or around the edges to simulate the slight disorientation of firing a rifle. Really cool though!
Cvdf3 4 months ago
keep up the good work
by the way could you post a download just for fun like with a couple of cans and targets. dont worry if its too much trouble
Bager50cal 4 months ago
That looks really realistic, at least, compared to the actual games.
Can't wait for a playable version of it.
Keep the good work!
ruiazurara 4 months ago
This game is going to be very frustrating... I can't wait.
nathrox2 4 months ago 2
@nathrox2
There will be proper tutorial to teach how to use sniper effectively, which can teach everyone paying attention quite easily to master the scope trimming. Precending knowledge shouldn't be requirement.
After the scope is set properly, it's just about the same like in other games, point and click :)
RealationGames 4 months ago
@RealationGames and can you make the scope a little bigger when looking through it i know its set to realistic level but its a bit hard to see dont ya think
tomanddakota 4 months ago in playlist More videos from RealationGames
@tomanddakota
It may look small when if you are not viewing the video fullscreen. That scope distance itself from eye doesn't set any limits, because the visible area would be the same anyway.
One of the key reasons I make this realistic is to capture the feeling of being the sniper, using _the weapon_ far far away from the target, rather than just shooting with binoculars.
Very few games manange to capture this feeling of holding the real weapon.
It's .338, but settings aren't correct yet.
RealationGames 4 months ago
This game looks so fun and awesome!!
put up a beta on it! :D
Keep up the good work!!!
Greetings from your neighbour in Sweden! :)
jnssnable 4 months ago 2
awesome to see a new video! nice to see you dont keep on working on this good looking game. :-)
sashusilver 4 months ago
Noiwce. The kestral thing looks allot like the one from ACE mod for arma. Do you play arma?
zoidberg96913 4 months ago
@zoidberg96913
Well, Kestrel is just a wind meter manufacturer, so I based this on the real deal.
I'm aware that the same wind meter happens to be in ARMA2 mod. I do own ARMA2, but I have never time to play it(nor any other games). I have none of the expansion packs, I'm not so sure is there lots of players anymore on vanilla(it became free a while ago, so I guess there should be)
RealationGames 4 months ago
@RealationGames what caliber in this game r u using right now like bullet
tomanddakota 4 months ago in playlist More videos from RealationGames
nice
ScalesWorstEnemy 4 months ago
This has been flagged as spam show
this will be so awesome.
Dominikdak 4 months ago
Amazing! I can't wait untill you've finshed it! :D Keep the good work up man!
TheBluesons 4 months ago
This is an amazing project! You should definitely release a pre-alpha version for people to test this. Keep it up!
nickexile 4 months ago
this is really cool i cant wait for a playable version!!!!
vosinterio 4 months ago
No offense but at 1000 yards or 1000m the bullet travel to target is about 1.4 secs. The returned sound takes 2.5 seconds. So a total of 3.9 seconds for it all to happen.....
XxAnythingRandomXx 4 months ago
@XxAnythingRandomXx
Actually you are definently right, and I appreate the correction. I totally rushed with the video, I did whole ballistic system figuring in 1 day(till 1am), so I didn't even notice that added wind force cancelled air resistance, which leaded to various misreadings.
After combining the force vectors, fiddling with the coeffiencents to match 870->500m/s slow down, guess what. 1,396s for 1000m bullet travel. Quite close estimation I'd say :D
I got to annotate those, thanks!
RealationGames 4 months ago
I dont remember off hand but the tick marks on the scope lines could be cool too. Im planning on gunsmith school so i study a lot but forget some of it sometimes
XxAnythingRandomXx 4 months ago
@XxAnythingRandomXx
Also the error with the sound, it must be caused by the recording drops the FPS to 30(should be 60). In the actual game there is ~3 second sound delay for 1000m
Tick marks would be just matter of changing the crosshair texture, which is doable, but doesn't require anything new in mechanics so I'll leave it to later. Even the Mil dots aren't correct for that reason.
