the easyest way is to go for hardest shit break the walls smash the bastards who tell you no and get on with programming dont let little languages get in your way unless you like that then go for python and ruby there the coolest languages ever and i love to code in them but c++ is where the core of my development will go for anything game related
Don't scary people by writing (18 hours spent). The better would be if someone will learn c++ and OpenGL and then write only graphocs engine... for anims he would add some physics libs nd put that into him engine. It would be easier and faster i think. I'm doing like that and it's really better. That description in title really scaries young programmers.
@fand1995lord You should get glut for OpenGL, then you can simply use glBitmapCharacter( ... ) to print characters to the screen. Instead of using glTranslate to position the text you use glRasterPos2df (or something similar, cant remember the spelling..). And if you don't know how to output a 2D image.. You should really not be learning OpenGL, learn some SDL first, easy to use and it's pretty good for making 2d games. Learn SDL from lazyfoo.net.
@SuperSofi11 Yet i haven't found a way to print text into my SDL_GL window with SDL. Printing text to a surface and then making it into a texture is way to slow.
@oonmm well SDL is designed to be used for 2D games ( even though it supports OpenGL) so yea it is hard BUT as a begginer you should not jump into 3d right away
@SuperSofi11 I've been doing 2d games for about two years now, but i decided that i wanted to go for OpenGL instead of SDL to improve myself. The only hard thing about OpenGL that i've encountered is printing text, so right now i'm using glut to print text.
If you know anny way to print text with SDL (, except from printing text with SDL to a texture first,) please tell me in PM and i will be very gratefull. :)
@oonmm Nope except for using the SDL_tff and printing the text to a Surface first , there really isnt any other way :<. As I said SDL isnt disigned with 3d in mind :/
@Nik214Ne He's right you dont need to learn C to Program in C++ but well i dont know if you know porgramming or not but well if you want to have good Programming skills you start like this : programming languages to learn by count: 1. LOGO 2. BASIC or QBASIC 3. Visual Basic then a Oriented object programming language 4. Java or C# i would say C# 5. Java 6. C 7. C++ so then you start having real good programming structure !
@darkdevil905 Not really. People spend there time wasted on learning useless languages like "Basic" that in the end may only confuse them when they start learning "C" or "C++". I would reccomend just getting a good book or PDF Document that starts from abit of history of "C" and "C++" to compilers. Then varibles and such.
@darkdevil905 or you can do something like HTML > javascript / php > C++ BUT it will be abit harder then the above but if you find a good tutorial it shoudnt be a problem ( ofc if you have the motivation to learn it that is )
No... Something he has done isn't hard at all. When I was doing a small 3D game with my friend, I coded to something like he did really fast. Actually there was one difference that camera could move freely as well as fallowing the player. So 18 hours were more than enough.
It's just impossible to complete such a project using methods like that. Believe me, I tried :)
It's not that hard to code a 3D model loader. I'm currently working on a Milkshape 3D loader, which animates with bones. I'll share it if I can accomplish it.
i love the music. game walking reminds me of kings field
kidharris55 2 months ago
the easyest way is to go for hardest shit break the walls smash the bastards who tell you no and get on with programming dont let little languages get in your way unless you like that then go for python and ruby there the coolest languages ever and i love to code in them but c++ is where the core of my development will go for anything game related
NoobScratcher 4 months ago
@NoobScratcher this also there is a reason why C++ is thought as the standard for coding games
SuperSofi11 2 months ago
Don't scary people by writing (18 hours spent). The better would be if someone will learn c++ and OpenGL and then write only graphocs engine... for anims he would add some physics libs nd put that into him engine. It would be easier and faster i think. I'm doing like that and it's really better. That description in title really scaries young programmers.
kamilm122 7 months ago
@fand1995lord You should get glut for OpenGL, then you can simply use glBitmapCharacter( ... ) to print characters to the screen. Instead of using glTranslate to position the text you use glRasterPos2df (or something similar, cant remember the spelling..). And if you don't know how to output a 2D image.. You should really not be learning OpenGL, learn some SDL first, easy to use and it's pretty good for making 2d games. Learn SDL from lazyfoo.net.
oonmm 8 months ago
@oonmm if you ask me SDL is really the way to go listen to this men you wont make a mistake ;p
SuperSofi11 2 months ago
@SuperSofi11 Yet i haven't found a way to print text into my SDL_GL window with SDL. Printing text to a surface and then making it into a texture is way to slow.
oonmm 2 months ago
@oonmm well SDL is designed to be used for 2D games ( even though it supports OpenGL) so yea it is hard BUT as a begginer you should not jump into 3d right away
SuperSofi11 2 months ago
@SuperSofi11 I've been doing 2d games for about two years now, but i decided that i wanted to go for OpenGL instead of SDL to improve myself. The only hard thing about OpenGL that i've encountered is printing text, so right now i'm using glut to print text.
If you know anny way to print text with SDL (, except from printing text with SDL to a texture first,) please tell me in PM and i will be very gratefull. :)
oonmm 2 months ago
@oonmm Nope except for using the SDL_tff and printing the text to a Surface first , there really isnt any other way :<. As I said SDL isnt disigned with 3d in mind :/
SuperSofi11 2 months ago
Better than I can do .
starsiegeplayer 10 months ago
Well done, keep up the good work.
flatlinercoder 10 months ago
Awesome work.
Can you upload the source code?
dorekofu87 1 year ago
kk Speeches are funny!
sorlaker000 1 year ago
do i understand right, you needed 18 hours for this? and how much time did you need to learn c++? you had to learn c before, hadn´t you?
sry for bad english
Nik214Ne 1 year ago
@Nik214Ne No I hadn't learned C before. I dunno, but these days I find it hard to keep up the learning in programming.
TrulyStupidNewb 1 year ago
darkdevil905 7 months ago
@darkdevil905 Not really. People spend there time wasted on learning useless languages like "Basic" that in the end may only confuse them when they start learning "C" or "C++". I would reccomend just getting a good book or PDF Document that starts from abit of history of "C" and "C++" to compilers. Then varibles and such.
MartyHITD 7 months ago
@darkdevil905 or you can do something like HTML > javascript / php > C++ BUT it will be abit harder then the above but if you find a good tutorial it shoudnt be a problem ( ofc if you have the motivation to learn it that is )
SuperSofi11 2 months ago
No... Something he has done isn't hard at all. When I was doing a small 3D game with my friend, I coded to something like he did really fast. Actually there was one difference that camera could move freely as well as fallowing the player. So 18 hours were more than enough.
VentoLT 2 years ago
You're not a TrulyStupidNewb, you're insane ! :)
It's just impossible to complete such a project using methods like that. Believe me, I tried :)
It's not that hard to code a 3D model loader. I'm currently working on a Milkshape 3D loader, which animates with bones. I'll share it if I can accomplish it.
Good luck !
solidboko 2 years ago
hmm so this new rpg game need work. i am just a gamer who evil
subzerodark 2 years ago
You win the internets again, my friend. =P
SeraphimSwordmaster 2 years ago