I know this is heaps old but whatevs. For Q1, I reckon it can be a heaps personal thing. Do you find yourself to be almost a different sort of person when you world-build from when you write stories? I find that the world-building 'person' in my head is very meticulous and detail oriented (and likes Lego) and is horrified by the other person in my head who wants to charge off on a stream-of-conscious narrative -who in turn feels claustrophobic around the 'Lego' me. Ye Gods!
I think a story that has NO world building will fall apart, and I say that because world building is technically every single iota of setting. So without any setting, you've got nothing more than talking heads.
I agree that you don't always need maps (though fun!) and currency and the history of a town, but you do need enough to place the story in a specific setting.
Yes, absolutely there need to be rules behind any story. I think my problem is that the world-building has a tendency to BECOME the story, just like the maps did. So instead of basing a story on what I've come up with, I'll sit back and congratulate myself on a job well done.
I think it's easy to let the backstory take up your time. I think there's a careful balance between filling the world and writing, and it's up to each writer to find that balance for themselves to figure out when to stop building without writing. (IT'S NOT EASY, THOUGH!)
I could just imagine a little pop-out image of Wiccy jumping up at you as you open the book up...
You're definitely right about laws changing. That often happens in very long series, doesn't it? I guess it's a bit difficult for the author to remember the rules they made back at the start when they're on the fifteenth book. But when it happens in the same book, that's unforgivable. And bad editing.
I know this is heaps old but whatevs. For Q1, I reckon it can be a heaps personal thing. Do you find yourself to be almost a different sort of person when you world-build from when you write stories? I find that the world-building 'person' in my head is very meticulous and detail oriented (and likes Lego) and is horrified by the other person in my head who wants to charge off on a stream-of-conscious narrative -who in turn feels claustrophobic around the 'Lego' me. Ye Gods!
Cosmickey86 3 weeks ago
Kind of heart-warming to see world-builders who are nuts like me (but not the same no...)
Cosmickey86 3 weeks ago
World-building is a must. The why's and how's are often fleshed out in world-building.
As for the throat: peppermint tea with a drop of brandy or whiskey. OR, green/black tea with honey, lemon, and an optional drop of brandy/whiskey.
marilla82 2 years ago
And I guess it can often lead to interesting backstories and character development, too.
Thanks for the tip on fixing my throat. :) It's feeling better now, but I shall store the tips away for next time.
Katiefoolery 2 years ago
" I write about the bonepipes prayer and the whisper of the blood " - Knut Hamsun (Norwegian writer)
clickswitchh 2 years ago
That right there is an amazing quote. I love it.
Katiefoolery 2 years ago
YOUR VIDEOS ARE ALWAYS SO CHARMING!
I think a story that has NO world building will fall apart, and I say that because world building is technically every single iota of setting. So without any setting, you've got nothing more than talking heads.
I agree that you don't always need maps (though fun!) and currency and the history of a town, but you do need enough to place the story in a specific setting.
selfwindingwriter 2 years ago
Heh, charming, is it? :D
Yes, absolutely there need to be rules behind any story. I think my problem is that the world-building has a tendency to BECOME the story, just like the maps did. So instead of basing a story on what I've come up with, I'll sit back and congratulate myself on a job well done.
Katiefoolery 2 years ago
I think it's easy to let the backstory take up your time. I think there's a careful balance between filling the world and writing, and it's up to each writer to find that balance for themselves to figure out when to stop building without writing. (IT'S NOT EASY, THOUGH!)
selfwindingwriter 2 years ago
I think people can overdo the world building thing - a good story doesn't need the whole world explained.
And for the throat - Strepfen Intensive lozenges from a chemist.
AngryAussie 2 years ago
That's my thought, too - yeah, it's good to know all the details behind the scenes, but it's also possible to go overboard.
Thanks for the advice, too. No-one's been answering the second question - it's like they all want me to keep suffering or something...
Katiefoolery 2 years ago
"Hello Tuesday!" that was wonderful!
I think a world can fall flat and fall apart if the story has laws that are completely defined and then miraculously change in the middle.
surferartchick 2 years ago
I could just imagine a little pop-out image of Wiccy jumping up at you as you open the book up...
You're definitely right about laws changing. That often happens in very long series, doesn't it? I guess it's a bit difficult for the author to remember the rules they made back at the start when they're on the fifteenth book. But when it happens in the same book, that's unforgivable. And bad editing.
Katiefoolery 2 years ago
Geologically compact area. ♥
If I opened up a book and it was like 'HELLO TUESDAY!' I would fall over. And giggle. Hee.
I think it's interesting that you build worlds in almost exactly the opposite way I do. BUT I ALSO LIKE MAPS.
katilara 2 years ago
As I was watching it back, I realised I should have said "geographically compact", but I'll blame my being sick for that. :D
MAPS ARE AWESOME. Mine were all colour-coded and had legends and scales... that were probably not to scale at all. So much fun. :D
Katiefoolery 2 years ago
very cool!
ZMoulton 2 years ago
yes, very cool!
littleweirdguy 2 years ago
Thanks! Glad you liked it. :)
Katiefoolery 2 years ago
Thanks muchly!
Katiefoolery 2 years ago