@mikethy We are not greedy. Lazy and/or busy, if anything. We already made some modding tutorials, so if they are not good enough for you, you should at least tell us what kind of modding you are interested in.
The Cyborg or Typhoon was created by Matias P, the one who made the Sentry Droid and Guard dog models. I have to release it one of these days. :-)
I don't know how close or far auto-generating pathfinding grids will be. First off, importing existing pathfinding grids has some bugs, so that will need to be fixed.
The devs should have auto-generating grids, I don't think they could make the grids manually.
You say that later on the pathfinding girds will be automatically generated... do you know if this is being worked on, or if that's how the original devs did it? And if it is being worked on, how close you think that is?
And yes, I want to know who that White trooper is, Typhoon I think it's name is. Is that one of Samer's projects?
@Mukadeus Designing the grids by hand is tedious, especially when there's furniture and such. The Bungie developers almost certainly generated them automatically (and later failed to update them, which is why the grids don't always match the level geometry).
We will no doubt implement autogeneration at some point, but don't hold your breath. If you want to tweak original Oni levels, you can use the old grids to some extent. As for new levels, keep them simple for now, and do the grids manually.
I concur with "andrashi". It's a shame, but Oni's combat system is still too much of a "burly brawl", and a bit of a disgrace. And when it's played by humans sometimes it looks even worse. I think the AI should show us the example by using more blocking, dodging and "spacing".
I concur with "andrashi". To a non-fan, Oni's combat system is still too much of a "burly brawl", and a bit of a disgrace. And when it's played by humans sometimes it looks even worse. I think the AI should show us the example by using more blocking, dodging and "spacing".
do i see major kusanagi?
Arzaker 3 weeks ago
i would rename this "bar room brawl"
dalekdude180 1 month ago
whats with Lara Croft in 0:23?
L0rd3dz2k9 11 months ago
This was disliked by Tarik.
RevengePowerMoney 1 year ago
awesome video EdT :D ..
i see some new moves for Motoko in there :)
and the iron demon is looking goooooood
to clarify the typhoon is not my character i was just supposed to make him a unique TRAC but still haven't had the time. :$
missing some of the characters :P Kojiro, James and Jamie Hasegawa ...
Greenremas 1 year ago
Go to mods dot oni2 dot net and search for Arena of Hurt. It requires Anniversary Edition to be installed.
edt1701 1 year ago
wow this is really cool. how do you get this mod? i really want to play it
PsychedelicStrikers 1 year ago
@mikethy We are not greedy. Lazy and/or busy, if anything. We already made some modding tutorials, so if they are not good enough for you, you should at least tell us what kind of modding you are interested in.
GeyserToo 1 year ago
Comment removed
ParisKSP 1 year ago
The Cyborg or Typhoon was created by Matias P, the one who made the Sentry Droid and Guard dog models. I have to release it one of these days. :-)
I don't know how close or far auto-generating pathfinding grids will be. First off, importing existing pathfinding grids has some bugs, so that will need to be fixed.
The devs should have auto-generating grids, I don't think they could make the grids manually.
edt1701 1 year ago
You say that later on the pathfinding girds will be automatically generated... do you know if this is being worked on, or if that's how the original devs did it? And if it is being worked on, how close you think that is?
And yes, I want to know who that White trooper is, Typhoon I think it's name is. Is that one of Samer's projects?
Mukadeus 1 year ago
@Mukadeus Designing the grids by hand is tedious, especially when there's furniture and such. The Bungie developers almost certainly generated them automatically (and later failed to update them, which is why the grids don't always match the level geometry).
We will no doubt implement autogeneration at some point, but don't hold your breath. If you want to tweak original Oni levels, you can use the old grids to some extent. As for new levels, keep them simple for now, and do the grids manually.
GeyserToo 1 year ago
woah, lol, omg
That is how i was like when i saw this vid.Now i see what i missed when i left world of ONI :DDD
doktormozg 1 year ago
Comment removed
doktormozg 1 year ago
Who's the guy in the white suit that gets killed at 1:09
myplea1 1 year ago
5/5 Smokin' Sick Style !
Awesome work EdT, insane amout of win in this video. Thank you.
Nice how Iron demon and bots just "watch over" as the human race disgraces itself.
But .. it needs better combat system ^_^.
andrashi 1 year ago
Comment removed
ParisKSP 1 year ago
This has been flagged as spam show
I concur with "andrashi". It's a shame, but Oni's combat system is still too much of a "burly brawl", and a bit of a disgrace. And when it's played by humans sometimes it looks even worse. I think the AI should show us the example by using more blocking, dodging and "spacing".
GeyserToo 1 year ago
I concur with "andrashi". To a non-fan, Oni's combat system is still too much of a "burly brawl", and a bit of a disgrace. And when it's played by humans sometimes it looks even worse. I think the AI should show us the example by using more blocking, dodging and "spacing".
GeyserToo 1 year ago