Added: 4 years ago
From: Xenozip
Views: 569
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  • Can you please name the artist of this track?

  • Whoa what is this?! We need this for all fighting games! See my Wrectangles video for my attempt to do this with video files but it requires guestimates of where the actual hitboxes are.

    XSPR

  • Yes, I've seen your Wrectangles videos since April of last year via a forum post from J.Chensor.

    I thought the project was cool and really hopeful for it. On the other hand I felt that it would be mainly useful for relaying already-known information to other players, rather than discovering new information/details. And honestly I wondered about it's accuracy.

    Anyway, Mauve created the tool that could render the data from the game. But the data storage for IaMP won't work for every game.

  • Yeah my dinky program left a lot to be desired. :) At some point I just wanted to finish something, hoping it might have a use for some purpose. btw I found this through J.Chensor, to your blog- good deep articles there, I want to spend some time reading up on those.

  • Basically, since IaMP is a computer game it is possible to hack the data. For Mauve, the real trick was figuring out the weird variable storage format they used (that, by the way, no console fighting game will ever use).

  • In other words, if you want to apply this to other fighting games, be prepared to spend long hours in front of a debugger trying to decipher wtf the game is doing and where it's storing the data. Once I had that, writing the stuff to view them was child's play. Still haven't figured out what all the variables are, though...

  • But you got all the important stuff! YAY! :D

  • FYI the first overhead broom smash is 22A. The second one with the smaller hitbox is D6A.

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