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  • Cammy's got advantages against Dhalsim. In fact, I think she's his worst match-up.

  • I hate when 0:18 happens.

    I call it "reverse ticking"; exposing yourself to a throw because you connected with an attack. The exchange isn't beneficial to you despite the fact you were on the offensive.

  • That last hop sooo didn't look like it would cross over.

  • how did he get out of Dhalsim's head punch almost instantly at 0:15???

  • I'm wondering the same thing. Noob question for me: Does the speed(Turbo/Regular) only effect the actual player speed? or other things too?

  • everything in the game depends on frames, not real life time. i'm not real sure about this because all i play really is super turbo, but in champion edition it seemed like i had to hold my charge for longer. so i'm guessing with turbo, the charges take less time and special move inputs have to be done faster, etc.

  • Mash buttons.

  • Use a fast equal pace hitting the down forward and up backward and piano the buttons the moment the grab hits you and sometimes if your timing is lucky, you'll get out immediately.

  • What speed are they fighting on?

  • Default.  Not sure if its 2 or 3, but whatever the default setting is.

  • That is a pretty dangerous Cammy.

  • nice vid, awesome combo at the end

  • those were amazing come backs the first and last rounds

  • Is Dhalsim not that good now? I seem to get that impression.

  • His super got vulnerable from behind and his noogie trap is gone.

  • * Teleport recovery is not longer, but the last 9 frames are vulnerable, rather than the last 3. * Super does less damage, around 50% rather than 60%. * Super is now more vulnerable around Dhalsim's head and throwable from behind. * Noogie hold has shorter range. * Ducking ranged punches no longer cleanly go under Guile's Sonic Booms.

    Also many are reporting how it is impossible or very very difficult to cancel into a super. I for one can vouch for that.

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