Sounds are just place holders(will be changed), and there are no effects(echoes etc.) yet.
Thanks for your input
RealationGames 4 months ago
Are the sounds goin to stay the same? Maybe a target range would be cool.....and multiple selection of weapons....just ideas maybe
XxAnythingRandomXx 4 months ago
looks great keep up the good work
legomaniac225 4 months ago
Whens a eta of when the game is going come out?
rerundadog 4 months ago
btw, the wind meter is just brilliant, never saw that in a game!
CoLdZeRo92 4 months ago
i still cant wait for it and im waiting since a few weeks from the first video...
this is going to be the best sniping simulation ever.
but i got a suggestion:
maybe you can make the Noscoping Red Orchestra 2-style, if you know what i mean.
the gun shoots 100% accurate through the barrel, but when you move around, the barrel itself aims at somewhere else at the screen, sorry, its hard to explain when youre not english.
at the rest:
insane work, cant wait for more!
CoLdZeRo92 4 months ago
@CoLdZeRo92
I know what you mean, but for realism sake I'm not doing it like that. The bullet will always leave from the barrel and to the direction of the barrel. It's crazy hard anyways to shoot on hip, because we're not dealing with unrealistic CQC-situations with sniper rifles, like in most multiplayer games.
RealationGames 4 months ago
@RealationGames i think the idea is way more realistic then the "straight looking" gun idea.
because this i actually like a real person aims from hip.
CoLdZeRo92 4 months ago
@CoLdZeRo92
Well the gun is not aiming straight when it's on hip, as you can see. It's tilted to various directions.
In most games, the bullet lands center, because it doesn't leave from the barrel, but it leaves from the camera.
If I shoot that gun from hip, it does not land center, it depends of the distance where it lands. I'd say it's impossible to estimate hip fire. It can land almost everywhere in the screen, but also out of the screen if target is far.
RealationGames 4 months ago
OMG I LOVE THIS
amohabbo 4 months ago
This is looking excellent, where do you plan to go with this game?
owennerd88 4 months ago
@owennerd88
Go? What exactly do you mean?
I will just release it for free in Youtube. About developing, I'm just adding new features until it's ready, and then start to build the game itself.
RealationGames 4 months ago
@RealationGames I mean, Do you plan on just making the engine or actually adding objective type situations, or anything along those lines.
owennerd88 4 months ago
@owennerd88
Yes, I will start making a game with story mode.
RealationGames 4 months ago
It will be insane when you finish it. Is there any playable version online?
And what are you writing this in? I had really hard time learning directx with c++. Now I'm making some progress in 3D XNA, but it's still extremly hard for me.
Neomex000 4 months ago
Just like always, Awesome
gmodvin 4 months ago
This looks great
and will you also be doing videos on your FPS mario progress in a few weeks?(3-5 hopefully :D)
ruler898 4 months ago
@ruler898
Thanks!
Yes. That project has been already started. Maybe even earlier than 3-5 weeks, it's coming together pretty fast.
I might start up "Games by request" section for alike minigames.
I posted bulletin about that.
RealationGames 4 months ago
@RealationGames Actually what kind of items will be in it? will you be including most/all of the them (in l8er versions) or will you add in maybe some custom ones?
ruler898 4 months ago
@ruler898
Items? In the Mario game? Well the original doesn't have lots of them, so there might be them all as far as I'm conserned.
Go ahead and suggest any custom stuff, I'll look into it. For now, please regard this in PM, as it's about different project.
RealationGames 4 months ago
Great work!
willplt 4 months ago
awesome!
konrad12xpl 4 months ago
this looks amazing, i cant wait for when your finished :D
HTMLpopper 4 months ago
Wow:) It looks amazing :D Keep up the good work ;)
Thakrulll 4 months ago
keep the good work up! :)
NightSound94 4 months ago
Keep it up man! You're doing great!
jz989605 4 months ago